Fortunatley, the places I usually visited when I did travel was Atlanta, which is more or less the Tekken capital of the states (arguablly) so I know and follow compeitive tekken as well.
That being said there is so many things that you can and can't do during a match. Knowing what strings are safe and what strings are not. When you zoom out a bit and just look conceptually at what your doing, you have about 60 secs to get the opponnents health down to 0.
However, say this is soul calibur and you play someone like Astreroth, or anyone with a long reaching move. Your objective is to keep them at a range of engagement that favors your long reaching one (so you can reach them, but they can't reach you)
Well I just had a fight this morning in faction warfare where I flew a kitey breacher (long reaching attack fighter, think anyone that uses a spear) vs a brawl auto cannon rifter (up close fighter, wants to get close and slow and use its speed to its advantage) I lost, due to the rifter closing distance well, and me not targeting the rifter in time.
In street fighter 6, specficially I play Dhalsim. Dhalsim is a long stretchy arm fighter that fights at a distance. In EVE, kite fitted ships (ships that usually have a longer engagement range, and have disrupt point) are very similar to my playstyle in sf6, because I control the range of engagement and keep the other person frustated they can't hit me. I fought a blanka earlier (can close in range fast with blanka ball) I won against because I controlled the range fairly well.
The unifying system, is the timer. You have a certain amount of time to deplete the health bar of the opponent in a fighting game, but in EVE, its the are you are in that you are either defending or assaulting. Your fighting is over, once that that complex finishes. The thing is, in EVE your ship essentially is your weapon, but when you lose it you have to leave that area and quickly reship inorder to come back and fight. When you come back, if the enemy is still there you continue getting the timer down until its done.
Esentially its if a tekken or soul calibur match wasn't just one match. Its like your fighting multiple people and the timer goes down everytime you beat someone and it takes some time for them to connect back and fight.
Thats just a simple example, meta and even ship balancing often mirrors fighting games. Same with community, which is probally what I find a bit more fasciniating.
I can go to almost any city in the states and even out of the states, find a local and even if we speak a different language can play together and have fun / learn from another. EVE has that same feel, especially when you look at how X flies or the fleet composition of different FC's, strategies of different langauge corps / FC's.