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EVE Online

EVE Online
Kane Carnifex's avatar

FF23 it was said we get rid of the attributes.

Anyway back in the days and still today you do skill plans with remapping your attributes to max out the SP gain. With the Free SP you get from CCP you can than also train skills which are currently not supported by your attributes.

for example:
Armor and Shield skills are supported by INT & MEM.
Pew Pew and Ships are supported by PERC & WILL.
So if you plan to skill a certain skill group, have a look around if something else from another group has the same attributes, it may be worth training your time.

Small hint not all Skills need to on V, but some are must have :)
But an x12 Skill just will take it time to get it on V

And as long as we have the attributes you may want to have a training pod which you use when you logged off. Good Training to don´t die by forgetting you sitting in High-Grades :)

The Magical +5 aka Training POD

  • Cybernetic Subprocessor - Improved  

  • Memory Augmentation - Improved  

  • Neural Boost - Improved  

  • Ocular Filter - Improved  

  • Social Adaptation Chip - Improved

Oh you blessed Child, choosing a time in heaven touching the devil.
There was a time when you forgot to upgrade your clone to hold certain level of SP…
in case you died you would lose SP. Time was also dark for the mighty T3 in case you lost the Ship you also lost a random skill of the subsystems.

Schadsquatch's avatar

Skill Plans:
Everyone needs to find a way to generate income. As EVE is a game about playing not only over a few hours, but months and potentially years, I recommend to newbros to find ways of generating isk/income OUTSIDE of game time.

My personal favorite semi-active activity to generate income is Planetary Industry.
With a single LSI (Or about 16 days of game training), you will have an abundance of skill points to have a character trained into an Epithal + level 4 Planetary Interactions skills (you do not need Advanced Planetology or Planetology). I personally pull my PI every 4 days, and it takes me about 45 min to reset and do all of my PI across 12 toons and it makes me about 140m isk/day. This will generate you enough semi-passive isk to do just about anything you want to start you out. The rest of your SP should be put into bettering your isk draining activities (PvP/building ships).

The best places to generate this income is in Wormhole space or Null-Sec, but you can do the same activity in Low-Sec or High-Sec for lower profitability, but ease of access to markets.

greybill's avatar

Almost any bigger ship intended for combat can wield at least one flight of Drones. That makes the skillset valuable in many scenarios. So here is a list of the most important skills to look at that improve the handling of Drones:

  1. Drones
    It’s essential to get this at level 5 since it allows you to field +1 drone per level. Five drones are also the maximum most ships can handle at once. It’s also required for tech 2 drones.

  2. Light and Medium Drone Operation
    Increases the damage by +5% per skill level. It should both be at 4 ASAP and 5 is required for tech 2 which should be goal mid-term. Any drone ship will use lights and mediums and starting out they’re the bread and butter.

  3. Drone Interfacing
    Take this to 4. Get it to 5 as soon as you get a chance. It will give your drones +10% damage per level. This is a lot!

  4. Drone Navigation
    Gives your drones +5% maximum velocity. Faster drones take less damage and get to reach their targets faster.

  5. Drone Avionics
    This increases the control range of your drones by 5000 meters per skill level. This is helpful when kiting NPCs but not crucial when you are just starting.

  6. Drone Durability
    Increases the overall tank ability of your drones by 5% (shield, armor, and hull). Especially on faction drones combined with Guristas ships, this can make your drones pretty tank.

  7. Amarr/Caldari/Gallente/Minmatar Drone Specialization
    Increases the damage by +2% for every drone requiring this skill and is needed for T2. This can be skilled late when you have already most other skills high up.

  8. Sentry Drone Interfacing
    +5% Damage for Sentry drones. This gets interesting when you can effectively fly a ship that has bonuses for sentry drones like the Dominix or the Isthar.

FirestormGamingTeam's avatar

Hello! So my submission is generally what is known as the magic 14.

https://wiki.eveuniversity.org/The_Magic_14

These skills are central to any new players. At the end of the day, there is a massive set of skills which will generally confuse a new player as to where they need to start, but the magic 14 is the key to a good stepping stone into the skills world of Eve Online.

With the magic 14 you are set to make sure that your basic skills are met, these include:

  1. Engineering

  2. Armor

  3. Shield

  4. Targeting

  5. Navigation

  6. Spaceship Command i.e ship piloting abilities

By using magic 14, you will ensure that you have a good start in the skills world of Eve Online.

