The launch of SMITE 2's open beta has brought plenty of fun new features to the MOBA, one of which is the new aspect system. These are god-specific perks which nerf one part of that god's kit in exchange for a buff elsewhere. Not every god has an aspect - there are 20 in the game at the time of writing - but for those that do, they're an exciting new way to play.
For this reward, we want you to tell us what the best aspects are! You can either rank them in a tier list or highlight a few of the strongest, just make sure you explain why the aspects you pick are so good, as we'll turn your submissions into a guide later down the line!
The best aspect in Smite 2 for now is Thor's Aspect of Thunderstruck and there is some reasons why it is the best.
starting with what is his aspect.
Thunderstruck is always active; triggering it three times on a god heals Thor while also slowing and trembling them, making it an excellent tool for both offense and sustain. Instead of granting Strength, Warrior’s Madness now provides Protections, making Thor more durable in fights. Additionally, Mjolnir’s Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling, which slightly changes how Thor plays.
This aspect is fantastic for sustain, making it a great choice for Thor solo. You will dominate the lane because it provides a perfect mix of damage and defense. You gain healing and protection, while also having a fast wave clear thanks to the thunder chain effect.
As a Thor jungle, this aspect allows for fast clear speed and quicker rotations, making it easier to gank lanes effectively.
When playing with Thunderstruck, it’s best to build 50% damage and 50% defense, since your abilities and aspect already provide enough power.
In 1v1 fights, focus on basic attacks. Your aspect activates with them, so landing as many hits as possible will secure quick victories, thanks to the trembling, healing, and slow effects that help control enemies.
Thanatos aspect seems to me to be one of the best inventions and additions to the game as it provides the character with a very different way of playing, The aspect changes that Thanatos' passive instead of healing him now permanently generates Max Health and that the third ability (Soul Reap) does bonus damage and heals Thanatos according to him Max health, This small change allows Thanatos to have an infinite stack of life as he kills enemies and allows him to change builds and game modes so that the character is more fun and better at playing.
With a good build, knowing how to use the character and with the Thanatos skin on, he will be an unstoppable assassination weapon in the game.
Hun bratz
Hun bratz is one of the new characters that have been added to the game and already the character is very OP with his abilities and the damage he does with them, but If we add the character's appearance, it makes him one of the most powerful characters in the game and the most powerful in his role.
The aspect changes the passive and instead of giving it a strength buff it generates slow to the enemy and the second ability (Overhand smash) stuns but does less damage, With these slight changes they make the character one of the most dangerous and annoying in the game since taking advantage of the fact that this character can combine abilities and escape very easily from a fight makes a 1v1 encounter against this character almost a sure death because he slows you down, stuns you, deals massive damage and can also escape if he needs to. Without a doubt one of the most powerful characters in the game
Khepri
Khepri is one of the best supports in the game without a doubt, but with the arrival of his skin he becomes even better, The aspect changes that the first ability (Abduct) no longer pulls the first enemy it finds but instead grabs the enemy and roots them while dealing constant basic damage for the duration of the ability.
This simple change makes Khepri even more feared than before because he not only renders the enemy still while dealing constant damage, but he also silences the enemy making them an easy target for other gods or even for Khepri himself who, using his 3, can root him for a second time making it impossible for him to escape.
With a good combo of abilities and a suitable build, Khepri can not only be a good support but also put up a good fight, something that was not possible before with the character.
Basically I added the gods that in my opinion improve the character considerably, whether to do more damage, endure more or be more useful, both individually and in teamfights. In some cases it is inevitable to choose it since without the aspect the god is not as useful.
Individual explanation:
Bellona: Her Aspect is not so useful individually but when it comes time for teamfights it is clearly much better to have the aspect equipped, to be able to help her teammates in a unique way, in this case with the shield she can block enemy attacks in an area and heal too.
Mordred: It is practically mandatory to choose the Aspect, without the Aspect, it will have cooldown between dashes, which will leave you very exposed at all times.
Khepri: Greatly improves the damage you do to the enemy, you still have a CC, this Aspect is totally useful.
Hun Batz: It's true that the loss of damage is noticeable but having a CC gives you more opportunities to escape and get kills.
Nemesis: Generally speaking, it is much more useful to carry the Aspect since you can easily do a 1vs1, the fact that it increases your life a lot when the enemy surpasses you by much more life, this aspect is very satisfying.
Neith:Attack speed is much more profitable for you, since with skill number 1 you can continue rooting the enemy, with the Ultimate you can also continue to have the stun.
