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SMITE 2

SMITE 2
Boomer's avatar

Hey Yoglit, can you say a bit more about that? It could be anything...

from playstyle to abilities, items, strategy, strengths, weaknesses, and more.

We're looking for some advice and guidance to help new players get to grips with Ares.

D

Ares is all about controlling the battlefield with CC, and he also has quite a lot of dmg (he used to be a guardian in S1). Your main ability is Shackles—land them on multiple enemies to cripple and slow them, making them easy targets (tip: you can now fire them even while using the 3). The movement speed buff from Shackles helps you stick to enemies or escape if needed. Use Call to Arms in team fights to buff your allies, then use Searing Flesh for AoE damage. Finally, save No Escape for when multiple enemies are grouped; it’s a game-changer in team fights, and since beads are more scarce now you might hit more people with it.

Also, remember that his passive was reworked, so it does not scale off of aura items anymore :)

S

It's a tank, it's not easy to kill, especially with the buff, Ares play that you hit the chain and then release the flames, thanks to the chains, every enemy won't escape you even with a spell (if they don't have beads) and the flames do more dmg with the buff, protect yourself, allies and minions, in in the middle and late game your team relies on your ultimate, it's the start of the fight, you grab the enemy and pull him completely towards you and he's still stunned for a while, at that moment chain grabs are good so they don't run away and flames with a buff and your team will take care of the rest in by that time you already have a clear win

A

Oh boy! As an ares main let me help you slaughter with him next time you play. Use his passive to your advantage and build right for it. In doing so you maximize protections as well as damage output becoming an absoulute bully. Yes most go with cooldown which cam be a bully in itself too. But thats if your team is all built cooldown and have good sync team for an ares pull. Make sure you have blink so can suprise ult. Try and land your chains for best damage cause once hook them let them burn and let your team do the rest. If do play ares be aggressive but be smart bout it too dont put your team at risk for nothing. But also dont sit back with ares as he is a bully god for sure.

ChrisTDickson's avatar
https://www.youtube.com/embed/WkAhTsxnMwc?feature=oembed

I quick in depth guide on how Ares kit is used in SMITE 2. Quick and informative.

Elech's avatar

Ares Smite 2 Guide


Strengths

  • Combat Blink: In response to Ares' lack of movement, try to begin or use Combat Blink to get out of a fight.

  • Strong Crowd Control: His Ultimate No Escape can grab multiple enemies in which they have to use beads or else they will in fact be killed with your team’s follow-up. Mainly any form of mage skill to follow.

  • Forces Beads: Other Gods need to buy beads against Ares, and if they choose not to, you have a good chance at focusing them early.

  • Aura Power: Ares also gets even more power from aura items because of his passive.


Weaknesses

  • Low Mobility: Ares has no mobility at all, which makes his engage harder while also making his disengage even more rough. You need to look at ways to make it safer, which can be blinking away.

  • Predictable: He can be easily read by his play style given that his main strategy revolves around his ultimate and chains.

  • Counter Picks: Choose Ares later in ranked. This way, you can see what Gods have been picked and if Ares is a good pick. Usually, a good character to pick into Gods with no CC immunity.


Playstyle

  • Early Game: Searing Flesh (3) should be used to clear waves while Shackles (1) will be used to poke the enemies. This can force them back and at the same time open up more space for your lane partner.

  • Rotations: Once reaching level 5, rotate to mid lane and focus on denying farm from the enemy.

  • Late Game: In the later stage of the game, the ultimate becomes the bread and butter for Ares. When available, blink and then use No Escape (4) to initiate fights and either acquire kills or get opponents' Beads. Be ready for being targeted since, during your ult, you cannot move at all.


Tips

  • Blink Usage: Occasionally, save Blink for getting out of tricky situations instead of using it to engage enemies.

  • Ultimate Interaction: While using your ultimate, you can actually use Combat Blink to bring the enemy even closer to your team. This is best to use when you know the opponent has no beads.

  • Combo: Use Shackles (1) -> Auto Attack -> Shackles -> Auto Attack -> Shackles for constant Crowd Control and Damage. Next, use Searing Flesh (3) and then No Escape (4) to get kills or force Beads.


