Honey badger? Komodo dragon? Here's a quick and easy reward for you. To win a prize, we want to know which real-life animal, extinct or extant, best represents EVE and why!
To enter, post your answer on social media and share that post with us as your reward submission. So you don't confuse your followers, you'll also want to contextualise your social media post, either through text or better yet with the inclusion of the hashtag #IfEVEOnlinewasananimal. We'd also love it if you included #JustCreators, but that's not essential.
EVE Online is a sandbox, as has been described to us over the two decades of its existence. How one acquaints it to a particular animal depends upon what aspect of EVE Online we wish to focus on. A sandbox is not inherently evil, nor compassionate. But, mix in a few barbs, loose pieces of glass, or discarded wrapped candy, and you’ll have either a gleeful time, or ensure a quick trip to Urgent Care. The commonality between all of these is that all these objects are left behind or deliberately injected by other people, not the grains of sand in the box.
But for the sake of this argument, let’s consider one thing that the EVE Online sandbox does provide an opportunity for by the way it is constructed. Let’s focus on one of the most popular aspects of EVE: combat.
Combat, violence, destruction – it’s what makes EVE go ‘round. It’s what entertains us, infuriates us, and motivates us to engage in the market to replace what we lose.
So, if we seek to focus on this particular aspect, then EVE is a wolf.
A wolf in the snow, scouting its target, ready to summon the pack.
The wolf is an effective hunter, both alone and when at the head of a pack. It can lurk in the shadows, stalking its target until it strikes from directions unknown and unseen. However, it is most effective when gathering allies to its aid to chase down a vulnerable prey and deliver multiple strikes, bites, and slashes to its target, especially an isolated vulnerable target. The pack will whittle its target down, nipping at its legs and vulnerable parts until it collapses from exhaustion, and is left vulnerable to the killing bite upon the jugular.
Combat in EVE Online is vicious, and can be done solo or in groups of various sizes. Players often make guides on how to succeed in solo PvP, as well as tips on how to properly conduct oneself in a given fleet. Combat can be swift and deadly, as well as long and drawn-out. Freighters unable to shoot back at attackers find themselves ambushed on a gate by large teams of destroyers, like wolves chasing down a large lumbering elk. An explorer diving into a wormhole discovers a vulnerable and unprotected structure, and summons his team to help knock it out. Small gangs of frigates and cruisers bounce around a region, looking for undefended mining barges to devour. Gangs of NPSI fleets like Spectre Fleet emerge from the darkness of space and find opportunities in undefended Rorquals, hungry for the kill, with scouts at the lead identifying these poor souls.
The combat we engage in across EVE Online is akin to wolf packs going to war for resources and territory, as well as the next meal to feed their bellies which starve for content, fun, and violence.
I think Eve Online would be like a cat! Why? Sometimes game in itself is deceiving (like a cat), but, when you know the rules ( for example do not touch any of cat's second pair legs or you'll get biten ), game becomes engaging and friendly!
Thanks ErsecondPL - great answer, but we're looking for social media posts on this one. Feel free to re-enter with a tweet, bluesky post, or insta post :)