Thanatos: Having the ability to stackinfinite life is pretty op.
Anhur: He is last in this tier, not because he is bad, but because lowering the enemy's protection is also good, but if you buy penetration you will still be able to destroy him with this aspect, especially in early where you win in damage due to the extra attack speed.
Depends of role and skill
These Aspects are still useful, but not better as the god tier ones, without them activated the character is still good, in this case I will divide between characters that must carry it in certain roles or if the aspect requires more skills to be able to use it.
Depends of role:
Athenea: Her aspect is used for the jungle, allows her to make incredible ganks.
Ra: It can be played both in mid and solo, but it is more useful in solo since you have a tank build.
Chaac: It is better to use aspect in mid, since in solo it is better to use healing for greater sustain.
Hecate: I recommend using the aspect as a supp because it reduces the damage the enemy deals, you can also play it in mid.
Sobek: I haven't seen this Aspect much, but I think it would be useful in the jungle.
Depends of Skill
Danzaborou: With Aspect you depend more on being good at hitting, since it takes away your main CC, and the illusions you create are also quite annoying.
The Morrigan: I consider it an Aspect for more experienced people, it gives a fresh look to the character and gives her more versatility to make plays.
Better Not:
Geb: Removing a CC from a tank's skill kit is not a good idea.
Cupid: The Aspect is to play a cupid healer, which is not something that should be played, but for fun it could be interesting.
Hercules: For supp it can be useful but you lose your own survival, I don't see any hercules being supp nowadays.
Fenrir: It deals less damage, since it is already better to build it with protections, if you remove the boost from the 2nd skill, it will do even less damage.
Vulcan: He is meant to be played as a more tanky character with the Apect, but he is a mage that requires Intelligence items to deal damage.
Bachus: It can be funny to have a tank built by force, it will not last, this Aspect is not good for supp.
Loki: Very bad Aspect.
Ares: It is much better for your team not to use Aspect, he is a very slowly god to be able to take full advantage of this Aspect.
Cernunnos: Needs an Aspect rework, it's useless, it's literally trolling.
The top three aspects right now for me would be Ra’s, Mordred’s, and Thanatos’.
Ra: Gives Ra’s 3 the ability to attach to either Ra himself or Allies, rather than just being a field you place on the ground. It also gives Ra ult a heal stat, healing himself on use and healing allies he hits with the ult beam, and it also enables free-aim during the firing of this ult, letting you move where your ult will hit during the entire cast time of it (where regularly you press 4, and are locked in place right after pressing). All that is given, in return Ra’s 3 and 4 lose Intelligence scaling, only dealing base damage. All this is so strong because of how much sustain it lets Ra bring. Attaching the 3 to allies makes sure they get the full heal from it, while not having to stay in a set area which has always been the weakest part of Ra’s 3. Gives it a more active playstyle rather then backing out and then setting up on Ra’s 3 which how you’d traditionally want to use it. The ultimate heal also gives you crazy healing burst, when maxed gives 800 health that can get increased with Rod of Assclaps to around 960. When going tons of cooldown in combo with this lets you be a spell slinging healer boi to the max, it’s actually cracked.
Mordred: Mordred’s aspect is a bit simpler, giving his shoulder charge dash passive a reset everytime he hits an enemy god with an ability. In return, the dash deals reduced damage and no longer knocks up. This aspect while simple is so strong for both the movement utility and damage capability. When getting resets off of all of Mordred’s abilities correctly, it more then makes for the reduced damage part of the aspect letting the dash deal nice damage while also potentially juking/dodging abilities Achilles style. Makes Mordred particularly strong in lane as not many other gods can stand up to all the damage the dash brings when weaved inbetween each ability
Thanatos’: Thanatos aspects focusing on changing his passive primarily, changing it to now give permanent max health on kills rather than a flat heal. Instead, Thanatos now heals after hitting 3 based on a % of his max HP, and while can only apply once per target hit, has no target max (you could get 20 procs of the heal off of 20 different targets, minions included). This aspect doesn’t really change how Thanatos plays much regarding the passive, as you’d always want to be last hitting minions or gods for the heal, now it’s just for more HP. Something to keep in mind that is probably the biggest shift from this is that god executes/kills often gave big heal bursts that you’ll have to get use to not getting. Thing is, good players build anti-heal against a regular Than, leading to that heal often maybe only getting 1 non-anti god kill heal, and then being anti-healed as fck while trying to run through the rest of the enemy. Either way, the max HP gain in my opinion is stronger. While it is slow scaling, with only 2 HP off of creeps and 25HP for god kills, it still ramps. And giving Thans 3 a heal helps balance his solo sustain to still be adequate even after them nerfing it. Them giving his 3 this heal makes this aspect feel the most like there isn’t really a tradeoff to it, unlike the other 2 where there is clear damage reduction.
