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Elite Dangerous

Elite Dangerous
S
https://twitter.com/DiegoT199208/status/1912074657848516843

Let's start by saying that the career of an exobiologist-explorer can be boring, for those who do not like exploration.

this career is also profitable for several reasons and requires some things to be able to start at its best

  1. Explore the galaxy

  2. land on some planets and explore them

  3. Make Profit with esploration and Biological Scan

Here are some tips for starting this career in this game

First of all, the player who intends to undertake this career will have to obtain one of the following ships :

  1. Diamondback Esplorer

and it's a great ship to start exploring but also a bit of exobiology, this ship besides having a nice design also allows you to jump 66 LY once it's engineered properly, if you want to use this ship you need to get the following modules

thanks to this configuration the player will be able to travel further and also do exobiology, obviously with the limitations of the ship

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 3A Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 4D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 5A FSD SCO with Jump Range as engineering and Mass Manager as experimental effect

  • 3D Life Support

  • 4D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 3D Sensor

  • 5C Fuel Tank

  • 4A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 4D Shield Generrator

  • 2E Cargo rack (4 Cap)

  • 2E Cargo rack (4 Cap)

  • 2G Planetary Vehicle Hangar with Scarab

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

The cost of the ship is around 20 million including all modules and about 900K of rebuys

  1. ASP Explorer

It costs a little more than the Diamondback but allows a slightly wider jump of a few more Ly but a little less than the Kraith Phantom. The modules to install are identical, obviously aim for class A modules where necessary and with the right engineering.

the maximum jump of this engineered vessel is 71 Ly

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 2A Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 4D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 5A FSD SCO with Jump Range as engineering and Mass Manager as experimental effect

  • 4D Life Support

  • 3D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 5D Sensor

  • 5C Fuel Tank

  • 6A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 3D Shield Generrator

  • 2G Planetary Vehicle Hangar with Scarab

  • 3E Cargo rack (8 Cap)

  • 3E Cargo rack (8 Cap)

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

the total cost is 58 million about of which 2.5 million are Rebuys including all modules

  1. Kraith Phantom

excellent exploration ship also offers the possibility of having a bit of cargo, more slots than the asp and diamondback also jumps 75 LY once maxed out the modules to install are the same as the other 2 ships

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 5A Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 4D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 5A FSD SCO with Jump Range as engineering and Mass Manager as experimental effect

  • 4D Life Support

  • 1D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 6D Sensor

  • 5C Fuel Tank

  • 6A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 4A Shield Generrator

  • 3E Cargo rack (8 Cap)

  • 3E Cargo rack (8 Cap)

  • 2G Planetary Vehicle Hangar with Scarab

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

the cost will exceed 200 million this is due to some Class A modules that are expensive, but the ship also offers excellent maneuverability the only flaw of this ship is that to make it jump 75 LY you will unfortunately have a shield that is not very resistant, the rebuy has a cost of around 4 million

  1. Anaconda

the anaconda is a large ship and for exploration let's say it's not bad, the problem with this ship is the cost, but once engineered you can jump as much as 80 LY it offers space for many more modules, the main modules to install are always the same but with the addition of the Auto-Field Mantainement Unit (AFM) excellent for repairing the ship in case of damaged modules, as said this ship is not really suitable for exploration but it can be used for this purpose without too many problems

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 5D Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 5D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 6A FSD SCO with Jump Range as engineering and Mass Manager as experimental effect

  • 5D Life Support

  • 4D Or 1D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 5D Sensor

  • 5C Fuel Tank

  • 7A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 3D Shield Generrator

  • 6A Auto Field Maintenance Unit

  • 6A Auto Field Maintenance Unit

  • 2G Planetary Vehicle Hangar with Scarab

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

This ship has a maneuverability that is not the best due to its size, but it does its job and it is possible to install 8 Harpoints and 8 Utility Mounts and make it a combat ship but the build is totally different compared to the exobiological exploration one.

The cost of Rebuy is slightly higher by about 5 Million

  1. Mandalay

The Mandalay is the ship of choice for exploration as it allows you to jump 90 LY and can even reach 93 LY as a Jump Range. This ship is easy to maneuver and the necessary modules are

  • 1C Lightweight Alloy with Heavy Duty as engineering and Deep Plating as experimental effect

  • 4A Powerplant with Overcharged as engineering and Striped Down as experimental effect

  • 4D Thruster with Dirty as engineering and Striped Down as experimental effect

  • 5A FSD V1 SCO Pre-Engineering) with Jump Range as engineering and Mass Manager as experimental effect ( it is necessary to unlock it from the relevant Broker)

  • 4D Life Support

  • 1D Power Distributor with Engine focused as engineering and Striped Down as experimental effect

  • 5D Sensor

  • 5C Fuel Tank

  • 6A Fuel Scoop

  • 5H Guardian Frame Shift Drive

  • 4A Shield Generrator

  • 4A Auto Field Maintenance Unit

  • 3E Cargo rack (8 Cap)

  • 3E Cargo rack (8 Cap)

  • 2G Planetary Vehicle Hangar with Scarab

  • Dettailed surface Scanner ( Pre-ingeneering) The basic one is also good to start with if you don't have the materials to unlock it

  • Supercruise Assist

  • Auto docking computer

With this ship you can jump long distances, Pre-Engineered FSD is useful on this ship because it allows you to greatly increase the Jump Range

I could talk for hours about the Exobiology Explorer career but I'll stop here, for me this is the best career you can do in Elite Dangerous because it allows you to not only explore the systems but also land on planets to scan stuff which is a lot of fun.