Build

  • Focus on cooldown reduction and aura items.

Example Build

  • Selflessness: Best all-round starter for Ares.

  • Gauntlet of Thebes: Useful for team defense and to increase Ares’ own power.

  • Shogun's Kusari: Increases team attack speed while giving you cooldown and increasing your power with the Aura.

  • Glorious Pridwen: Gives you cooldown reduction and a shield once your ultimate ability is used.

  • Blinking Amulet: Gives you an additional blink to provide more engage and disengage options.

  • For the final item, choose based on the situation:

    • Spectral Armor: If you are against a lot of Crit.

    • Void Stone: More power and lower the enemy magical defenses.

    • Spirit Robe: Provides more defense.


Why Pick Ares?

  • Skillful Play: Quite useful if you are capable of getting the Shackles right.

  • Excellent Into Low CC Immunity Teams: When the enemy Gods have no big CC immune ults this basically guarantees a free beads burn or kill if hit with Ares ult
    Lockdown: Great at shutting down Gods who primarily focus on moving around quickly and getting in and out.

C

Alright, Ares is one of the more aggressive guardians in smite 2. You want to be up in their face and doing damage. His passive allows for you to get a bunch of damage while only building defensive items that have aura so take advantage of that. You should aim to hit a chain then string an auto attack between throwing out the next chain. Once your out of chains you should start spitting those flames and body blocking your enemy from getting to where they want to go. The chains should slow them enough so you basically have free reign over their movement. In order to get active with Ares I recommend getting the blink rune and using the ult in condensed team fights to either burn the other teams beads or to get them lined up for the ults on your team. Kuku and anhur work really well with Ares since they should be stunned and the ults should never miss.

E

You Dont T-T THAT GOD NEEDS TO BE SENT TO THE SHADOW REALM

S

SMITE 2 Ares Guide

After getting Ares to rank 10 in Smite 1 and playing him in Smite 2, I’m going to make a guide focusing on the major differences and intricacies that are necessary to know to play Ares well in Smite 2. Fair warning, this guide is very long and detailed!

Overall Strengths: High damage potential and massive stat boosting effects just by staying with your team, and an ultimate ability that the whole enemy team must be prepared for.

Weaknesses: No hard crowd control effects outside of his ultimate, meaning that his peel and supportive potential are not as high as the other guardians. Lacks movement abilities to help initiate and retreat from fights.

Quick Play Style Overview: Ares is a very aggressive guardian, using his high damage and damage boosting passive to support his team by directly killing the opposition rather than locking them down with hard crowd control. As a result, Ares is very reliant on hitting his shackles, and his ult now requires a different and more dynamic thought process than it did in Smite 1, since it's no longer always correct to use his ult and move towards your team. More detailed explanations in the abilities section!


Abilities:

Passive, Blessed Armaments: This may be the biggest buff to Ares in Smite 2 when compared to Smite 1. Ares grants strength and intelligence in an aura around him, but the most important thing to note here is that it is now based on how many protections from items you have for the strength buff and how much cooldown you have for the intelligence buff. The strength buff has incredible scaling, ensuring that by just staying with your team during teamfights or objectives will make you very useful, even if your abilities are down.

1. Shackles: I would argue that this is actually the best ability Ares has now in his kit, firing up to three shackles as long as you do not miss. Deals high damage, slows, grants Ares movement speed, and cripples shackled enemy Gods, preventing movement abilities. 

How to Use: Your entire game plan should revolve around whether you hit at least one shackle or not. I recommend moving as close as possible to an enemy God before firing the chain to maximize your hit rate, do not try to shackle an enemy from max range unless absolutely necessary!  As long as you hit at least one chain, you should play aggressive and stick to the shackled God, if not, back away and wait until your shackles are back up, absorbing auto attacks from the enemy and body blocking enemy gods if necessary during a teamfight.  While it is technically best to shackle two to three different enemy gods with this ability to both cripple them and maximize your movement speed buff, it is more practical to use all three shackles on one god if the others are too far away, ensuring maximum damage. This is especially true during laning phase, although this will be covered in more depth during the strategy section.


