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SMITE 2

SMITE 2
Ford James's avatar

Hey kamiel, this is great, but it has to be for a SMITE 2 god I'm afraid! This community is solely focused on the sequel, not the original game. So if/when Bakasura eventually gets added, he'd be eligible, but not yet unfortunately.

P

Some functionalities: Gods must steal energy from worshippers of their own pantheon in order to cast spells and abilities. The player can only use one energy per turn, unless they have a god that can boost other gods with energy (Aphrodite could be a good option for this ability).

Each god could have different cards with unique abilities that can be combined with other gods, boosting damage, healing, or recharging energy. Aphrodite's healing and energy-boosting ability could be passive. When she is not active, she boosts the active god.

Morrigan could steal an enemy's ability and turn invisible in order to evade enemy attacks.

https://twitter.com/AsmrPaintings/status/1887941869557940465

L

Did more than 1 card. Differnt type of Archtypes in SMITE2

https://twitter.com/RealLicane/status/1888253277524853238

I
https://twitter.com/Inters3ct4/status/1888935583797363194

I made quite a few cards and thought a bit about the mechanics that might be involved if they were in a real card game.

Your Hero:

Your Hero would probably be a head of a Pantheon like Zeus, Odin, etc. and they have a mana pool that is used to cast God abilities while they're on your board. I made the Mana Potion item as a showcase of how you could restore mana throughout a match.

The Gods:

You play Gods onto your board and they can attack enemy Gods. Not sure if I would want them to be able to attack the enemy Hero and that's how you win, similar to games like Magic or Hearthstone. Or if you would win by eliminating a certain number of enemy Gods like the Pokemon TCG. Either could work really.

The Items:

SMITE's items are an iconic part of the game so I wanted to include those as well. You can equip one item at once to any God on your board and they have an associated effect like Mystical Mail increasing health and dealing passive tick damage every turn to enemy Gods, or Heartseeker adding a % max health damage component to the wielding God's attacks.

The Game Modes (as location cards):

The game modes are also a big part of SMITE and I thought it would be fun to make Location Cards based on the modes such as Joust which limits both players' board size to 3 while its on the field as an homage to the game mode Joust in SMITE.

There's a ton more you could explore with a SMITE card game but this is just my attempt at spitballing some ideas and showcasing my (admittedly poor) graphic design skills in creating the cards!

Addendum: Didn't realize it had to be ONLY smite 2 Gods, disregard the Kuzenbo card*

N
https://twitter.com/NelsonD92781847/status/1889370655948189869

I know that Tiamat hasn't been released for Smite 2 yet, but I thought it would be interesting to create 2 cards that could have synergy with each other, in this case 2 dragons, Tiamat and Kulkulcán.

Hunter's avatar

Thor My favourite god in smite 1 and now 2, so I had to chose him, I made him as he should be the god of Thunder the storm bringer.

https://twitter.com/Hunter1Only/status/1896556075756966072

E

I created a whole rulings document alongside multiple cards and a general outline of how the game is played! I genuinely love card games and I LOOOOOOOOOVE making them, or at least concepts of TCGs, and I'm glad you guys did this bounty.

https://twitter.com/nJaxcks/status/1909468506363412962

Here's the google docs link if you need it not from twitter:

https://docs.google.com/document/d/1xN5rfCmaYpp4HpuPHIw6RHGlrIcSl6mVb7wI9jIAsMY/edit?usp=sharing

And here is the post without the included images that would be in the document, if you guys aren't allowed to go to external google doc links when reviewing a submission!

Welcome to the Smite 2 Card Game! This TCG concept is based on the MOBA, Smite 2, and the many mechanics present within the game, namely, Items/Relics/Actives, Gods, Minions/Jungle Camps, and so on.

You build a deck of 40 cards, alongside a location deck consisting of 5 one-of location cards, alongside two towers, a phoenix, and a titan. The goal is to destroy all of the opposing enemy structures and land a hit on the enemy titan.

To do that, you play with your deck composed of Gods, Minions, and Items. Gods are powerful, expensive units that you generally construct your deck around. Minions are neutral, more generic units meant to help build out your gameplan, and items are effects you can use to help provide you with more utility.

Each turn, you gain a level, up to level 20. You can cast gods, minions, spells and items with costs up to your total level. For example, you can play a 1 cost minion, a 5 cost god, and a 2 cost item if you are level 8! But if you’re level 1, you can only play a 1 cost minion. When you destroy a Structure, you gain a Level, but your opponent draws a card.

The game starts by each player shuffling their deck, placing it to the side and placing their structure tokens- towers first, phoenix behind that, and your titan behind the phoenix. Then, shuffle your location deck and place it to the side opposite of your deck. To start the game, decide who goes first randomly, then each player draws 5 cards. At the start of your turn, you draw a card- except for on the first turn, where the player going first draws a location card and places it in between both player’s fields. This is the location the game will start with.

Phases of the Game

After the game starts, each player has a Play Phase and a Combat Phase. After the Combat Phase ends, the player’s turn is over. 

Combat Phase

During the Combat Phase, the turn player can declare an attack on any God or Minion, as well as an enemy structure. If they choose to attack an enemy tower, the defending player may defend with any Gods or Minions they have on their field, which blocks as much damage to the tower that the God or Minion has in HP. Any overkill damage is dealt to the structure. 

Locations

After you start the game with a location in play, many effects can change the location. If a new location is played, the owner of the previous location shuffles it back into their location deck. The location has rules, texts, or an effect on it, which both players can utilize to their advantage. Below is an example location.

Mid Lane

Location

Mage cards cost 1 less to cast.

Gods & Minions

Gods & Minions share many attributes- special powers, attack and health, and summoning sickness (they can’t attack the turn they’re summoned). Where gods differ is their power level- gods being these bastions you build your deck around, while minions empower your strategy. 

Nu Wa

God/Mage

5ATK/5HP/7 COST

When you play this and at the start of each of your

Turns, summon a 2/2 Clay Soldier token.

The Minotaur

Minion/Beastman

4ATK/6HP/6 COST

When you play this, deal 3 damage to the current

active enemy structure.

Items

Items are a special class of cards that immediately get discarded after playing them, unless stated otherwise, that can be played at any time during your turn, except during the Combat Phase.

Book of Thoth

Item / 4 Cost

This stays on the field for 2 of your turns after using it. Then discard this and gain 2 Levels.

Structures

Every game, you have a Tier 1 tower, a Tier 2 tower, a Phoenix, and a Titan that your enemy needs to destroy to win. Your goal is to defend them as best you can! Here are the structures and their effects.

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