Submissions (17)

TheMortonMan's avatar
TheMortonMan3/22/2025

$5

Joust, for the most part, is a smaller scale version of the traditional Conquest mode. The teams are smaller (going from 5v5, like most other game modes, down to 3v3), the map is smaller (to a singular lane, much like assault but shorter), but the action is still all there. The main goal of the game is to slay the enemy's titan, which is protected by a phoenix placed right in front of the titan room, and a tower that's just a little bit farther out.

What Conquest players get stuck on, from my experience of talking with the community, is what Gods to choose. Even though there's a meta that relatively circulates around all game modes (ex. some Gods have stronger damage numbers, or better scaling than others), the way Joust is played changes things just a little bit. There's a number of different team comps that work well in Joust, wether it be the two tank comp, the tradiotional Mage/ADC/Tank, or something else, there's many paths to success, and it's all up to the players to choose. This is something I covered in a recent video on my YouTube channel, which I'll link down below.

Another big difference between Conquest and Joust is objective play. Conquest has LOTS of objectives to go after around the map (ex. Pyromancer, Gold Fury, Fire Giant, Totem) and then a whole lot of farm surrounding that, meaning that there's ALWAYS something to be doing and going after, farming patterns to be followed and objectives that need to be prioritized over other decisions. Joust is a bit different, however. Your primary objective for Joust (aside from killing that pesky enemy titan) is the Lost Knight, which grants a temporary buff to the team that lands the final blow, as well as applying a debuff to the enemy teams' next structure. The tower and phoenix will be disabled, and WILL NOT attack for a short amount of time, meaning that the team that killed the Lost Knight will have an easy oppertunity to destroy a structure, but they'll need to move quick before the timer runs out.

A good secondary goal for Joust is camp control. This isn't talked about too much with Conquest, considering there's so many camps all around the map. But in Joust, there's only 4 camps on the map. Aside from minion waves and killing enemy Gods, this is the only way you're going to gain experience. Maintaining control over the neutral camps (the red camp by the teleporter and the purple camp close to the Lost Knight) will guarantee an experience advantage over your enemy, making your odds of winning fights that much better. This style of play was especially relevant during K-Money's K-O, a Joust tournament that took place on March 15th, where former Founder's Series Finalists Sap7 and Karmic took home the cash prize.

Here's the link to the YouTube video that I put out that talks about Joust team comps, and if you made it this far into the read, thanks much for your time!!

Verified
mypets's avatar
mypets3/11/2025

$5

Joust is a fast-paced 3v3 game mode where the team fights together with the main objective of fighting the enemy titan. The map has only one route, with a single line of minions, surrounded by jungle, where each team defends its tower, phoenix and Titan.

It's a fast-paced, chaotic mode that's great for passing the time and having fun when you're with a small group of friends. It's up to you to build your team here, but I think the ideal (for those addicted to winning) is 1 tank to take the damage, a mage or ADC to destroy structures and enemies, and a support/assassin to complement them.

Throughout the map, you can pick up some buffs, with Purple providing life steal and attribute stacking; Blue offering cooldown reduction and mana regeneration; and Red, which is very important for game control, giving a damage effect over time.

In this mode there's also the Lost Knight, a boss who appears in the middle of the map and whoever manages to defeat him gets an absurd advantage. The team that manages to defeat the Lost Knight gains a penetration and health regeneration buff and also disables the most advanced structure the opponent has, be it a tower or a phoenix. It is essential for the team to pursue this to gain an advantage, it must be one of the team's main priorities. In addition, mastering the jungle and securing buffs is also very important, as these are the two main points for those in search of victory. The red buff also gives you a very important advantage.

I often even prefer these faster game modes, they're dynamic and fun, so for those who also enjoy them, I highly recommend them.

L
Loki3/5/2025

$5

Joust is a 3v3, single-lane map with a small jungle in the left and right of the lane

joust is a mode with more team fight focused because it is a 1 lane with 3 vs 3 players all the time, fighting as a team. Most team comps consist of a tank and 2 damage dealers, one physical and one magical to balance out your damage output. But you can play what you are comfortable with, and your team.

The main goal is to win 3v3 fights, take enemy tower and the phoenix, and kill the titan this is the main goal, but between these things you have jungle camps and puff,s you can farm with your team for extra gold and xp. The Lost Knight boss helps with this as it disables the front-most enemy structure for a while after you take it in addition to other effects like health regen and penetration. It's a very important objective that you should take if you can, and stop the enemy taking it if you can.

This mode is great for people queuing with just 2 other friends as they won't have to deal with random teammates who might not coordinate with them as well as you'd like and the games will be much shorter than a typical Conquest match. Around 15-20 minutes compared to Conquest's 25-40.

JHenckes's avatar
JHenckes2/28/2025

$5

Joust mode is a 3v3 experience focused on fast and frantic gameplay, where the entire match is concentrated on a single track. This makes the gameplay more challenging, as you need to make quick decisions and communicate well with your team. This already makes Joust different from the large Conquest map. The match starts by giving bonus gold at the beginning of the match and players benefit from a faster gold loading rate. This makes the game extremely busy from the first second of play

The map is a single lane stretching between the two bases, with a small jungle area with a few monsters. Each team has its own blue buff near its base, which provides recharging and mana regeneration, while a red buff is in the center of the map and often becomes a meeting point for the first team fights. In addition, there is a purple buff hidden in the jungle that grants bonuses with some buffs

One thing I really like about the mode and that sets it apart is the presence of the Lost Knight, an objective in the jungle that can change the outcome of the match. When defeated, the Lost Knight grants the entire team a 20% penetration bonus (it may not seem like much, but it makes all the difference), as well as life regeneration, and temporarily disables the enemy's nearest defensive structure (the bonuses are extremely appealing). Needless to say, this objective is hotly contested, no matter how the match is designed

Despite the smaller size of the team, having a balanced formation is crucial - what I usually see happening is teams made up of one support or tanker and two DPS to allow for resistance in fights while guaranteeing very high damage. In addition, choosing gods who have abilities that put a lot of pressure from the start also makes all the difference.

I'm a casual player, so for me the Joust mode is a refreshing alternative to the longer Conquest matches. I highly recommend it to anyone who wants to experience fast, chaotic and fun team fights hahaha. Whether you're experimenting with unconventional team compositions or simply looking for a more casual mode, the mode is fun to play with friends.

GoJapan's avatar
GoJapan2/7/2025

Definitely interesting mode, because it is placed between the conquest and the arena, it is a way to say. This mode offers the player a better strategy to be implemented, even if the game pace is definitely faster.

It is played at 3 vs 3, each team is called to defend the titan. It is a frenetic mode, even if smaller than conquest, being precisely designed for six players. The gameplay is rather intense and full of action, teamwork is very important for victory.

The teams must be composed by choosing the roles with extreme accuracy, so that everything is well balanced. The goal is to distruct the enemy structures, including the Phoenix Tower and defeat the Titan. Being a more compact game mode, the map is reduced in size, in this way it is icnounts to frequent clashes.

Obviously all this translates into faster games than the conquest, so the sessions are short. The mode puts emphasis on small -scale fighting. Joust is perfect for those who love rapid games and teamwork, those who want to try their hand at the clashes without shocks without shots.

As mentioned, the mode is quick, with a reduced map and a minor number of players, precisely for its structure, I think it is one of the best modes, both for the new players who want to approach Site 2, and for veterans who want to pass of time differently.