These are my two favorite aspects in Smite 2 so far:
Chaac's Aspect of Fulmination – This aspect turns the healing effects of Rain Dance into a damaging effect. This makes him less tanky compared to Smite 1, but in Smite 2, the game focuses more on damage than survival in fights. We now see more damage-focused gods in the solo lane, making it harder to play Warriors against them. The best option here is to use his aspect to deal more damage and clear waves faster. Additionally, since we can build INT and STR for most gods in Smite 2, Chaac becomes playable in the mid lane and can hold his own against a Mage or even a Hunter, which is really fun.
Anhur's Aspect of Pride – This aspect changes his passive ability, Enfeeble. Instead of debuffing an enemy's Physical Protection, it now increases Anhur's Attack Speed while attacking the same enemy god. This is a great addition for Anhur because he lacks abilities that boost his attack speed. This means we are free to build him without attack speed items, allowing us to focus on power items while still gaining attack speed from his aspect. As a result, he can compete even against Hunters with crazy attack speed abilities.
In the time that Aspects have been out, I've thoroughly enjoyed trying each one to see the variation in playstyle that each one allows.
In my opinion, these are some of the most fun (and strongest) Aspects currently in SMITE 2:
1. Neith, Aspect of Wind - This aspect removes the root effect of Broken Weave explosions, as well as reducing the time of the buff. But, it greatly increases the Attack Speed benefit, and allows World Weaver to grant Neith Broken Weave stacks.
This aspect allows Neith to build and play for a more traditional ADC attack speed/on-hit build rather than the general power/pen build that Neith would normally build. This aspect is great in terms of pure DPS and can absolutely melt objectives.
2. The Morrigan, Aspect of Mischief - This aspect removes the stealth effect that Confusion gives her. Instead, reactivating the ability swaps The Morrigan's position with the clone that the ability spawns, allowing her to teleport instantly.
This aspect shifts how you approach fights as Morrigan, instead of playing for one shot kills out of stealth, you can instead play as a slippery assassin looking to dive and pick carries in the backline. There are a few tricks with this aspect, with the main one being that your teleport does NOT interrupt your 1 windup, meaning you can have this ready to go as soon as you teleport.
3. Thanatos, Aspet of Reaping - The Aspect Of Reaping allows Thanatos the opportunity to build much more bruiser-esque and allows much greater late game scaling. This removes his passive's ability to heal, instead granting him increased maximum health. It also grants his 3 ability bonus damage and a healing effect that heals based on Thanatos' maximum health.
This aspect shifts Thanatos away from being a burst assassin towards much more of a bruiser playstyle. At the most recent Vegas Founder Series, this aspect was wildly popular and was run much more than default Thanatos. The build ran was generally more tanky with stone of binding, void shield, gargoyles and general penetration seeming to be very good on him.
This is my tierlist about the current aspects in smite 2,
I based this tierlist on my experiences in ranked and various streamers i have watched over the last weeks. Im gonna quickly go over and explain my thought process about 1 aspects in every tier.
Godlike: i put Mordred in godlike because of the insane amount of pressure that god brings to the solo lane with the aspect. its a great tool for outboxing most if not all enemy solo laners.
A Tier: i put Nemesis her aspect in A tier because of her ability to turn a fight to her completely in her favor, her ult is already a strong tool to lock down a god and shred them down. but with her amazing aspect she will now also equalize her hp with the god she targets. this makes her really strong in 1v1s.
B Tier: Ra is already a really solid god, from my experience hes has mostly been played in solo. This is partly because of his aspect which makes him really viable. one of the problems Ra had was missing the ult, this isnt a problem anymore with this new aspect! because the aspect now allows u to aim the ult.
C Tier: Cernunnos, his aspect is probably the most interesting aspect im gonna talk about. It completely changes the way Cernunnos plays the game, Cernunnos has always a god that has been played in duolane as an adc. with this aspect Cernunnos his auto attacks arent ranged anymore but become melee. this is mainly to boost his performance in the jungle. it can be a strong new way to play him but i personally havent seen much people pick the aspect, this is probably because its quite hard to stick to enemies without his long ranged auto attacks. But i would really recommend anyone trying a game with the Cernunnos aspect in the jungle.
