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Critter Café

Critter Café
TrialByStory's avatar

So I tried out the demo version and I think it's a very cute game that doesn't quite scratch the 'chill out & vibe' itch for me personally. It's closer to the Animal Crossing end of the Cozy Games(tm) scale than the Stardew Valley or My Time at <X> side.

Up front I ran into a minor bug in customizing the cafe but it was easily fixed by dropping out of customization and opening it back up. I also inadvertently set up a couple seats in spots I couldn't reach to interract with customers sitting in them during the first "Serve Customers" phase, but there doesn't seem to be a harsh penalty for failing customers' orders, so it didn't feel terribly frustrating and it was easy to fix the issue for subsequent services. The minigames during service were quick and intuitive. I'd worry about it getting repetitive the longer you spend with the game, even in the demo it seemed like there was a decent variety, so as more get added I assume they'll be intermixed enough to keep things interesting.

The puzzles were my favorite part. They were straightforward but still satisfying, and honestly the two in the demo made me feel nostalgic for the rock pushing puzzles in Pokemon Red & Blue. The critters are obviously the star of the show, and they're definitely cute. The artstyle is very fittting for them, especially when you zoom in to interact with them in the habitat. Brushing Mogbert for the first time and seeing the little guy's reaction was adorable.

I like the recent trend of variety among different types of Cozy Games(tm). Everyone needs something to just relax with and different folks are gonna want different games to fill that niche. I said up front that I don't think the game is for me, but I don't think it's bad by any means. The people that it is for is going to love it, and you fit that mold I'm confident you'll know based off the demo.

CG

This is super useful feedback, thank you so much :) Lots of clear points here that I can make sure are raised with the development team. Definitely see the reference with Pokemon Red/Blue with the puzzles! Appreciate you taking the time to share your thoughts :)

dianthus's avatar

My first impression of Critter Café was... "I wonder if this will be about the critters, or about the café?"

I've played restaurant management games before, and I've found them very stressful: they are timed, they rely on QTE galore, and I'm of the opinion the "enjoyment" one gets from the game is actually the release from the anxiety of the adrenaline spike.

Thus I wasn't too keen on playing a management game again. Since the critters and critter care part was featured prominently, I decided to give a go to the Critter Café demo. And I was hooked! I spent a really long time decorating my little café in this demo tutorial, and I had lots of fun. I was a little nervous about the café hosting bits, but I soon realised that they weren't stressful at all. That's partly because there's no timer and no "failure" in Critter Café. The QTE mini-games aren't too finicky, and at worst, it will just take you more in-game days to reach the next levels and unlock the next critter to rescue.

The critters! I really like their designs. They look very unique, and it's always a treat to discover which new critter I have rescued this time. I'm always very excited to meet them and to see their variants in the critterpedia. It really makes me want to rescue them all, and become Best Friends with them all!

I like that critter care isn't too involved, but still full of life. There's lots of animations and cute little details. And isn't it so nice how we can decorate the habitat as well? I was really charmed by that too (although the habitat is so big, I've been feeling a little overwhelmed and I haven't really started decorating that yet).

I think, in terms of room for improvement... The music didn't grab me at all. I actually switched it off pretty early on to listen to my own things. (Thank you for all the different audio sliders, devs!) And the second thing would be... actually the ONLY frustration I've had in ALL the game so far... please keep the critters away from my feet while I'm running around serving customers! I'm not looking at my feet/my character, I'm looking at the customer I want to serve!

Oh! Before I forget! I really, really appreciate that the game lets me do my own thing, at my own pace. Even if it says "go and open that portal", I am free to spend the next two real-life hours hosting parties with my critters if I want to. (I love that we can host parties as a QTE-free alternative to opening the café for trade!!). I really hate when games go, "click here! and then click here!" for twenty minutes or more. Critter Café makes me feel very free.

I've actually been playing for several hours, and I am now trying to not play every day, to make it last longer! :D

Sturmer's avatar

There’s a lot of praise for how cute and great the game is—and it truly is! But I’d like to add some constructive criticism. Please don’t hate me for taking on the devil’s advocate role here; my intent is to help, not harm. As someone who often works with indie developers during hackathons, I’ve developed a habit of spotting areas for improvement (call it a professional transformation, haha).

1. The World Feels Empty and Static

While I understand that the world isn’t the main focus of gameplay, its lack of interactivity stands out. Most objects, except for portals and a few puzzle-dungeon elements, are completely static. This makes the environment feel unnatural and artificial, which can break the role-playing experience. Even games like Hearthstone include small interactive elements that provide tactile audio-visual feedback, which enhances immersion.

