Submissions (17)

yan57436's avatar
yan5743611/4/2024

$3

I thought I'd vary it with a treasure hunt type mode, where two teams are divided and compete to collect artifacts scattered around a dynamic map, which changes every round and some elements can even change during the match. Whoever collects the artifacts will acquire special abilities and buffs. However, getting them isn't that easy and players have to decide whether to focus on combat or collecting, which requires strategy. The greater the reward, the greater the risk of capturing the artifact. The aim of the game would be for the team that collects the most artifacts in a given time to win. It could also highlight those players who capture the most.

JHenckes's avatar
JHenckes11/4/2024

$3

I would call it “DIVINE CONQUEST”:

I thought of this game mode based on what I see and like in other games. The game mode would be 5v5, on an open map and would be based on dominating control points on the map, the team that dominated the most points for the longest time (i.e. adding up the most points) would win! That would be the gist of it.

Detailing further how I thought of the game mode, I would call the points “Control Shrines”, and the team that was ahead in the match would receive benefits for this, something like relics that would confer buffs similar to those of the jungle in normal matches, and we could think about putting really powerful relics here, but maybe it would be too unbalanced...

I believe that in order to avoid the match becoming too stagnant, it would be necessary to have dynamic objectives at specific times during the match (5, 10 and 15 minutes into the match, for example), which would make players need to redeploy and not just keep checking the control points!

I think the map could have 5 control points on the edges and have the central region where the dynamic objectives would appear (certainly a strong influence for good teamfights!).

I think the mechanics of empowered minions would work well here, I think the minions would always leave their base in an attempt to take over the nearest base, and the empowered minions could be one of the buffs granted by the dynamic objectives.

Victory would be defined when a team reaches a certain amount of points, certainly being the team that has dominated the most territories for the longest amount of time. Thinking about the idea I really think it would be an extremely fun game mode that would require a lot of strategy to win, I hope you enjoy it!

mypets's avatar
mypets11/4/2024

Maybe it's a bit different, but I was thinking of something like a Race of the Gods haha

Imagine players in a race that mixes elements of combat (pvp) with obstacles provided by the game itself and traps that can be left along the way. The aim is for players to reach the end of the course before their opponents (you could do this in groups or in all-against-all mode). During the race, it would also be possible to collect power-ups to acquire temporary abilities, such as increased speed or something to attack your opponent and slow them down, for example. I think it would be a dynamic and fun proposition.

N
NiteDark11/4/2024

$3

I think an auto chess game mode would be very good for Smite 2. Something like TFT. I've always liked this genre of game and I can perfectly visualize a game mode of this genre but using the characters from Smite 2. Divided into rounds and managing to earn gold to buy gods of different costs to put them on the field. It was also interesting to create a ranked mode, where everyone would have to play against other players to increase their rank. For example, each match could be of 6 and the best 3 would gain rank while the last 3 would lose rank. Of course, the higher you are, the more rank you gain and the lower you are, the more rank you lose.


Toretto 70's avatar
Toretto 7011/4/2024

CHAOS mode

You will be taken into a very brutal battle because 20 Players will fight each other and victory is determined by who get the most kill point so you have to survive and get more kills to become the winner.

map concept like colosseum but bigger and in every corner of the arena there will be buff like health, agility, strength