D Tier: Loki, As a loki main ive tried this aspect a couple times but its really hard to make use of in games. i like the idea where u can stealth ur enemies. but it honestly doesnt really work in practice.
Def agree with Loki’s being the weakest, immidately after I saw what it did I thought a good buff could be the 1 also provides Loki and the Ally stealthed with bonus stats, could be INT/STG + movement speed or protections + movement speed for maybe 5 seconds after being leaving stealth, and could maybe even give all those stats lol. Right now just going stealth does nothing, there is a whole item that can give you that if you want and will also let you walk thru walls, legit just better
This is my Aspect tierlist. I based it on how much better the Gods become compared to their normal selfs.
The best aspects that you should go every single game are.
Bellona: Turns her 1 and her 3 insanely impactful during teamfights providing every ally within a radius all those ability benefits. Ra: Aspect of Thermotherapy, Ra solo has been a top pick for some time now. With this aspect he doubles down in the healing-tanky playstyle and with how much farm there is in solo side he can steamroll! Khepri: Aspect of Laceration, Coming to wave lvl 1, Khepri's new aspect allows him to match pressure with other meta supports. Making him solid early which was his main weakness. Thanatos: Everyone loves going tank junglers that still 1 shot. This is your time to shine! Mordred: His new aspect makes him have the most abilities in SMITE2. Being able to proc item effects on his dash and have it up after every ability is great.
On the contrair,
Hercules: Herc aspect is probably the worst in the sense that you lose what makes him viable. He needs to be able to tank and heal up, creating space with his cc abilities. Losing that makes it so he isn't viable
In my opinion these are the best aspects in Smite 2:
Ra - aspect of thermotherapy: this aspect completely changes how ra plays, turning him into a very stong solo laner. While he loses some damage scaling, the ability to attach his heal to allies and heal with his ultimate makes him incredibly valuable in teamfights and lane sustain. this aspect excels in solo lane where ra can be very difficult to bully out of lane.
Mordred - aspect of rage: Mordred's Aspect of Rage trades some damage and the knockup on his dash for the ability to reset his dash cooldown with every ability hit. this drastically increases his mobility and allows him to stick to targets . It makes him an absolute terror in the right hands, capable of weaving in and out of fights with ease.
Nemesis - aspect of retribution: nemesis aspect completly changes how she uses her ult. Instead of dealing percent health damage, it now averages the health between her and the target. This means she can use her ultimate to heal herself massively while dealing significant damage to a high health target, turning her into a late game monster.
The Morrigan - aspect of mischief: this aspect removes The Morrigan's invisibility but allows her to teleport to her clone. This opens up a world of outplay potential and makes her incredibly hard to catch. With clever use of her clone, she can confuse enemies, escape ganks, and set up unexpected engages.
In my opinion, these are the best aspects in Smite 2:
Ra, Aspect of Thermotherapy - Solar Blessing and Searing Pain only deals base damage with no scaling. In return, Solar Blessing can be placed on allied gods, attaching to them, and Searing Pain heals allies hit. I found it quite useful, even though the ultimate deals less damage, the fact that it heals allies and can target more easily I thought it was strong.
Khepri, Aspect of Laceration - Abduct no longer pulls enemy gods, but roots them in place with you, dealing constant Basic Attack Damage for the duration. I tried Khepri with AD items and found it quite strong with this aspect. It is relatively easy to eliminate the opponent's carry if you hit Adbuct.
Bacchus, Aspect of Revelry - After using Chug, your in-hand attacks cleave and deal bonus damage scaling with Strength instead of Protections, for a short duration. I also found this aspect quite interesting. The fact that Chug increases Damage instead of resistance allows us to create a more offensive build on Bacchus. I tried it in the jungle with this aspect and found it strong.
Regarding the aspect I liked least:
Cernunnos, Aspect of Strife - Your Basic Attacks no longer fire projectiles, but deal increased damage, cleave, and apply the Shifter of Seasons effect to all enemies hit. In addition, Horn Charge’s cooldown is reduced when hitting an enemy god. I even thought it looked interesting but I didn't enjoy playing with it at all. Maybe it's because it changes a lot and I have to get used to using it, but I didn't really like the few games I played with it. But I liked the idea.
This is my tier list about aspects in smite 2 at this moment.