S

In EVE Online, abilities allow players to customize their character, adapting it to various game challenges. These are what make a player skilled and capable of surviving combat, succeeding in exploration, or gathering the necessary resources. There are some key elements to consider when talking about abilities. First, let's talk about *points. Skill points represent the progress of a particular ability, and each one requires a total amount of points to level up. To gain these points, you need to play, and the progression takes time; it’s not that fast. There are ways to speed it up, but they are rare bonuses (such as a speed injector*). This is used to add additional points that are automatically distributed across various abilities.

Another thing that comes to mind when thinking about abilities is *training. While you level up through points, each ability requires a certain amount of training. This, too, takes time, and as you level it up and use it, it trains automatically. To speed up this process, there are multipliers* that accelerate training, and they can be obtained in various ways, such as reputation between factions, special items, etc.

Then, there are *skill extractors*, which allow you to extract points from a trained ability and redistribute them to other abilities.

S

Skills the method for vertical progression in EVE Online. Skills unlock ships, drones modules, weapons, ammunition, implants, drugs, Skill points track skill progress. Skill points are trained passively from the skill queue. Whether or not you are in game, if your skill queue is active, then you are training skill points. The skill queue is a list of skills that you want to train. Skillpoints that are acquired through skill training are automatically applied to the skill at the top of the list. In addition to passive training, skill points can be acquired through many other methods. Skill injectors can be bought with ISK and used to acquire skill points. The AIR Career program offers up to 750,000 free skillpoints that can be applied to any skills you wish once the skillpoints are earned. The Monthly reward track also offers up to 225,000 skillpoints for Omega accounts and 75,000 for Alpha, in addition to the 10,000 skill points available every day for completing at least two daily challenges. Periodically there are also login rewards that offer skill points.

Passive training can be optimized through a few methods. The first method is through neural remaps. Every character has five attributes that are used to determine how many skillpoints are acquire per hour. Each attribute also has an associated color that players often use to refer to the attribute. The attributes are Intelligence(Blue), Willpower(Red), Perception(Green), Memory(Purple), and Charisma(Yellow). Each skill uses two attributes. One attribute is the primary attribute and has the largest impact on skill training speed. The other attribute is the secondary attribute and contributes half as much to skill training as the primary attribute. The higher these attributes, the faster the skill is trained. Many different categories can use the same attributes. For example, Spaceship Command, Gunnery and Missiles all use Perception primarily and Willpower secondary (Green/Red). Neural Remaps allow you to change your attributes to optimize your skill training. For example, if you wanted to train spaceship command and gunnery skills, then you would max out Perception then place any remaining attributes into Willpower. The second method is cerebral accelerators. Cerebral Accelerators increase training speed by increasing all the attributes for a limited amount of time, ranging from 1-8 days. Accelerators can be acquired on the market, from special events, in the NES, or from the EVE Store. The third method is through training implants. Implants that fit into Implant slots 1-5 are training implants. Each implant increases a single attribute by 1-5 points depending on the implant grade. The Biology implant and skill increase the duration of cerebral accelerators.

So what skills actually matter? The answer is....it depends on what you want to do. If you want to be an industrialist, then you'll want ORE spaceship command, industry, science, planetary industry, or resource processing skills. If you want to be a PVE pilot, you'll want Shields or Armor(or both), Spacehips command, gunnery, or missile skills. Certain skills apply no matter what you do. These are called the Magic 14.

CPU Management
Powergrid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command

In addition to these, most of the other Armor, Shield, Drone, Navigation, and Engineering skills will be very useful. If you are a new player, the Gallente spaceship command tree is the best one to start with, as their skills unlock very beginner-friendly drone ships and Gallente spaceship command is used in 5 of the 8 pirate factions' ships.

S

In EVE Online, skills are the primary way players can improve their character's abilities and capabilities. Skills are trained in real-time, meaning they continue to improve even when the player is offline. Here's how skills work in EVE Online:

1. Skill Points: Every character in EVE Online has a set number of skill points that determine their prowess in certain areas. Skill points are gained by training skills and can be allocated to improve various aspects of gameplay.

2. Skill Training: Players can train skills by purchasing skill books from NPC vendors and adding them to their training queue. Skills have different ranks (levels) that determine their effectiveness, and higher ranks require more time to train. The training time for a skill is determined by the skill's rank and the character's attributes.

3. Skill Categories: There are several categories of skills in EVE Online, such as spaceship command, industry, trade, and science. Each category contains a range of specific skills that players can train to improve their abilities in that area.

4. Skill Levels: Skills can have multiple levels, with each level providing increased benefits or unlocks new abilities. Higher skill levels often require more skill points and longer training times to achieve.

5. Attributes: Every character in EVE Online has five attributes: intelligence, perception, willpower, memory, and charisma. These attributes affect the rate at which skills are trained, so players can optimize their training by focusing on skills that align with their character's attributes.