2. Call to Arms: A simple ability that buffs Ares and any surrounding allied gods with protections and auto attack damage. The duration is extended by dealing damage to an enemy god 3 times while the buff is active.

How to Use: Always try to use this ability prior to engaging on the enemy, and try to include most of your team. If you hit shackles, keep attacking aggressively, if not, either disengage or try to extend the buff by using Ares 3 to damage an enemy frontline 3 times to extend the buff. The basic attack buff is extremely useful when helping your team with objectives such as towers or jungle bosses.

3. Searing Flames: Ares will release flames from his shield, dealing damage in a cone in front of him that deals bonus max health damage. IMPORTANT: This is a channeled ability, meaning that you are unable to perform most actions while using this ability. You may still fire shackles, and are also displacement immune, which can save you from many crowd control abilities.

How to Use: This is the best ability Ares has to clear minion waves, and may also be used when multiple enemy gods are within the cone or your main target is too far away to basic attack. Being displacement immune is a massive benefit, protecting you from some enemy crowd control abilities, such as Bacchus belly flop. When against a God with a displacement effect, I recommend saving searing flames to protect yourself from the crowd control then deal damage with it as you absorb the crowd control. This is especially true against an enemy Ares, as you can avoid the pull from Ares ultimate simply by using this ability.

4. No Escape: Ares attaches a chain to all nearby enemy Gods around him, channeling for 2.17 seconds before they are pulled towards you and stunned once the channel ends in a small area around Ares. Ares is immune to crowd control and gains mitigations during the channel.

How to Use: This is perhaps the most iconic ability Ares has, but it now has several crucial differences and nuances that make it a much more complex ability to use than in Smite 1. The ability is significantly worse than it was in Smite 1 unless you understand these differences. For starters, the ability no longer simultaneously stuns as it pulls enemies. This means any enemy God with a displacement immune ability can completely negate the pull part of Ares ult by simply timing their ability cast. Anubis 1, Ares 3, Bacchus 3, Fenrir 3, and Loki 3 currently provide displacement immunity. This downside can be somewhat mitigated by moving towards your enemies when you ult, ensuring that the stun part of Ares ult will still connect even if they use these abilities. As such, it is no longer always correct to move towards your team after ulting enemies unless at least one enemy god has no way of avoiding the pull, since a simple basic ability may avoid the pull effect. However, it is still correct to move towards your team if it will force your opponents to use their purification beads or ultimate abilities to avoid the pull. This is what I mean by Ares ult being much more dynamic, you have to decide if you should move towards an enemy that could avoid the pull to continue the fight and try to get the stun off, or move towards your team and simply accept that you may have to disengage the fight if no one is actually pulled. Remember, if you move towards an enemy god and they have a way to avoid the pull or stun effect of your ult, you may still continue the fight by using your other abilities. And if they do get pulled, even if you did not move towards your team, you will still be able to guarantee that your shackles will connect, also continuing the fight.

Relics:

In conquest, you should always take Sundering Arc or Blink

Sundering Arc allows you to claim objectives and start at purple buff, and sometimes help secure a God kill.

Blink provides a way for Ares to instantly get on top of enemy Gods, allowing for an ultimate follow up or shackles to surprise your enemies.

Items:

Starter: Both War flag and selflessness and strong options, although selflessness is usually better due to its ability to protect teammates affected by crowd control. I think war flag is very useful on Ares in particular, since both the movement speed and attack speed buffs are universally useful, helping Ares to get closer to hit shackles and even the attack speed benefits the strength scaling that Ares provides. 

I usually start the game by buying a starter and the two components leading to gauntlet of thebes alongside 2 health potions, but you may forgo a component to upgrade to a health chalice instead. 

High Priority: You should always buy these items every game and as early as possible, providing high survivability. 

Gauntlet of Thebes: This item provides health and both high physical and magical protections, providing great value while also maximizing the strength scaling on your passive. I have been rushing this item in Conquest, but keep in mind it provides little protection until stacked (by assisting minion or god kills), so be mindful of your health during the laning phase!