In S tier I put the aspects that you should always pick and definitly you win more than you lose, these aspects are very good and might get nerfed with Ra and Mordred being the most OP aspects right now, Mordred being able to reset his dash is ok but he procs item effects on each and that makes it broken. Ra aspect gives him more survivability and also makes his ult that you can never miss.
In A tier are aspects that I think are good and balanced you either pick them or don' t except the morrigan one that is very good but you have to know very well to play in order to make it work.
In B tier are aspects that work in certain matchups and are ok they also change the god play stile a lot.
In C tier are aspects that don't really work and if you pick them you need to have a specific build in order for the aspect to work in your favor.
In F tier are aspects that are so bad that can make you lose games. With that Chac aspect that makes chac so weak, Herc aspect is support oriented but if the enemy knows that you have this aspect they will avoid hitting you with autos so you get nothing out of it. They should redo these aspects.
We've done a tierlist with my friend which you can see below :
>Why Bellona and Mordred in "Godlike" ? Because, for Bellona, it's too strong to give to allies three stacks of cashing out an auto-attack. How it's possible, for an ADC, to play against 15 auto-attacks blocking stacks ? This aspect need a huge nerf when we see that pro-jungler (like Scream) plays it in Jungle (whereas it is a support aspect !!!). For Mordred, the aspect deals items damage with three spells, you can deal three more items damage (like with blue stone or glad shield) , that's broken 😂
>Why Cernunnos and Hercule in "D" ? Because, for Cernunnos, you loose to much by losing ranged auto-attacks and you don't do a special job better than when you have ranged attacks... And, for Hercule, your 3 become a "AOE heal" but your heal is so weak, you can't save your allies and you too (keep playing Hercule without aspect even in support, Hercule is better with his 3 who can give him another full health).
>To finish, why looking in "Duo Q" ? Because his aspect is just too broken in Duo Q, when you play with a friend and that you can speak together : You can do better job than playing Loki with aspect in Solo Q with mates who don't follow you or use badly their vanishing...
So, this is a summary of our tierlist, if you have some questions or suggestions, be free to let them below!
PS : We've done a video (but we're french so the video is only in french...). If you understand french, you can see a lot more explanations of our tierlist!
After playing several hours of the recent patch i made a tier list of the best aspects so far in the game. But above all, I think there are 3 that stand out above the rest.
Mordred, Aspect of rage: Playing Mordred with this aspect makes him a thousand times better, since hitting with any of his abilities to an enemy god resets his dash, making entering and exiting combat much easier.
Chaac, Aspect of fulmination: Using normal Chaac is fine if you want to build him to play in the solo lane as a typical bruiser tank, but using his new aspect makes it possible to play him in the mid lane going full damage with a build of bluestone pendant and transcendence dealing absurd amounts of damage when using his 3 in late game teamfights.
Ra, Aspect of Thermotherapy: Ra with this aspect is the most abusive solo laner currently in the game, it allows you to make a tank build with bluestone pendant and dominate the lane against practically any god thanks to being able to heal more easily when using his 3 and 4 in lane, and then in the late game be very annoying in the teamfights with the healing for your teammates.
Ra's Aspect: The aspect allows you to place your heal field on yourself or allies and lets you aim you ultimate while it is casting and heals your self and any allies in its path. The trade off is you lose the scaling on the heal field and the ultimate but if you are playing solo lane ra it is worth it as with the right build no one else can lane against it.
Mordred's Aspect: Allows you to use his dash after every ability that damages an enemy god at the cost of some damage it deals and the knnockup. This give mordred and insane amount of mobility that other gods with teleports or multiple leads/dashes can escape from.
Nemesis' Aspect: Changes her ult so that it is single target and loses % hp damage and instead makes the ultimate average the healthe between her and the target assuming her hp is lower. This allows her to fight until almost dead and then targeting the full hp tank ot someone elsee with high hp for a massive heal while they take massive damage.
The worst aspects:
1. Chaacs aspect is awful you lose what healing he has which helps him keep lane pressure and instead makes it do some slight ticking damage that is almost negated by hp5 (Yes I know technically its not hp5 in smite 2 anymore).
Loki's aspect is awful. You are trading out one of his main damage sources to make an ally invisible.
Aspect of Mischief: This aspect removes The Morrigan's invisibility in favor of allowing her to teleport to her clone. The Aspect of Mischief allows for some really creative plays and situations. In the hands of a good player The Morrigan can become nearly impossible to fight one-on-one because of her slipperiness.