6. Skill Queue: Players can set up a skill training queue that automatically trains skills in succession. This allows players to plan their skill training in advance and make sure they are always improving their character's abilities.

Overall, skills are a crucial aspect of EVE Online that allow players to customize their character's abilities and playstyle. By strategically training skills, players can become more proficient in combat, industry, trading, exploration, and many other aspects of the game.

Fras_Shoyo's avatar

An important component of character growth and player advancement, Eve Online is a game with a quite sophisticated skill system. Skills provide the basis of player development in this game, therefore influencing the capacity of ships, tools, and other activities. Let's go over some of the skills connected components of EVE Online:


1. Skill points (SP).
Your character's skill development mostly uses Skill Points (SP). Every ability in EVE Online has a level (from level 1 to level 5), hence more SP is required to advance in a skill.

Though at differing rates across Alpha and Omega players, skill points are created naturally over time.
Alpha players have reduced training pace and only can practice one skill at a time.
Omega players gain a training speed multiplier and may concurrently learn many talents.

2. Skill Strategies
A skill plan is a strategic technique used by players to decide which abilities they should start with training. It lets players long-term map their course of character growth.
These programs may be tailored to fit the demands of the user; for instance, one can concentrate on ship control, warfare, trade, or exploration.
Many players track and plan their skill development using outside programs like EVEMon.


3. Mastery Development
Starting when a player chooses a skill to develop, skill training is an automatic procedure. Every ability requires time to develop; this time depends on the starting skill level and the kind of account the player uses ( Alpha or Omega).
Alpha players only practice one ability at a time and have a reduced training tempo.
Omega players may learn several talents at once and have a quicker pace.


4. Skill Lists
Players have to buy the appropriate Skill Book for the skill they want to acquire before starting skill development. One may find these books on the market or among NPC. Every ability has a set level that players must buy a better version if they want to advance the ability.

5. Skill Boosters
Bonuses from skill boosters help to accelerate skill development. Several kinds of these boosters exist:
Implants are Devices like implants may be fitted into the body of the character and increase training speed multiplier.
Using skill injectors lets players rapidly accelerate skill development without waiting by injecting a certain quantity of skill points into their character.


6. extractors and skill injectors.
Used to add skill points to your character, skill injectors hasten skill advancement.
Pulling skill points from your character and selling them as Skill Injectors using skill extractors.
This lets players "pluck" abilities from one character to sell to pay for the training of another.


7. Emphasizing Skills
Efficiency in the game depends on knowing which abilities to start with training. To optimize survivability, new players might choose to give fundamental talents as Spaceship Command, Engineering, and Weaponry top priority.
Depending on their playstyle—e.g., PvP or PvE—experienced players might concentrate on certain talents such Advanced Targeting, Drones, or Tactical Shield Manipulation.


8. Alpha and Omega variances
Limited on the talents they may acquire and slower in terms of training pace, alpha players Their training can only focus on one ability at once.
Omega players may practice many talents concurrently and have a quicker training pace. They may therefore also access every ability in the game.

With its broad and adaptable skill system, which lets players grow their characters in a manner fit for their play style, Eve Online While Omega players gain in terms of speed and the capacity to learn new talents, alpha players have certain constraints. Success in the game depends on knowing and meticulously organizing skill development.

S

Video Script: Skills That Pay the Bills – A Guide to Skill Training in EVE Online

[Opening Scene]

Background music fades in. Show an overview of the EVE universe with ships warping through space.

Narrator (Voiceover):

“Welcome, Capsuleers! In EVE Online, your skills are your greatest asset. They determine what you can fly, the modules you can fit, and how effectively you can conquer the stars. In this guide, we’ll break down the skill system, covering skill points, skill plans, books, injectors, and priorities for both Alpha and Omega players. Let’s get started!”

[Scene 1: Introduction to Skill Points and Skill Training]

Visual: A new character opening their Character Sheet to the Skills tab.

Narrator (Voiceover):

“Every pilot in EVE starts their journey with a basic set of skills. These are represented by Skill Points, or SP. Skill Points are earned over time and are used to unlock abilities, ships, and modules.”

On-Screen Text:* Skill Points (SP) are the currency of progression in EVE.

Narrator (Voiceover):

“Unlike other MMOs, EVE’s skill training happens in real time. Once you start training a skill, it progresses whether you’re online or offline. However, the speed of training depends on your status: Alpha or Omega.”

[Scene 2: Alpha vs. Omega Skill Training]

Visual: A comparison chart of Alpha and Omega training speeds.

