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SMITE 2

SMITE 2
F

CA 8 came with a lot of significant changes to Conquest.

  1. Warhorn minions only buffed after 15 minutes. Gives a huge window for gods who have weaker early games to compete with minion clear. After 5 games or so, didn't really feel or notice the difference.

  2. Aphro, Pele, Medusa!

  3. Overall lots of god nerfs to abilities mainly focused on increasing cooldowns (less abilities being cast), reducing durations or reducing scaling. In short these combined this patch shows the devs are looking to find a equilibrium point between the CC abilities, the new CC buffering addition, and the changes to items they've also made this patch so CC isn't an unbearably long chain that's impossible to break but also not as frequent as the CA3-CA5 period where there were so many items with Cooldown Reduction and the CDR values per item were also high.

  4. The new items: Eros Bow, Rod of Asclepius, and Shield Splitter show the focus this patch is to see how a healing, cc immune heavy game along with a variety of shield items and abilities in game mesh with the current god pool. Luckily so far I haven't experience a game where healing was out of hand [more gods with anti-heal built in + items] but it might be worth experimenting with a heal/lifesteal comp and test the ability to sustain fights.

  5. Hastened Fatalis nerfed again, I don't think it's buildable anymore. Probably time to find a power item. It wasn't a win-condition and it's sad to see this item nerfed into the ground but I guess enough players complained. It does still work great on AA melee characters. Hunters might just be better off with more power.

  6. Lots of items had their cost decreased which means we can expect quicker power spikes.

  7. I still think Khepri needs work on his kit. Hit registration on his pluck is still a 50/50 shot at best and not every character is pulled in the animation. These are cases where the enemy does not have beads or other cc immunities and the character models are still not interacting correctly.

  8. "Fixed an issue where AFK players were not being kicked after idling past the time limit" THANK GOODNESS. AFKing matches or just idling has been such a problem and there needs to be more focus on bad player behavior.

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