Boomer Alex Sinclair I hope I did everything correctly

Alex Sinclair's avatar

You did everything correctly and then some! Thank you for the highly detailed and informed entry!

S

ok, I thought it was enough to just indicate the career without adding more details, in that case I could also add other stuff that I had avoided putting so as not to make the post seem too long,

Alex Sinclair's avatar

That's totally up to you. I don't think you can edit your submission now it's been awarded, but you could add it as a reply here or in the main feed for others to read. Your choice. o7

LiquidMorkite's avatar

Powerplay and BGS agent/coordinator

As powerplay 2.0 has developed to a more active version of BGS (BGS is mostly moved by missions, while PP 2.0 is managed under certain activities) many cmdrs and squadron that previously doing BGS and currently participate in Powerplay are trying to align their BGS space to their pledged power, my squadron and myself are one of them.

I'm operating as a Powerplay coordinator for my squad, where beside mining and bounty hunting, trading is a key activity to move the tug of war for your pledge. Managing your BGS minor faction economy state, keep them in Boom/Investment state can enable viable trade routes that make acquisition/reinforcing easier to achieve.

Beside that, scouting on enemy systems' settlement, find the good ones, planning ahead raiding strategy for data port download is another fun work for undermining.

It is something that might sound like a headache at first, but very interesting when you get a hold on it.

https://twitter.com/ntcdat/status/1910184184133361943

R
https://twitter.com/CmdrRac/status/1904113026808070391

Many, many Cmdr. are working on their systems, scouting new systems, planning their next steps!

As a squadron or alone, no matter how, there's sooo much happening and it's fun to be involved, to do it yourself or simply to look at how neighboring systems are developing.

It's just fun for me and I really enjoy it, it's the best Elite has felt for me in a long time and there are so many elements of the game that I enjoy: Trading, exploring, BGS, planning and implementing.

Y0EMINENCE's avatar
https://twitter.com/realedcommunity/status/1901426162556977447

“Faction leader” why because I felt a duty to cmdrs in the game at a certain point that I needed to do this for them and me! Also I enjoy the connections with certain amazing cmdrs!

🫡🥰🙂‍↔️💯

ayebawl's avatar

They're ALL fun! Before I took the below shot I pewed pewed some pirates, raced my SRV around the base, stole a bit of their stuff, collected some exo samples and then mined some platinum. Do ALL the things :)

https://embed.bsky.app/oembed?url=https%3A%2F%2Fbsky.app%2Fprofile%2Fayebawl.bsky.social%2Fpost%2F3lkey7gnkfk2w

Alex Sinclair's avatar

Hi USCSS, thanks for entering. We'll need your social media post to express your thoughts on what the most fun career is. Feel free to edit your submission and try again. o7

USCSS's avatar

Hi Alex. Thanks for the clarification. I've already modified it. Please let me know if anything is missing. Thanks!!

Sturmer's avatar
https://embed.bsky.app/oembed?url=https%3A%2F%2Fbsky.app%2Fprofile%2Fsturmer-ja.bsky.social%2Fpost%2F3lkdxld2lp222

With Elite Dangerous: Odyssey, playing as a space traveler passenger (or a "Space Nomad") is not just possible - it's genuinely viable and enjoyable. You can explore the galaxy by:

  • Using Interstellar taxis to visit planets or stations.

  • Taking missions purely as a passenger or foot-explorer without ever owning a ship.

  • Engaging in on-foot exploration or mercenary work.

My first 20 hours of gameplay were purely as Shipless CMDR, try it, its fun!

Alex Sinclair's avatar

Thanks for entering Gadnok, but we're looking for social media posts for this reward. So to make your entry valid, you could edit your submission to enter with a social media post including that video and a relevant caption about why AX is the most fun career

Caenyx's avatar
https://twitter.com/MaeSkyonick/status/1900747782954127583

Trading in Elite is fun for me for a few key reasons:

  • Freedom and Exploration: You’re not just trading; you’re exploring a vast, dynamic galaxy. Every trip to a new system or station feels like an adventure.

  • Relaxed Pace: Unlike combat-heavy careers, trading offers a more relaxed pace. You can choose your own pace, whether it’s a safe, low-risk route or a high-stakes journey through pirate-infested space.

  • Progression: As you earn more credits, you can upgrade your ship, allowing you to carry more cargo, travel faster, and protect yourself from pirates.

  • Dynamic Economy: The game's economy is constantly shifting. Events like CGs, resource shortages, and political changes can affect the market, keeping trading dynamic and ever-changing.

Overall, it’s a mix of freedom, progression, and exploration that makes trading so fun!

Boomer's avatar

Hi Caenyx, thanks for entering this reward. Just letting you know that we're marking your submission as ineligible because it shows signs of having been produced by generative AI.

AI tools should only be used for translation, and, if they're used, it's important to mention it in your submission. We know you've engaged in good faith so this is just a friendly reminder.

Caenyx's avatar

Hello Boomer , thanks for taking the time curating the site. It's unfortunate that my submission is marked as being made by AI but I can assure you it's hand written as many of my other submissions. I doubt you will go back on your decision but hopefully you can let me know what are the signs that you considered my submission to be AI so I can avoid making the same mistakes in the future.


Best regards. ( I swear I'm not a robot :( )

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