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greybill's avatar

Step 1: Join a PvP-oriented corp & get good at internet spaceships
Step 2: Join an Alliance Tournament team
Step 3: ???
Step 4: Profit! (Sell the prize ship(s) & skins you won)

Admittedly, you need an older character that has some skill points to be able to fly in the Alliance Tournament. And you need to take it somewhat seriously and join at least a semi-tryhard team, I guess that requires some experience to pick a good one.

But since CCP restructured the prize distribution to give out prizes to the top 16 teams, you only need to win two matches.
That is very doable with a willing team.

S

Less of a get-rich-quick and more of a get-rich-easy is Planetary Interaction. You invest about 6-6.5 million per colony, so about 40 million for 5 of them, and get hundreds fo millions per month just by making several dozen clicks a few days.

The actual get-rich-quick is escalation farming. I made over 5 billion in 2 years using a Vexor to farm Serpentis Refuge and Serpentis Hideaway sites in Highesec for the 3/10 escalation.

S

One of the few times I've made a fair amount quickly was before a patch where an item (I forget at this point which one) was going to be significantly more valuable due to its use in generating a new item from said update. I went around to all the regions and bought out all of said item then relisted for 10x the initial amount. I made a few dozen billion off this in a couple days.

FirestormGamingTeam's avatar

Hello

My preferred way of making ISK is two activities.

DED Hunting - This is basically flying around in a Jackdaw, hitting high sec anoms and waiting for an escalation, then running the escalation for DED Deadspace faction loot, each site can net around 200-300 a site.

Abyssal Space - Running T1 electricals in a Retribution using the 3 Frigate activation so It gives a 3 x loot table loaded, with the Retribution setup you can run these in less than 8 minutes. Each run nets you around 10-40 Mil per run, so, with awesome luck on drops, you make a lot of ISK, very quickly.

Limal's avatar

My "getting rich" strategy is quite simple:

  1. Follow Oz / join his Discord. OZ_Eve - YouTube https://www.youtube.com/c/OZeve

  2. Prepare a character with the necessary skills and standings.

  3. Dive into station trading.

Despite being a CSM member for two years, Oz continues to provide valuable insights and tips for station trading. Unlike many other content creators, he advocates for low-position-count trading, which helps mitigate the biggest threat to any trader: burnout. By focusing on 4–6 products and updating orders just once or twice a week, you can remain profitable without the stress of managing 80+ positions and constantly battling rivals.

If you’re sceptical of his expertise, you can draw your own conclusions from sources like official EVE economic reports, battle reports, and political maps.

You can even be part of the trading chain Kane Carnifex mentioned and either sell ores, or acquire his ships for resale, and carve out your own profit margin!

Sturmer's avatar

The fastest way I know to earn ISK is by purchasing PLEX with real money!

Currently, you get around 120 million ISK per 1 EUR. To put that into perspective: 120 million ISK per hour is roughly what you'd earn with three Hulks mining moons in low-sec or a properly trained Omega pilot running L4 missions in a Marauder.

If you're earning ISK while having fun, great! But if you're farming ISK to fund another fun activity (like PvP), it’s worth evaluating the time and effort involved. It took me a while to realize this myself. I used to have a "cheapass F2P" mindset, grinding ISK with five accounts, only to end up earning the equivalent of 5 EUR per hour. That wasn’t the path for me.

Now, instead of wasting my skills and experience, I’d rather take an extra job or complete a reward on Justabout, use the cash to buy ISK, and focus on funding the activities I truly enjoy.

greybill's avatar

As a student you tend to have little money, but lots of time.
As an adult, you tend to have enough money, but little time.

Hunter's avatar

Salvaging EDENCOM Field Bases and Staging Areas :

Field Bases and Staging Areas can be a big loot salvaging after the action is gone you can drop of with your Salvaging ship and take the remains of the Triglavian Collective rats' scraps that are most of the time ignored by the fleets that competes the Site.

How to find the Sites :

Simple open the Galactic map and go to the filter at the top of the screen and find the EDENCOM Fortresses filter and check it, red dots will appear on the map you should go there :

when you get there make sur that the sites is completed by scanning the site using the directional scan or just ask in local chat or direct message a potential fleet you find in the system. then warp there and start cleaning the high space from the red rats and to you the Millions ( between 50 to 100 Million ez Money ).

Ps :I recommend Skilling up Salvaging and buying a good Salv Ship Like the Noctis.

Sturmer's avatar

Hey, quite interesting! 50-100 that's per site or hour? And if per site, how long does it take to complete one?

Hunter's avatar

That depends on the skills and ship so can't say for all, but my character makes 2 sites per hour and that also depends on the availability of the site so better have a corp that does them and follow them through after they pacified the sites or just act solo :D

Kane Carnifex's avatar

Sell the stuff which gives you the last min/max on your ship.


Supply market with high value stuff which sell slow but provides more profit.
Since you holding longer on it, and have less offers to compete.
Also here buy low in Jita and do the extra steps to move into your staging.
If you take the seasonal dips in the summer you can even make more profit during the rest of the year.

Doctrine Hull production


Alternative is to produce a specific doctrine hull.
The TFY cost me around 530m to produce, which is still 20-40m under Jita.
Considering building 100 TyFi you have upfront costs, taxes & transport of 53 billion.
Btw. importing from JIta would cost me currently 630m. Same of everybody else importing from Jita.

On paper you could make a profit of 100m per TyFi or 10B in total.
We are not grabbing from beginners so expect to make like 3-4b profit in total.
You could skip the sales tax and make them as doctrine fitting. You could sell the modules for like 15% price increase +++ as said contracting will reduce the sales tax which you pay on the market.

Like it goes into the SRP and SOV Funds to maintain everything so just depends how much you are in need.

Material Costs

SA

Recently I have been ransoming jump freighters, I've gotten (split between 4 people) about 40billion so far in a week. We use metenox's passive income to cover our SRP and all of the loot and ejections are pure profit.

After a jump freighter is tackled we get out the book of "how to ransom a JF" by Missy Lorelai and begin the process, from "you don't want this on your kb! people will know you are a JF pilot and gank you!" to "for 50% of the collateral and ship we will contract this back to you in highsec"

Overall my lowsec hunting has made me over 200billion, with 1 Aeon ejection, 2 Nyx ejections, a few JFs, carriers, dreads, and marauders. Along with the loot from many dead JFs. In just 1 week we killed 200b and looted 40+.

Luka Zaharin's avatar

I really enjoy looting, but while it can be very lucrative, the profit is not reliable. Nevertheless, if you find the really good wrecks, several hundred million can fill your cargohold within seconds!

I also made a lot of ISK from acting as a broker. Over the time, I was able to make a few good contacts and I have access to large amounts of various LP. This gives me the possibility to negotiate large volume trades and make around 5-10% profit. These trades give my wallet a welcome boost every now and then.

The funds needed to arrange the trades as well as the necessary contacts make this not the most new player friendly income source, but the large amount of ISK gained in one or two transactions always makes it worthwhile. Of course, the scam factor is a risk you need to take into account for every single situation.

DU

One way to make money, money, money is exploration. It may seem like the least profitable activity, but it can actually bring in a lot of cash. I use a Covert Ops ship with cloaking, which allows me to explore even the most remote places safely. After some observation, I uncover many valuable treasures. Once I find an interesting site and collect the treasures, I can sell them to the highest bidders... there are always collectors who would love those items. It's a sort of long-term profitable activity.

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