Narrator (Voiceover):

“Alpha clones are free-to-play and train skills at a slower rate, limited to a specific set of skills. Omega clones, the subscription tier, train at double the speed and have access to the full skill library.”

On-Screen Text: Alpha: Slower training, limited skills. Omega: Faster training, full access.

Narrator (Voiceover):

“Pro tip: If you’re serious about progressing quickly, upgrading to Omega is a game-changer, especially when combined with skill injectors and optimized skill plans.”

[Scene 3: Skill Plans and Prioritization]

Visual: A character creating a skill plan in the Skill Planner.

Narrator (Voiceover):

“Skill Plans are your roadmap to success. EVE’s Skill Planner lets you map out the skills you need for a specific goal, whether it’s flying a Caldari Navy Drake or mining with a Hulk.”

On-Screen Text: Set goals for ships, professions, or PvP roles.

Narrator (Voiceover):

“For beginners, prioritize core skills like fitting, navigation, and weapon systems. These skills improve your efficiency no matter what ship you fly. For example:

Power Grid Management and CPU Management help you fit modules.

Capacitor Systems Operation keeps your ship’s energy running.

Weapon Upgrades improves your damage output.

Starting with these ensures you can make the most of every ship.”

[Scene 4: Skill Books and Multipliers]

Visual: A player purchasing a skill book from the market.

Narrator (Voiceover):

“To train a skill, you’ll need the corresponding skill book. These can be purchased from the in-game market or granted by career agents. Once injected, the skill appears in your skill list, ready for training.”

On-Screen Text: Skill books unlock the ability to train specific skills.

Narrator (Voiceover):

“Each skill has a rank or multiplier that determines how long it takes to train. For example, a Rank 1 skill like Gunnery trains much faster than a Rank 5 skill like Large Energy Turret.

Visual: Show a skill with a Rank 1 multiplier next to one with Rank 5.

Narrator (Voiceover):

“Tip: Start with lower-rank skills for faster gains, and focus on higher-rank skills once you have a solid foundation.”

[Scene 5: Skill Injectors and Extractors]**

Visual: A player using a skill injector and gaining Skill Points.

Narrator (Voiceover):

“Skill Injectors and Extractors let you directly modify your skill points. Injectors give you an instant boost of Skill Points, perfect for catching up or switching roles.”

On-Screen Text: Injectors: Gain SP instantly. Extractors: Remove SP to sell.

Narrator (Voiceover):

“Extractors, on the other hand, let you remove unused SP and sell it on the market. This is especially useful for pilots looking to specialize in one area while profiting from skills they no longer need.”

Visual: A player selling extracted SP on the market.

Narrator (Voiceover):

“Tip: Use injectors wisely. The higher your total SP, the fewer points you get from injectors. They’re most efficient for newer pilots.”

[Scene 6: Optimizing Skill Training]**

Visual: A character applying skill boosters and adjusting their neural remap.

Narrator (Voiceover):

“Want to train faster? Here are three ways to optimize your skill training:

1. Neural Remapping: Adjust your attributes to focus on skills that require Perception or Intelligence, depending on your goals.

2. Skill Boosters: Temporary items that increase your training speed.

3. Omega Subscription: The best way to double your training rate and unlock full potential.”

On-Screen Text: Optimize with remaps, boosters, and Omega!

[Scene 7: Skill Priorities for New Players]**

Visual: A player flying a frigate in their first PvE mission.

Narrator (Voiceover):

“For new players, it’s crucial to prioritize skills that make you versatile early on. Here’s a quick guide:

• For PvE and exploration, train Core Skills and Frigate skills to Level 3-4.

• For mining, focus on Mining Upgrades and Astrogeology.

• For PvP, start with Small Weapons and Propulsion Jamming to lock down enemy ships.”

Visual: Show different ships (frigate, cruiser, mining barge) with relevant skill names overlayed.

Narrator (Voiceover):

“Master these foundational skills, and you’ll be ready to tackle any career path in New Eden.”

[Closing Scene]

Background music swells. Show clips of advanced ships flying into battle, mining fields, and exploration in wormholes.

Narrator (Voiceover):

“EVE Online’s skill system is one of the most unique and rewarding aspects of the game. Whether you’re a free Alpha player or an Omega veteran, planning your skill progression is the key to unlocking your full potential. Remember, the sky—or rather, the galaxy—is the limit. Fly safe, Capsuleers!”

Text on Screen: “Fly safe, and train smart!”

[End Screen]

Show the EVE Online logo, your character name, and a call to action: “Chart your course today!”

