community background

EVE Online

EVE Online
Melicien Tetro's avatar

EVE would be healthier without multiboxers. It makes an incredible barrier for entry for new players trying to compete. Every time somebody spools up an alt instead of making a friend, an intendeded interaction in a massive universe is turned into another action per minute by a single entity instead.

Rushlock's avatar

I agree it's more healthy for nerds to socialize instead of spinning up an alt. Though isn't the burden on CCP to develop content to incentivize doing so? Users will take the path of least resistance, that's just their nature. So what cheese could CCP use to influence different behavior?

Wadd Enderas's avatar

CCP loves the null blocks above all else. Looking specifically at the recent (last couple of years) changes in Structures, it feels like every single one makes it harder for a small or solo entity to exist unassisted across New Eden while protecting and expanding what is possible for the huge alliances.

EVEIL's avatar

Without non-consensual PVP, Eve would be a dull and lifeless place.

A common line of thought I see is that gatecampers, gankers, pirates and even Jita scammers are seen as an infuriating barrier to the idea of the perfect Eve. Casual players just want to login and have fun, without having to worry about losing their ship in space that is supposed to be "safe."

The idea that by destroying a player's fun (and ship) in PVP they have not agreed to participate in makes the aggressor a bad person, bad for the game, or somehow a coward (come on, it's a game), baffles me. Without the ever-present danger that life in Eve entails, there would be no draw, no struggle to succeed. It would just be Grind Online, and to what end? Until you amass enough wealth to satisfy that part of your brain? Quickly followed by browsing Steam for your next challenge.

Non-consensual PVP is the special sauce that gives Eve its je ne sais quoi.

Wadd Enderas's avatar

As someone who has very regularly been killed non-consensually, I completely agree

I-401's avatar

The Political Truth of EVE Online

"I can take on 3 men at once but not 12

Most of EVE Online is dominated by very few groups, however, anyone who delves deep into the political landscape of EVE Online might come to the conclusion that there is multiple groups vying for total dominance, world conquest or defeating their "arch enemy", however it couldn't be further from the truth. Anyone running a big group knows that to run a big group in a videogame you need one thing: Players. Games are played for a plethora of reasons, but the one that stands out the most is fun. No one plays a game if they get bored out of it and everyone has fun at something else: Some want to merely see the world burn and do PVP Others want to take on roles of importance and care for a community. But it normally is a way to get away from the daily monotony and actually "do something". You can't really be a huge industrialist mass producing giant warships in real life unless you have some very questionable ties, but at least you can be in this game! And that is why no one really is trying to achieve total dominance: It would destroy the whole purpose of their existence. You need an enemy that you can use as a boogeyman to make your players excited. Otherwise, why would they play the game if they "won"? And that is why most of those groups are far closer intertwined than some might like to admit. While some hostilities are genuine, for the most part they are a way to entice their own members to actually "play the game", which is also why most of those political leaders have one thing in common: They have each other in their respective friendlists.

Swagger Olacar's avatar

Giant Null blocks should not exist.

Not only null-block but any giant organization. Why? You can't fight them back. You will always be outnumbered at some point in time in EVE it happens we all know it but one thing is having 40 experienced pilots against 70-100 people that only know how to lock and fire on a target and a completely different thing is 40 guys against a 3000 man coallition. Then the answer becomes "then just get more people" "just make your own coallition", why should that be the snwer is my question. CCP Advertises this game as an MMORPG where the political environment is contantly changing and that was true...15 years ago now it's the same coallitions all the time, Imperium, Panfam, WinterCO, and B2 and eeeeveryone is associated to at least one of them in one way to another.

And going back to the small player groups, they have no real advantage against biffer powers other than their individual skill, but what happens when that is not a thing? the answer might sound like "just get good", well is a little hard to do that when your 40 group gets anhiliated all of the time by at least twice the amount of people that are about just as unsure of their individual pilot's skill to compensate for it. And so groups like these are presented with 2 options join another Null black for protection or quit the project entirelly and the cycle repeats again. And would liek to finish saying I know that these types of organizations are just logical in a game like EVE and no action made by CCP can change that, just wish it didn't had to be that way.