2. Lack of Discovery

The Critter habitat feels completely empty—there’s nothing to find except static scenery. While I understand the concept of developing the area yourself, there’s no sense of surprise or reason to explore. A great example is Zelda: Breath of the Wild, where every step offers discovery, mystery, or reward. Players spent days exploring caves and forests because they knew there was always something hidden waiting to be found. Or Slime Rancher, even own fields contain mysteries. Adding similar elements would encourage exploration. Even small surprises, like “101 Koroks” hidden under stones or bushes, would make the world far more engaging.

3. NPCs Feel Like Background Props

NPCs are static and non-interactive. Why don’t they talk to the player or offer quests? The storyline says, “everyone’s talking about your café,” but when you approach them, all you hear is an “oh-oh” sound. NPCs could be used to reflect player progress. In cozy games, the buzz and interest from villagers—not just UI numbers—should represent your café’s success. As your café grows, villagers should talk more, visit often, and show excitement. Leveraging simple AI mechanics could add depth here, similar to what Arena Breakout does, where characters respond dynamically, creating the illusion of real personalities. This could save time when scripting each NPC.

4. Critters Aren’t Part of the Gameplay Loop

Critters, while adorable, don’t feel integrated into the core gameplay loop. Aside from the cutscenes, they mostly wander around and occasionally block your path. I know about the buffs, but why not make them more involved? For example, if a timer is about to expire, a critter could rush in to entertain a customer, stalling the timer for 10 seconds with stunts. Some critters could even attract specific visitors who come to interact with them and end up buying a cup of coffee.

5. Creativity vs. Quick-Time Event Mechanics

Currently, creativity and quick-time mechanics clash. The more developed and cozy your café becomes, the less efficient it is. Players quickly realize that decorations and furniture aren’t necessary and even hinder movement. The meta becomes squeezing as many chairs into a straight line near the kitchen as possible to optimize order completion.

Instead, you could introduce a system that rewards creativity. For example:

  • Decorations as Augmentations: Decorations could provide small experience bonuses within a certain radius (e.g., a lamp adds +12 XP in a 2-cell radius, a cat house adds +5 XP in a 10-cell radius).

  • Furniture Sets with Global Ratings: Combining furniture into sets—like a table, two chairs, a standing lamp, and a painting—could provide a +150 XP bonus and increase the café’s overall rating. This rating could then amplify XP earned for completed orders.

Such a system would incentivize players to design fully furnished cafés, even in distant corners, because the cumulative bonuses would outweigh the efficiency of minimal setups. A player would gain more XP from a beautifully furnished café fulfilling two orders than from a bare-bones café cramming in eight.

If you’re interested, I can develop a design document for this rating system. I’d need more information on available assets, how you store data about objects on a map etc.

sarandipitty's avatar

Critter Cafe takes me back to feelings of comfort and relaxation. Feelings I haven't been able to find in a game since the days of Animal Crossing on gamecube, while still being uniquely it's own. I love that I can play without consequence or the worry of time passing me by, and I'm happy that there isn't the burden of a crafting system to simulate a grind, you just naturally unlock things as you play!

The customization is so much fun! I get so excited every time I unlock something new for my cafe. Also, I love the player models. They're adorable.

It appears that in Critter Cafe it really is impossible to make a mistake or use your time unwisely, and I think that's great.

x0xShinobix0x's avatar

I tried the DEMO for one size, it's really nice! Relaxing, fun and original. As a lover of furniture games, I wasn't immediately impressed, then the mechanics of saving creatures, exploring in search of new furniture, is fantastic! I hope to play the full version as soon as possible!

T

I came across the demo a week before Release, and streamed it on Twitch. After playing it and ending stream, I immediately started a new save and played the demo again.
I love the cute outfits, and the shades of the colours used. I like the animation style, and I love that all the critters are unique (also that there are 15, plus all the variants). I like exploring the waterfall area and the fact that we collect blueprints around the area there, too.
I am looking forward to playing the game beyond Glowli. ( I bought the game yesterday, and played until that point - for a 3rd time now!) so I could be ready to stream it again.

This game is super cute!

JB

Saw this pop up here on JA and thoughr I'd give it a whirl!

It's rare these days to get games where you can play at your own pace without a timer or need for urgency to reach the next mission marker.

Critter cafe is a pleasant change of pace and it's nice to have a game that's released wlin a good state. I haven't encountered any bugs or issues at all yet.

