Submissions (22)

S
Solaris1044/15/2025

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Let's start by saying that the career of an exobiologist-explorer can be boring, for those who do not like exploration.

this career is also profitable for several reasons and requires some things to be able to start at its best

  1. Explore the galaxy

  2. land on some planets and explore them

  3. Make Profit with esploration and Biological Scan

Here are some tips for starting this career in this game

First of all, the player who intends to undertake this career will have to obtain one of the following ships :

  1. Diamondback Esplorer

and it's a great ship to start exploring but also a bit of exobiology, this ship besides having a nice design also allows you to jump 66 LY once it's engineered properly, if you want to use this ship you need to get the following modules

thanks to this configuration the player will be able to travel further and also do exobiology, obviously with the limitations of the ship

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 3A Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 4D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 5A FSD SCO with Jump Range as engineering and Mass Manager as experimental effect

  • 3D Life Support

  • 4D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 3D Sensor

  • 5C Fuel Tank

  • 4A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 4D Shield Generrator

  • 2E Cargo rack (4 Cap)

  • 2E Cargo rack (4 Cap)

  • 2G Planetary Vehicle Hangar with Scarab

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

The cost of the ship is around 20 million including all modules and about 900K of rebuys

  1. ASP Explorer

It costs a little more than the Diamondback but allows a slightly wider jump of a few more Ly but a little less than the Kraith Phantom. The modules to install are identical, obviously aim for class A modules where necessary and with the right engineering.

the maximum jump of this engineered vessel is 71 Ly

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 2A Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 4D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 5A FSD SCO with Jump Range as engineering and Mass Manager as experimental effect

  • 4D Life Support

  • 3D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 5D Sensor

  • 5C Fuel Tank

  • 6A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 3D Shield Generrator

  • 2G Planetary Vehicle Hangar with Scarab

  • 3E Cargo rack (8 Cap)

  • 3E Cargo rack (8 Cap)

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

the total cost is 58 million about of which 2.5 million are Rebuys including all modules

  1. Kraith Phantom

excellent exploration ship also offers the possibility of having a bit of cargo, more slots than the asp and diamondback also jumps 75 LY once maxed out the modules to install are the same as the other 2 ships

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 5A Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 4D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 5A FSD SCO with Jump Range as engineering and Mass Manager as experimental effect

  • 4D Life Support

  • 1D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 6D Sensor

  • 5C Fuel Tank

  • 6A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 4A Shield Generrator

  • 3E Cargo rack (8 Cap)

  • 3E Cargo rack (8 Cap)

  • 2G Planetary Vehicle Hangar with Scarab

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

the cost will exceed 200 million this is due to some Class A modules that are expensive, but the ship also offers excellent maneuverability the only flaw of this ship is that to make it jump 75 LY you will unfortunately have a shield that is not very resistant, the rebuy has a cost of around 4 million

  1. Anaconda

the anaconda is a large ship and for exploration let's say it's not bad, the problem with this ship is the cost, but once engineered you can jump as much as 80 LY it offers space for many more modules, the main modules to install are always the same but with the addition of the Auto-Field Mantainement Unit (AFM) excellent for repairing the ship in case of damaged modules, as said this ship is not really suitable for exploration but it can be used for this purpose without too many problems

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 5D Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 5D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 6A FSD SCO with Jump Range as engineering and Mass Manager as experimental effect

  • 5D Life Support

  • 4D Or 1D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 5D Sensor

  • 5C Fuel Tank

  • 7A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 3D Shield Generrator

  • 6A Auto Field Maintenance Unit

  • 6A Auto Field Maintenance Unit

  • 2G Planetary Vehicle Hangar with Scarab

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

This ship has a maneuverability that is not the best due to its size, but it does its job and it is possible to install 8 Harpoints and 8 Utility Mounts and make it a combat ship but the build is totally different compared to the exobiological exploration one.

The cost of Rebuy is slightly higher by about 5 Million

  1. Mandalay

The Mandalay is the ship of choice for exploration as it allows you to jump 90 LY and can even reach 93 LY as a Jump Range. This ship is easy to maneuver and the necessary modules are

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 4A Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 4D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 5A FSD V1 SCO Pre-Engineering) with Jump Range as engineering and Mass Manager as experimental effect ( it is necessary to unlock it from the relevant Broker)

  • 4D Life Support

  • 1D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 5D Sensor

  • 5C Fuel Tank

  • 6A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 4A Shield Generrator

  • 4A Auto Field Maintenance Unit

  • 3E Cargo rack (8 Cap)

  • 3E Cargo rack (8 Cap)

  • 2G Planetary Vehicle Hangar with Scarab

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

With this ship you can jump long distances, Pre-Engineered FSD is useful on this ship because it allows you to greatly increase the Jump Range

I could talk for hours about the Exobiology Explorer career but I'll stop here, for me this is the best career you can do in Elite Dangerous because it allows you to not only explore the systems but also land on planets to scan stuff which is a lot of fun.

Boomer Alex Sinclair I hope I did everything correctly

I
Ilyssoll6/9/2025

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In my personal experience, having almost completed my only system near algorab, its been not so fun to say the least just because i get very tired and normally if its just me, takes me almost 3 hours to load and contruct a station in my system. let alone load from a trailblazer... But when i see station and complete a spreadsheet, watching as i fill the boxes towards 100% completion, I get excited and realize ill soon be done and then i can RP to my hearts content!

Z
Zorrand6/6/2025

$2

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Man.. My mind is just blowing up!.
Imagine all the people traveling to a sector because of the Grand Prix, the spaceship specially designed for racing. But this is just the tip of the iceberg... Imagine the underground racing! a lot of ships modified to best fit in the underground circuits within the rings of planets, through the rocks, inside planets... omg, I'm already imagining a sidewinter fully modified for that LOL!
And people could share those setups, removing unnecessary modules, improving maneuverability, speed, integrity... in case you crash but want to continue. =D

I think this could be EASILY a new carrear. =D

projectazone's avatar
projectazone6/6/2025

$2

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Block9's avatar
Block96/5/2025

$2

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When the passenger transport work comes up, my friends and I say "I'm working with Uber" we always have alternative names for the work of the dangerous elite.

For example:

Work in cargo transport, we say "I'm working in delivery"

Work with passengers "I'm working with Uber"

And so we give several names to the careers of elite dangerous (unofficial names, they are names that we only talk about among ourselves) 😂😂