Melicien Tetro's avatar

40 people can do a lot in Pochven :D

James 's avatar

Problem: EVE's learning curve can be extremely steep, leading to frustration and potential player loss.Solution: Continue improving the new player experience with better tutorials, clearer explanations of game mechanics, and more guidance through early stages of the game.Skill

problem: The game's time-based skill training and some mechanics can be seen as overly grindy and demanding of players' time.Solution: Introduce more active gameplay alternatives to skill training, create engaging short-term goals, and consider adjusting skill progression mechanics to be more engaging.

Economy

Problem: EVE's complex player-driven economy can sometimes lead to imbalances in supply and demand, affecting gameplay dynamics.Solution: Continuously monitor and adjust economic mechanics, introduce scarcity mechanics, and engage with the player community to ensure a healthy and balanced economy.

Veteran Player Engagement:

Problem: Keeping long-time players engaged and excited can be challenging due to potential burnout.Solution: Regularly introduce new content, events, features, and gameplay mechanics to provide fresh experiences for both new and veteran players.

Kane Carnifex's avatar

If you want to do PVP there is one simple rule Don´t play their PVP.... dedicated them to your PVP.

Your Fight! Your Rules!

Bait them use special pockets to avoid Cyno activation. ESS force you to use a Afterburner as long you are in the sphere.

There is a ENI in the ESS... could have 1000DPS but your Nighthawk has 95% Kintec Restiance. Also if you bring more logi... you don´t want it fair ... you simply don´t want to lose any Ship.

Think about this: If you play a FPS game and somebody is following you, wait next corner.. camp him. Kill him. adopt improve and overcome your enemies.

Rushlock's avatar

"Just Because" (for future branding for this platform :D ) it comes up often when I do Exploration in EVE Online...Cherry Picking.

When you are in blue/friendly space, following the rules is pretty straight forward. It doesn't matter if you agree with said rules or not.

When you are in hostile space, Cherry Pick every site you see!

The only frustrations I've seen shared about Cherry Picking sites, is by people who were too slow to find their own fresh sites.

Of course the topic leads to a more zoomed out conversation or question. Should your time spent in game be utilized to make someone else's session easier?

Again, if in friendly/blue space, probably. If not, then absolutely not ;)

Kaiser Friedlich's avatar

Remove Kill-Report API

With access to nearly flawless intelligence on characters, their ships, and friends, the number of potential encounters that never took place is astonishing. Eliminating the option of third-party apps like zKillboard would make EVE Online a more thrilling and perilous environment!

MacGybo's avatar

With respect, that's terrible idea!

MacGybo's avatar

Hot Take? Ban the plex vault. Make it so plex has to be moved by ship. It will make New Eden a really interesting place.

Brother Grimoire's avatar

It makes sense for Hisec and Lowsec to have Local Chat enabled by default because it would be a basic piece of infrastructure.

By contrast, WH space has no local chat due to not having that same infrastructure. It goes to reason that Nullsec space should have the OPTION to add this same infrastructure, but it should not be given by default. Player owned and operated space should have an anchorable and fueled structure that provides the benefits of civilized space, such as local chat. Nullbears rely on local, so it would be an additional resource sink while adding another level of gameplay.

Edit: Vinne brought this up first, but I'm in full agreement

Ben Rush's avatar

High sec, well, that's where we all start, right? It's like the baby steps of Eve – you're learnin' to skate before hittin' the rink, eh? But here's the thing – once you've got your double-double down, it's time to spread your wings!

Wormholes, low-sec, null-sec, and Pochven – those are like the real adventure zones, the untamed wilderness of Eve, you know? I mean, who needs the kiddie pool when you've got a whole galaxy to explore, eh? And lemme tell ya, we need more folks settlin' down in these wild parts. It's like packin' up for a cross-country road trip instead of stickin' to your own backyard.

But, and here's where the real comedy comes in, how 'bout we throw in a bit of extra bait, eh? Incentives, they call 'em. Give us reasons to leave the cozy comfort of high sec. Maybe some space poutine or free tickets to a beaver wrestling match – you know, just a little extra nudge to get us explorin' the wild, wild space.

So there you have it, my cosmic comrades – let's swap the training wheels for some cosmic skates and glide through the real action, eh?

Communities

There’s more to love

Help shape the future of our platform as we build the best place to express and enjoy your passions, whatever they may be.

Emoji

© Just About Community Ltd. 2024