It's got lovely bright visuals with a comforting art style, certainly making itself open to a wide audience.

My only concern is that maybe the lack of any urgency required to achieve a goal etc may hinder the overall excitement in the long term but I'll be more than happy to drop in and out of this as time goes on!

Rich's avatar

Glad you're enjoying dude! Everyone needs a nice chill game every now and then

LeoMo's avatar

I loved the game, it's very cute and really fun to pass the time, I ended up playing it listening to my songs from the playlist and it was really relaxing to do the puzzles, I loved the gameplay of the game, I tried to outdo myself in the decoration part, I intend to keep playing, it's always good to have this type of game in the library, a light game that you play alone and just enjoy the moment.

CG

This is so nice! And totally agree - I like to have a rotation of games, including a couple that are very chilled and relaxing to play. Glad you're enjoying so far :)

argenie's avatar

My first impressions of Critter Cafe were how much I loved the graphic style, colors, and lighting. That is what drew me into the game in the first place! Once I was able to start decorating and I saw how much variety we have with colors and options I could tell I was going to have a lot of fun. Lastly, I did enjoy how the game overall is a mix of many mechanics: Decorating, Restaurant management, and platforming / puzzles. So if I find myself burning out from the management portion, I can try to discover more critters by completing brain-tickling puzzles or remodeling my cafe. Also, it's always a nice surprise to figure out what critter I'll meet by their name, and being surprised when it's something I didn't expect!

CG

Totally agree on the critter naming thing! When I first started working on this game, I'd have a mental image of the critter just by their name, which would often be quite different to their actual look haha. Glad you're enjoying it :)

T

I finished the Critter Café demo and immediately bought the game.  The cute critters, puzzles and café tasks just drew me in.  It's a great game to play when I want to relax, and I'm looking forward to exploring and unlocking more things in the game.

Boomer's avatar

I finished the Critter Café demo and immediately bought the game.

That's high praise! What's been your favourite part so far? No spoilers! 😄

CG

Awesome! Enjoy exploring more as you unlock it and we hope you continue to find it relaxing and fun :)

B

Critter Cafe has been such a fun game to play. It's super nice to have a casual game that I can play for an hour or so at a time without being stuck in a mission. The art and critters are super cute, and the gameplay is very chill and relaxing. The puzzles are easy enough that I don't get stuck and frustrated, but not so easy that I just breeze through them. I'm afraid of how many hours I'm going to put into this game.

Boomer's avatar

The puzzles are easy enough that I don't get stuck and frustrated, but not so easy that I just breeze through them.

That's such a difficult balance to strike! Kudos to the developers for finding that perfect state of flow 😊

CG

This is lovely to hear. The dev team really did focus on this being a chilled experience, so it's great to hear you're finding it relaxing :) The puzzles do slowly increase in difficulty as you progress, so will be interesting to see how you find them!

C

It is such a cozy cute game. It has a little of everything a cozy game needs, decorating, puzzles, mini games, the cutest critters. You get to care for them, play with them, build up their habitat with so many different things they can play on, or just admire. You can do parties with them, and again so cute and cozy a great game to just escape into.

Boomer's avatar

That's so cool! I'd love to see screenshots from the Critter parties 😊

CG

Yay! Great to see you're enjoying the game so far :)

S

It’s such a cute game with even more adorable critters!! Each critter has its own unique designs with more that you can unlock. I love that you can set up little parties where the critters are the stars of your cafe. Can’t wait to play more of the game and experience more of what’s available!

Rich's avatar

Hey Sumi, glad to hear you're enjoying! What's your favourite critter so far?

S

I just unlocked Starbil and it’s so freaking cute!!!

CG

Wooo this is amazing, so nice to hear you're enjoying the game! Thank you :)

G

It's super cute so far. I love decorating my café, exploring the world and levelling up the Critters to find their different skins. I like that it rewards you for exploring as you can find extra items to customise yourself and your café.

deboborah's avatar

The game is adorable! The critters are super cute, and managing the café is such a relaxing experience. It’s incredibly addictive; I started playing and just can’t stop hahaha.

Even though I’m loving it, I think there are a few areas that could be improved. The café mini-games can get a bit repetitive, the NPCs could be more interactive and play a bigger role in the story, and the critters could have more functionalities beyond just walking around. Additionally, the activities on their island could be more varied, as right now we only need to play, bathe, and brush them once. But honestly, none of this stops me from playing.

I’m absolutely loving the exploration aspect and the challenge of solving puzzles to rescue the critters!

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