Prophetic Cloak: This item also provides high protections, and even more survivability than Thebes once fully stacked. I personally have not bought this item before Thebes in my conquest games, but it may be better to do so due to the fact that it grants immediate protections and allows you to begin stacking it by dealing damage to enemy gods as early in the game as possible.


Great Items: I recommend buying at least 2 but usually 3 of the following items every game, providing great stats or supportive effects. This is the fun part of item building, in which you gauge the current situation and thus the items you need. (Keep in mind that you can currently only own 3 active items per game!)

Breastplate of Valor: A good physical protection item that provides mana and cooldown reduction, which is always helpful and supports his intelligence aura.

Oni Hunter’s Garb: Provides magical protection, health, mana and a passive effect that greatly increases your survivability, since you will usually be in close proximity to enemy gods.

Genji’s Guard: Breastplate’s magical counterpart, providing magical protections and strong cooldown reduction. It does not provide mana.

Mystical Mail: I was considering classifying this item as a situational item, but it provides a whopping 350 maximum health on top of 40 physical protections, while also providing a passive that further increases your damage potential.

Shogun’s Kusari: While it’s magical protection is quite low, since Ares has such a large strength buff due to his passive, boosting your team’s attack speed can really increase damage output overall, be it on objectives or teamfights.

Amanita Charm: Reasonable protections backed up by a strong active effect that can heal your team during a teamfight or objective.

Ruinous Ankh: Most gods build lifesteal or have some form of healing in their kit, meaning that anti heal is almost always useful. The item also provides good stats.

Talisman of Purification: A powerful active item that can protect your team from teamfight swinging crowd control abilities or ultimates. This item requires skill, timing and awareness to use effectively.


Situational Items: I recommend buying 1, sometimes 2 of the following items, since they are not always useful but may be key to winning certain games.

Spirit Robe: Gaining 50 of each protection can help you survive against heavy crowd control teams, just be aware that the item gives no maximum health and thus is not always valuable.

Spectral Armor: If the enemy carry is the main danger to your team, or if multiple enemies have built critical hit items, I recommend this item to help reduce their crit chance.

Pharaoh's Curse: Similar reasoning to Spectral armor, but the active is also useful to help engage in fights by slowing enemies and reducing attack speed.

Stampede: This item may help your team engage in fights as you charge in due to the movement speed that the active grants.

Screeching Gargoyle: This item may be helpful if an enemy mage or ability based god is the most dangerous member of the enemy team, granting you a silence.

Eye of Providence: Great item stats, but wards currently only last 60 seconds, and as such an item that counters wards is also not always useful. May be used to secure vision on objectives, and may become much more useful if wards are buffed.

Phoenix Feather: This item can keep you alive in a pinch, and at worst may help you provide your stat boosting passive aura for longer. Just keep in mind that this is typically a selfish item to buy.

Hussar’s Wings: Reasonable stats, provides an active that can help you engage if the enemy team has many slows. Compared to Stampede, this item only affects you, although stampede has a 90 second cooldown while this item is on a 30 second cooldown, so Hussar’s Wings might be generally better.

Circe’s Hexstone: A very interesting item with an active that can provide you with a small knock up but most importantly a charge to help you initiate a fight.


Detailed Strategy: (Conquest) As of when this guide is posted, if you take sundering arc, start at your purple buff and use it to clear the camp as fast as possible. This should allow for your lane partner to get the buff and make it to lane without missing any minions. Start with your 3 to clear the wave, and try to hit level 2 before you lane opponents do. Level your shackle, and immediately try to hit all 3 shackles on the enemy support, attempting to go for an early kill. If you miss, no problem, just clear the wave and beware an enemy counter engage. While you usually want to engage, you may also use your shackles to punish an enemy support that engages you ( such as Bacchus flop or Ymir freeze). Use health potions as necessary, and try not to back to base until you can afford to buy the components leading to or a full gauntlet of thebes or prophetic cloak (whichever you want to buy first). Always try to stay in lane with a teammate to soak up experience and gold, and keep track of who has purification beads or an ultimate that is crowd control immune. Whether it be in lane or as you are rotating, as long as a teammate is nearby you should always use your ultimate whenever it is up to try to force an enemy to use their beads or crowd control ultimate, and coming back once your ult is ready once again to guarantee the pull (please see the ‘how to use’ section on Ares ultimate for crucial tips and ideas). Even if you miss your shackles during a teamfight, remember that you are providing a high amount of strength and intelligence just by staying with your team. Your 2 even provides protections to increase survivability across the board. As such, you should also always be around your team when pushing towers or objectives, granting high damage and speeding up the process.

