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EVE Online

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Kane Carnifex's avatar

FF23 it was said we get rid of the attributes.

Anyway back in the days and still today you do skill plans with remapping your attributes to max out the SP gain. With the Free SP you get from CCP you can than also train skills which are currently not supported by your attributes.

for example:
Armor and Shield skills are supported by INT & MEM.
Pew Pew and Ships are supported by PERC & WILL.
So if you plan to skill a certain skill group, have a look around if something else from another group has the same attributes, it may be worth training your time.

Small hint not all Skills need to on V, but some are must have :)
But an x12 Skill just will take it time to get it on V

And as long as we have the attributes you may want to have a training pod which you use when you logged off. Good Training to don´t die by forgetting you sitting in High-Grades :)

The Magical +5 aka Training POD

  • Cybernetic Subprocessor - Improved  

  • Memory Augmentation - Improved  

  • Neural Boost - Improved  

  • Ocular Filter - Improved  

  • Social Adaptation Chip - Improved

Oh you blessed Child, choosing a time in heaven touching the devil.
There was a time when you forgot to upgrade your clone to hold certain level of SP…
in case you died you would lose SP. Time was also dark for the mighty T3 in case you lost the Ship you also lost a random skill of the subsystems.

Schadsquatch's avatar

Skill Plans:
Everyone needs to find a way to generate income. As EVE is a game about playing not only over a few hours, but months and potentially years, I recommend to newbros to find ways of generating isk/income OUTSIDE of game time.

My personal favorite semi-active activity to generate income is Planetary Industry.
With a single LSI (Or about 16 days of game training), you will have an abundance of skill points to have a character trained into an Epithal + level 4 Planetary Interactions skills (you do not need Advanced Planetology or Planetology). I personally pull my PI every 4 days, and it takes me about 45 min to reset and do all of my PI across 12 toons and it makes me about 140m isk/day. This will generate you enough semi-passive isk to do just about anything you want to start you out. The rest of your SP should be put into bettering your isk draining activities (PvP/building ships).

The best places to generate this income is in Wormhole space or Null-Sec, but you can do the same activity in Low-Sec or High-Sec for lower profitability, but ease of access to markets.

greybill's avatar

Almost any bigger ship intended for combat can wield at least one flight of Drones. That makes the skillset valuable in many scenarios. So here is a list of the most important skills to look at that improve the handling of Drones:

  1. Drones
    It’s essential to get this at level 5 since it allows you to field +1 drone per level. Five drones are also the maximum most ships can handle at once. It’s also required for tech 2 drones.

  2. Light and Medium Drone Operation
    Increases the damage by +5% per skill level. It should both be at 4 ASAP and 5 is required for tech 2 which should be goal mid-term. Any drone ship will use lights and mediums and starting out they’re the bread and butter.

  3. Drone Interfacing
    Take this to 4. Get it to 5 as soon as you get a chance. It will give your drones +10% damage per level. This is a lot!

  4. Drone Navigation
    Gives your drones +5% maximum velocity. Faster drones take less damage and get to reach their targets faster.

  5. Drone Avionics
    This increases the control range of your drones by 5000 meters per skill level. This is helpful when kiting NPCs but not crucial when you are just starting.

  6. Drone Durability
    Increases the overall tank ability of your drones by 5% (shield, armor, and hull). Especially on faction drones combined with Guristas ships, this can make your drones pretty tank.

  7. Amarr/Caldari/Gallente/Minmatar Drone Specialization
    Increases the damage by +2% for every drone requiring this skill and is needed for T2. This can be skilled late when you have already most other skills high up.

  8. Sentry Drone Interfacing
    +5% Damage for Sentry drones. This gets interesting when you can effectively fly a ship that has bonuses for sentry drones like the Dominix or the Isthar.

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