Submissions (17)

Kane Carnifex's avatar
Kane Carnifex1/26/2024

Remove the "RPG" stuff from EVE. If you hit a Human with a Atomic bomb according to EVE Logic you would surive with little to no damage. (If you would run even less.) Why? because the Atomic bomb is made to destroy countrys not a single human. Lets skip that :P

I want MINE Fields either in PVE or PVP or everywhere.

  • Visible / None Visible

  • Magentic approaching

  • High manual flying

  • from small to big.. but big will kill you frigate. Small can be crushed with a BS like icebreaker

Maybe also deployed by NPC to secure old battlefields because debris actual don“t disapear in space. So you people could visit these sites and make some starting isk and get told the idea of this big battle.,

Which comes to the Point.

INGAME VIDs and Story Telling etc? WHEN DO WE GET RID OF TEXT ADVANTURE STYLE?

2024 :P just saying.

orik Kado's avatar
orik Kado1/24/2024

Undoubtedly, there are a large number of improvements or new features that would greatly enhance the game for everyone (starting with PI), but now I have a somewhat different idea:

Would it be possible to introduce officer modules specifically for mining? Perhaps it wouldn't be very practical, and only a few people might use them, but I think it would be interesting. As I've mentioned in other topics, the ORE faction has a lot of potential for generating lore.

And, as we're feeling creative, I propose something out of the ordinary: mutated fighter squadrons. Imagine having to risk an entire squadron by subjecting them to a mutaplasmid in the hope of gaining some extra damage. However, if you lose a single fighter from the squadron, the rest lose the mutation, and you have to go through the process again.

I'm not sure to what extent this could disrupt the balance, but it would certainly provide a lot of fun by introducing new things to try out.

Rixx Javix's avatar
Rixx Javix1/23/2024

$5

Container Fitting Access

I propose a simple, life-changing feature - access to Containers in a hangar when fitting ships. Right now, if you keep mods/ammo/fuel/drones or anything else inside a container in your hangar you need to manually add those to your ships when you fit them. This is extremely frustrating for those of us who often fit multiple ships at a time for our Corporations/Alliances or as part of a fleet or event.

Don't even get me started on what happens when we fit up 20,000 frigates for our annnual FF4A events. This is a small but significant change that makes sense and would significantly impact quality of time inside the game.

S
Salartarium1/22/2024

$5

I think a good feature would be the hauling of clones. Already players often have to hop in a shuttle to deposit a clone for a future engagement and some capitals have a clone vat bay that allows them to carry clones that fleet members can jump into.

Hauling clones would allow moving clone to be fleshed out into a full game mechanic that would provide utility and gameplay. A hauling group or corp could move a large quantity of clones at one to an in demand location from which pilots could jump into. This still puts ships and clones at risk but builds upon the idea that a large group is more effiecent. It would be fun as these ships would be prime targets for people hoping to destroy rare implants or disrupt an op. It would also provide great utility as moving clones around is often monotonous and in most cases is just wasted time while people autopilot from point A to B.

Brother Grimoire's avatar
Brother Grimoire1/20/2024

$5

Ah yes, time to trigger Nullbears again.

Add an anchorable fueled structure that provides local chat for Nullsec. This adds another dimension to large scale PVP in the form of sabotage operations in enemy space and combats the "oh no, there's a neutral in system, better dock up" mentality of the 15 haven running ishtars in any given system