Arena: Much of the above still applies, just make sure to take blink and try to hit as many enemy gods as possible with your ultimate ability. Otherwise, if you hit shackles and have teammates nearby, engage, and if not, stay with the team and try to absorb damage. You can also save your abilities to counter engage or punish engaging enemy gods.


If you read all or most of this guide, I hope you found it useful and will enjoy playing Ares as much as I do! Keep in mind that the game is still in its early stages, meaning many things are subject to change and may thus affect parts of this guide.


A

Ares for dumbs:

Skill 1: chains, those chains mute your opponent and reduce their movement, you can use 3 of them if don't fail any chain.

Skill 2: Increase your protections and HP5 for you and your team near to you.

Skill 3: Fire short range and becomes innmune to Knockback

Skill 4 (ULT): Every enemy chained by Ares are pulled to him.

How to play:

Combo: item blink + Ult to grab every enemy, make sure there's a teammate with good area damage to get them all.

Aim for cooldown to make the combo as soon as possible and grab items with auras too because according to Ares passive he gain strenght from items with auras.

yan57436's avatar

I don't think I'd recommend aries to a beginner, I believe he has a high risk/reward ratio.

Ares is a support, has high damage, crowd control and early-game pressure. He's an aggressive god who can stop enemy attacks and create early pressure.

To see builds, I've been using tacter.com/smite-2, which has helped me a lot, as I'm starting smite now for the second time, since I've played very little of the first one

Ford James's avatar

Hi JHenckes, thanks for entering this bounty (and a few others). Just letting you know that we're rejecting many of your entries because they show signs of having been produced by generative AI. Our goal with Just About is to reward authentic, human content, passion, and expertise, and to do so in a way that respects the effort taken to produce it. Almost all low-effort use of generative AI in bounties will therefore be rejected and may be considered a violation of our code of conduct, with appropriate penalties for repeat offenders. Please read that code of conduct and our policy on AI content. Thanks!

L

Ares: Best fits into support role, but with a coordinated team comp could find himself in solo with success.

Support Early Game - emphasize pressuring the enemy frontline/backline by playing in their face (near front of minion wave or standing by their wave). Holding chains and juking around can cause the enemy to get scared and use abilities on you or auto towards you. When you do find a chance to hit chains space them out to keep the effect on the enemy longer. When not in lane, look to invade camps even if its by yourself. Just being a nuisance in their jungle making them waste time on you can help your adc/mid farm by themselves and secure neutrals alone.

Support mid game - look to roam after hitting levels 5 or so between each lane where the opportunity to kill/pressure out the opponent to get neutrals would be helpful. If a mid laner or adc does not have beads or a cc immune ult (kuku, cern) you can look to gank them every time your ult is up to go for a kill.

Objectives - look to tank the objectives for your team and vgs for your team to attack the gold fury, queen naga. Vgs to attack as well if you want to go in. This gives your team confidence to step up with you rather than ulting and your team not expecting it.

Items/Relics - get sunder as a support. it is just a great tool to secure camps/big obectives from the enemy team.

Item - Boar Transform (can't remember the actual item name) - being able to turn into a boar and dash in gives you the chance to immediately ult afterwards and close distance since you won't have blink as a relic. The invisible active item can also be a good tool.

As a support in general thebes and prophetic cloak and mushroom are strong items for your team.