Aspect of Rage: This aspect removes Mordred's knock-up on his passive dash in favor of granting him a cooldown reset on said dash every time he hits an ability. Being able to constantly stay on your target as Mordred helps so much more than an occasional knock-up. Plus, it's fun to be constantly moving and grants him a better escape without his ultimate.
Aspect of Pride: This aspect removes the penetration that Anhur receives from hitting his basic attacks in favor of a stacking attack speed boost. The boost that Anhur receives from hitting a target is massive and allows for some really aggressive plays in the early game. It also makes him extremely difficult to one-on-one (like he wasn't already) because of how fast he starts attacking.
Aspect of Thermotherapy: This aspect removes the scaling from Ra's third ability and his ultimate in favor of allowing him to cast his "3" on himself, as well as heal his allies with his ultimate. I really underestimated this aspect when it was first revealed, definitely thought it was going to be weak. The ability to constantly have healing on yourself, that also goes to allies and damages enemies is so strong. The sustain becomes absurd to the point of Ra being near unkillable without anti-heal. The heal on his ultimate is huge and also allows for full control during the cast. The ultimate becomes a huge threat, even without scaling, when you can control it during casting. With the changes on his second ability, he can proc items very easily and makes him hurt even with the lost scaling on two of his abilities. This is certainly the most powerful aspect of Smite 2.
My top 5 aspects in smite 2 right now have to be anhur at number 1 because being able to get 100% more attack speed as long as you can hit 4 autos in a row is crazy good for all times of game being early, mid and late game. Number 2 has to be Ra's. Ra's new aspect makes it unbelievable good when it comes to team fights. Weather it be in mid, solo or support role. And my last personal one has to be chaac's aspect. His aspect can help put that pressure on the opposite team and help deal that extra little bit of damage in his 1v1s. Especially paired with soul gem and Phoenix shield his aspect can help him and the team. For number 4 I would have to choose Thanatos. This aspect is extremely broken in the hands of a experienced Thanatos player. He can get to crazy high amounts of health and his silencing sythe can do crazy damage. For number five I would have to give it to cernunnos. My reasoning for this is because of the fact that it makes a ranged God that I personally didn't really like into a cleaving jungler that can devistate in ganking if played right. The extra cooldowns to his dashes makes it really good in team fights especially paired with poly/hydra and bumbas. It's just a really fun aspect in my opinion.
My favorite aspect in Smite 2 is Athena's aspect (Aspect of War). As a player who enjoyed playing this character in Smite, I feel that she had good damage with damage items, but it was not enough to compete against most gods in the late game, especially in duel mode. Now, with this aspect, she can be played as either a defensive or an offensive character by targeting an enemy and increasing the damage they take.
Her 1v1 combat with Hydra's Lament and Polynomicon is so interesting, and I enjoyed playing her a lot. The combo: 1, basic attack, 3, basic attack, 2, and basic attack deals significant damage.
Other aspects that I found amazing are:
The Morrigan's aspect is very appealing because her third ability is more predictable, and mages with area damage can disrupt her invisibility. Now, the ability to swap places with her clone is a great way to confuse enemies.
Thanatos's Aspect of Reaping is fascinating, as it provides him with more health and enhances both the damage and healing of Soul Reap.
Neith's aspect is equally impressive. Replacing her stun with an attack speed improvement is amazing. It can be used to surprise enemies with more damage than they expect.
SMITE 2 has so many characters, frankly for a novice choosing the best team can be difficult, also because each character has its own skills, strengths and weaknesses, which is why I tried to draw up a list of the best ones divided by category .
TIER S
Characters of this type are really excellent, if of course you are able to use them to the fullest, also because they have very minimal penalties, and are effective for beginners and experts. Among the characters I chose Thor and Medusa, the first because it increases its damage even if its range is affected, the second instead because it can reduce the cooldown of the ability but its movement speed is affected.
TIER A
The characters in this category are very powerful but unfortunately they are penalizing most of the time, for this reason it is always good to learn how to use them best. Zeus and Athena believe that they are ideal for this category, the first because it increases bonus damage but reduces the speed required to regain electrical charges, the second because it increases the damage reduction of allies but unfortunately causes less damage.
TIER B
The last category sees characters like Hades and Apollo. In the first case you have a character who can increase the duration of the effects but unfortunately the area reached is smaller. In the second case, however, there is an increase in attack speed but a reduction if an automatic attack is used.
As said, every character is good, you have to use it to the fullest!