S

So you want to participate in the AT and need skills. Here's a quick rundown of key skills needed and groups of skills.

Armor: All subcapital skills excluding remote hull repairs, get those compensations to V

Drones: Everything excluding fighters, mining, and mutated drones (some argument given the lack of t2 damage drones in the rules that specs arent needed)

Electronic Systems: If you want to be a control pilot then anything related to strength must be V and capacitor is secondary at V.

Engineering: Everything! Thermo V is mandatory

Fleet Support: Commands and Specialists including Fleet Command to V if you want to run any links.

Gunnery: This will be a ton of SP, get all subcapital weaponry to minimum Spec IV and start working on spec V's for weapon systems you'll commonly use.

Missiles: Same as gunnery.

Navigation: All non-jump related skills V, micro jump drive operation can be important

Neural Enhancement: Cybernetics II for x03 implants. Cybernetics V if you run links for mindlinks. Jump Clone skills to allow multiple clones

Rigging: Everything other than Jury Rigging itself to V. Many fits require maxed rig skills and the drawback reductions are significant.

Shields: See armor

Spaceship Command: Make sure all of your t1 and t2 ship skills are maxed to V for any ships you'll be looking to fly.

Subsystems: Get all these to V

Targeting: Everything to V except Advanced Target Management to III.

JHenckes's avatar

I'm not that knowledgeable about the game, so I'll prefer to talk a bit about each skill from my own experience. I think it will be useful for any new player!

- Skill points (SP): these are what measure your progress for each specific skill in the game. Each skill has an SP requirement to reach different levels (they usually range from I to V). You gain SP passively over time or by using items such as skill injectors or some event bonuses to speed up this evolution even more.

- Skill plans: They work like a guide/roadmap for your training. Skill plans are organized into specific objectives such as piloting a particular ship or increasing efficiency, which are often very useful for new players. You can ask veteran players for help or use the Skill Plan Manager to organize them. New players should focus on basic skills, ship piloting and combat management.

- Skill training: Every item or ship needs certain levels of training to be used and these skills are trained over time, even offline.

- Skill books: These are items needed to start training a skill. They can be purchased from NPCs or the player market. Focus on acquiring skill books for beginners. They are usually quite cheap.

- Skill multipliers: This sets the level of complexity for training a specific skill. Each skill has a time modifier that determines how long it takes to train. The multiplier increases the more complex the skill, which makes training much more time-consuming!

- Skill injectors and extractors: Add SP instantly. They can be exchanged and are valuable for new pilots in a hurry. Above 5 million SP, injectors become less efficient. Extractors allow you to remove SP from an area and reallocate them (or sell the extracted SP on the market).

- Skill priorities: Alpha vs. Omega

  • Alpha: As alphas are more limited, efficient training is essential, so focus on basic ship skills, core systems and a specialization (combat or mining preferably).

  • Omega: Train advanced ships, weapons and support skills. Take advantage of their benefits, and don't forget efficient attribute remapping.

mypets's avatar

I've tried to summarize the basics on each point:

Skill Points (SP): SP are essential for progress in EVE. They are accumulated passively over time while skills are in the training queue, or can be acquired on the spot with Skill Injectors. Each skill is measured in levels from 1 to 5, and the points required for each level increase. Omegas have full access to the skill queue and are more efficient at training, while alphas gain SP at a slower rate.

Skill plans: Very important for organizing and prioritizing training. For example, it's ideal for newcomers to start with the most basic navigation, piloting and weapons skills... and gradually progress, such as a plan to pilot a specific ship or increase their efficiency in combat or mining.

Skills training: This training continues even while the player is offline, which shows how essential planning is. But the speed of each training is related to each character's attributes and skill multiplier.

Skill Books: These can be bought from NPCs or on the player market. They are needed to unlock skill training. It's important to remember that Alphas should prioritize more basic books, while Omegas can try advanced skills.

Skill multipliers: Each skill has a multiplier that determines the time it takes to train. Skills with higher multipliers take longer, but also tend to be more powerful or more specific.

Skill Injectors and Extractors: Skill Injectors add SP instantly. Players with less than 5 million SP benefit most. Above that, the gain per injector decreases and then becomes less efficient. Skill Extractors allow you to remove SP from unwanted skills to reallocate or sell. Very good for adapting to new objectives or correcting mistakes.

Regarding Skills for Alphas and Omegas... Alpha players should focus on essential skills for navigation, combat or mining. It's important to specialize in a specific function since SP is limited. For Omegas, I recommend taking advantage of the unlimited training to invest in advanced ships, support systems and weapon skills. You can also remap attributes to improve training efficiency in skills that are a priority.

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