Late game - look to dive rather than peel for your backline! He's not great at getting a thanatos or susano off the backline so in most cases it makes more sense to start the fight than wait for the fight to come to you. your backline most of the time should try and step up to you rather than run away when in danger in the fight. don't be afraid to die for you team. that 10% of your health could be used to eat a couple autos from a strong enemy and be just enough for your adc to live and wipe their team.

Hope this helps! :)

N

Ares is a god focused mainly on the bot route, as support. He is extremely tanky and has a lot of crowd control.

His Passive, Blessed Presence, causes each item with aura to increase Ares' magical power, something that becomes stronger the more aura items he has.

His 1st ability, Shackles, Ares launches a chain forward hitting up to 3 enemies, dealing constant damage and rooting enemies if they can't get far enough away. If the same target is hit by all 3 chains, the damage accumulates. It's a great ability to limit enemy movement, not only to try to follow enemies but also to distance yourself.

With his 2nd ability, Bolster Defenses, Ares lets out a scream increasing his and his nearby allies' protections. After a while it causes damage to a surrounding area. A perfect skill to use during a fight, to be able to protect your allies and at the same time deal damage in the fight.

His 3rd ability, Searing Flesh, lets Ares emit flames around him, dealing continuous damage. This ability is Ares' main source of damage, ideal for applying pressure during fights or clearing waves. Combined with the 1st skill Ares can deal great damage to enemies.

Lastly, his Ultimate, No Escape, Ares raises his chains pulling all enemies within a large radius after a few seconds. Enemies hit are stunned and pulled towards Ares. This skill is one of the best crowd control skills in the game, it forces enemies to use purification or movement skills to escape and if they can't, they are pulled towards Ares and usually end up dying.

Ares is excellent for starting Fights. The ideal is to be able to enter the fight using your Ultimate on the enemy carries, if they don't have any type of escape, they end up being pulled to the center and basically guaranteeing the fight. Ares is also very strong in the early game, if he manages to hit the chains on the enemy carry, he can, in addition to giving root, high damage.

It is also important to buy Aura items to be able to take advantage of your passive, increasing your magical power and thus your damage.

Regarding items, the ideal is items that offer auras. Items like Sovereignty, Shogun’s Kusari, Pestilence, Heartward Amulet, Spirit Robe, and Mantle of Discord are perfect for Ares. Gauntlet of Thebes and Pridwen can also be quite good.

Rich's avatar

Hey NiteDark, many thanks for getting involved in so many of these guide bounties, but we need quite a bit more detail before we can consider this submission for an award, as we're hoping to put together comprehensive guides that cover all aspects of how to play these gods. You can dive super deep on one aspect of Ares's play (e.g. item building, skill progression, etc) or expand your general overview. Just click the 'edit' button to add to this submission.

Take your time; you've got a whole month!

Toretto 70's avatar

Ares is fun to play. especially if you can control battle and support your team.

Ability 1 is your primary crowd control tool, use to lock down mobile enemies and set up skill for your team.

Ability 2 is ability provides protection to your nearby allies.

Ability 3 is deals damage over time in a cone in front of you.

Ultimate is pulls all nearby enemies to him,stunning and damaging them.

and don't forget to focus on items that enchance your tankiness and crowd control, like Gauntlet of Thebes, Spirit Robe, Void Shield, Mystical Mail, etc

JHenckes's avatar

Ares was always my favorite god in the first smite, and I've really enjoyed most of the changes he's received, so it's going to be really cool to talk about him.

For me, Ares is, and remains, one of the best supports in the game, he manages to bring a very unique control to the lane (especially at the start of the game), trapping enemies, slowing you down, silencing abilities and still doing a lot of damage!

One thing you need to bear in mind when playing Ares is that he has several development paths. It works with both protection and cooldown because of its passive. Ares is focused on magic damage, but that's not usually his focus. Try to give him protection, less cooldown and a lot of resistance, since he also works as a great tank, bringing even more control and dominance to the game.

Let's talk about each of his skills:

  • Passive (Blessed Presence): Ares gains an aura of strength or intelligence, depending on the character's focus on protection or cooldown, giving the character more status.

  • Ability 1 (Shackles): Throws a chain at the enemy like a projectile, dealing damage, slowing them down and increasing their attack speed.

  • Ability 2 (Bolster Defenses): This skill is a buff for you and your allies, providing magical and physical protection as well as increased damage. It's especially useful in team fights.

  • Ability 3 (Searing Flesh): It's a skill that deals continuous magic damage to enemies in front of you. Personally, I think it's great for helping to advance troops and clear the jungle.

  • Ultimate (No Escape): This one I love hahaha, it's his most important skill, totally possible to turn a match upside down. It consists of chaining all the gods around you for a few seconds, pulling them towards you, dealing a lot of magic damage and stunning them. Not good enough? What if I told you that you were IMMUNE all the time? Pretty good, huh? Hehe.

After the skills, I'll try to talk a bit about the builds for Ares. The auto-builds are very well done for them, but for those who are already more experienced, you can and should create the builds manually to adapt to each match. As this guide is intended to help people who don't know the character that well, I'm going to focus on talking about auto-builds:

  • Active Support: It's the best build, since it's going to guarantee that you dominate the duo lane at the start of the game. As Ares is a support character, this build is the one that will most enhance his ADC support role.

  • Hybrid Tank: This build is an alternative to “active support”, the main difference is that it will enhance the protection aura of the character's passive and allow the character to deal more damage with the ADC in the duo lane

  • Bruiser: This is already a more risky build and requires even more skill from the player. Because it's a build that values the character's damage, it's used on solo lanes and is great for pressuring the enemy throughout the game, as Ares has great troop clearing and tower pressuring skills.

  • High Ability Damage: It's the most offensive build to use on Ares. It makes the “Searing Flesh” skill deadly. Like Build Bruiser, this build is also very tricky to play, as any wrong decision is certain death. Ares is very fragile, as his passive isn't as highly valued. Even so, it's a build that can work and is a lot of fun to play!

I believe that knowing this information, you can have a good gameplay with the character. Other things, such as positioning, when to start a team fight and when to attack other lanes, are acquired through training. So focus on practicing! I hope you find this guide useful.

D

Ares, returning from Smite 1, is a solid support character, with a particular focus on early game lane pressure, early kills, and lategame looking for ults on enemies without beads or CC immune ultimates (like Zeus or Cernunnos).

His most iconic abilities (Shackles [1], Searing Flesh [3], and No Escape [4]) remain in a very similar or identical state to his previous incarnation, with a slight tweak to Searing Flesh to allow you to cast Shackles while channeling, and a slight nerf to No Escape that allows any displacement immunity (such as Fenrir's Brutalise) to avoid being pulled in.

He does have a new passive - instead of giving him power based on the number of aura items he buys, he now provides strength in an aura based on his protections built, and intelligence in an aura depending on his items' cooldown rate. This allows you to focus on the two stats you want to be building on Ares, rather than being funnelled into buying the few aura items in the game.

Ares' other reworked ability is the 2, now Call to Arms - this ability now provides an instant buff to any allies in range, which gives both protections, as well as basic attack damage. This buff duration is extended after hitting an enemy god, up to 10 seconds.

Items wise, you'll want to build mostly protection and cooldown items to best utilise his passive - with War Flag as your starter, and building into items like Gauntlet of Thebes and Glorious Pridwen. You also have lots of options for utility based active items, such as Amanita Charm to heal yourself and your teammates, or Pharaoh's Curse / Stampede for movement speed control (either buffing your team or debuffing the enemy team.) Another interesting active item to consider is Circe's Hexstone - this item transforms you into a boar for a few seconds, charging you forward - you can use this to get into a better position to ult without needing to use your relic.

Relic wise, since the patch there's only one relic you really want - Combat Blink. Pre-patch most people were picking up Sunder, but since the nerf you just want Blink to engage better with your ult. Bear in mind that you can now cast Combat Blink while in your ult, to pull enemies further into your team.

Ability wise, start with Searing Flesh level 1 for the best wave and buff clear, then level up Shackles whenever possible, putting one level into Call to Arms and No Escape when you can. After maxing Shackles, you can either max out Searing Flesh for more damage, or Call to Arms to buff your teammates. Finish off by leveling up the other, then lastly No Escape.

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Use case: Ares is best utilized from the support role, his kit includes some very strong crowd control as well as a passive that bolsters his teams stats during team fights.

Passive: This passive allows him to share stats with nearby allies, when Ares builds protection items he gives bonus strength to himself and nearby allies, when Ares builds cooldown rate he gives himself and nearby allies bonus intelligence. These stats scale up as you build more and more of the corresponding stat and as you level up. This passive is incredibly strong during the late game team fight phase of matches, just being near your allies will give the team a much better chance at dishing out more damage then the opponents, Ares passive is especially effective when sieging objectives and defending your own base.

1st Ability: Ares 1 is a strong player skill reliant ability, this ability allows you to fire up to 3 chains consecutively in a straight line but only if you hit the previous chain on an enemy god. When you hit an enemy with a chain you gain a stacking movement speed buff for each unique god hit and the chained opponents are crippled and slowed being unable to jump or dash away from you and your team, making them a primary target for your team to take down. Another tip for this ability to get the most juice for your squeeze is to throw in a basic attack after every chain lands (assuming you are in melee range), this will not only allow you to deal some pretty crazy dps for a support oriented character but will also make you feel very skilled in doing so!

2nd Ability: Ares 2 is his most straight forward ability, you press it and it bolsters you and nearby allies protections and increases basic attack damage, the protections you receive do not stack with your passive aura as these protections do not come from items but rather the ability itself. When Ares hits a god it extends the duration of this ability by 4 seconds a max of 3 times, so its quite powerful using this ability in tandem with his 1st ability.

3rd Ability: Ares 3 is a channeling ability that does a percent of the targets maximum HP in a cone in front of you, a new change to Ares in Smite 2 is that you can fire his 1st ability while channeling his 3rd ability. This ability is also useful in certain situations when you don't want to be knocked back or up by enemy gods as it provides displacement immunity during the channel of the ability.

4th Ability: This is his ultimate ability, when activated you connect a chain to all nearby enemy gods and if they do not become CC immune during the channel they are pulled to Ares' location at the end of the channel and are stunned on the spot making them easy to take out for your allies. This ability also grants Ares CC immunity during the channel as well as damage mitigation making it very useful to use in the middle of team fights or even to start a fight.

Additional information: Obviously Ares is a very aggressive style support, your goal is to run towards the enemy and lock one or multiple gods down with his 1 while dishing out damage alongside the rest of your team whom are ideally nearby to benefit from your passive and 2nd ability. Using his 3rd ability as needed to take out a decent chunk of HP from enemies with higher health pools, keep in mind this ability is less effective on enemies with lower maximum health, his 3 is also very useful to activate when presented with opponents who have displacement abilities. His ultimate ability can be used to setup team fights, chase down enemies and put them in a vulnerable position for your team, or can even be used to peel away enemies who are chasing down your low health and vulnerable teammates, and of course acts as a valuable crowd control immunity and damage mitigation ability. Ares biggest strength is that he can cause a lot of panic when chaining multiple enemies who rely on movement abilities, this puts pressure on the enemy to stand their ground and fight rather then try to flee from a very speedy Ares, on the flip side Ares has no way to get away from the enemy team other then hitting chains to gain movement speed and slow the enemies chase, if you get in the position where your team is being chased down and things are looking grim your best play might be to hit your chains and even ult the enemy team to slow them down from reaching your backline damage dealers, if you play Ares you must be willing to sacrifice yourself in order to win team fights and/or stop the enemy team from overwhelming your backline.

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I didn't want to go over items or relic choices as I feel like these things are the most subject to change quickly over the next few iterations of the Smite 2 alpha while Ares overall abilities and playstyle are most likely going to stay the same or very similar as time progresses. However if you are looking for build suggestions and optimal relics I recommend checking out some of the other guides around as they are very well made and helpful for that sort of thing!

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