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SMITE 2

SMITE 2
N

In my opinion this is the best composition in Smite 2.

Solo Lane - Hercules

Hercules offers incredible sustain, crowd control, and damage potential, making him a dominant force in the solo lane. His ability to win trades with Mitigate Wounds and create kill opportunities with Driving Strike ensures he remains relevant throughout the game. His late-game tankiness and initiation capabilities are key for teamfights.


Support - Yemoja

Yemoja excels at providing sustain, healing, and versatile crowd control. Her Omi resource system allows her to spam abilities like Moonstrike and Riptide, keeping allies safe and enemies out of position. Her ultimate, River’s Rebuke, is game-changing for controlling objectives or splitting fights.


Mid Lane - Zeus

Zeus is a high-risk, high-reward mage whose sheer damage output can win games. Paired with strong protectors like Yemoja and Hercules, he can safely dish out devastating damage. His Chain Lightning and Detonate Charge make him a teamfight powerhouse.


ADC (Carry) - Jing Wei

Jing Wei remains a top-tier Hunter due to her safety and scaling potential. With her passive and Agility, she’s difficult to lock down. Late-game, her critical hits and sustained damage can shred through tanks and squishies alike.


Jungle - Thor

Thor is a versatile and impactful jungler with strong gank potential and teamfight presence. His Anvil of Dawn provides global pressure, and his Berserker Barrage deals significant area damage, perfect for disrupting clustered enemies.

Ford James's avatar

Hey NiteDark, thanks for entering the bounty, we've awarded your entry. Can I ask though, did you use ChatGPT or other generative AI software to help you produce this?

N

Hello, not really. The only thing I did was use a translator to translate it into English. My English isn’t the best, so I prefer to write in Portuguese first and then use a translation app to translate it into English.

F

For Casual Conquest games, this is what I think a Meta team looks like.
Assumption is team is equal in skill, only difference is god choice. Mirror matches come down to player making better plays.

Support: Sobek (tons of cc for peel and engage, brick wall with prots + antiheal)

  1. Has an AOE execute. Need I say more?

  2. Passive: Gets tankier as he attacks (great for engage) stacking prots

  3. Built in Anti-heal (3-Sickening Strike)

  4. Charge prey can be used for engage or peel.

ADC: Izanami

  1. Sickle Storm has unmatched Tower pressure.

  2. Synergizes with attack speed items and buffs (highest achieved in my testing 4.26 AS)

  3. Tower pusher + piercing autos great for team fighting and lane phase.

Jungle: Susano

  1. High Burst damage

  2. Strong CC with ultimate and pull

  3. High mobility with teleport and dash

  4. Great at hit and run with AOE dmg output

Mid: Ra

  1. Current Itemization makes him the most sustainable god in the game

  2. High burst and mobility in team fights

  3. Ultimate is great for fights, objective secure, and initiating team fights

  4. AOE healing for teammates + prots

Solo: Hercules

  1. Apotheosis

  2. Apotheosis

  3. Apotheosis

  4. His kit is built to beat the current warriors in the game.

N

This question is a bit vague, I don't have specifics. What gods am I against? Who am I playing with (the actual players)? What are those players comfortable on? A MOBA as so many aspects to it that it makes a question like this difficult to answer without any context. Even if bans off the table this question is difficult. If we look at the current META in the patch, right now this is probably what I think is strongest baseline lets say its 5 good players playing who know what every god does and can play them well.

Solo Lane: Ra

Ra does not die, you build gladiators shield and phoenix shield and suddenly you can rotate out of lane and get objectives for you team through the use of your 3. You never die because of your healing in kit and from your items. You do absurd damage and have short cooldowns because of how the Cooldown rate system works.

Jungle: Fenrir

Fenrir has been the only strength based character that has been strong for the entirety of SMITE 2's life span. The god is good and can flex into 4 roles, He can build full damage, he can go full tank, he can do a mix of the two. He is so flexible you be hard pressed to find anyone else who can do more in terms of build than him

Mid: Zeus/The Morrigan

I say two picks here. Mages are strong, CDR is really strong , Zeus does insane damage and just kills people so fast. If Zeus lives any fight you win the game its that simple.

The Morrigan is on here because if you can play her you can dominate a game. You can be any of the gods on the map for a time and use their relics. Fenrir is an amazing transformation for her.

Support: Yemoja

This god keeps getting buffs she doesn't need and is very very good. She can solo carries in the late game. She has healing shielding and player made walls. Insanely fast map movement and very high damage. Yemoja can keep Zeus safe and is a good transform for The Morrigan.

Carry: Jing Wei/Zeus

Jing Wei is safe, can keep a carry player safe and does really high damage in the late game.

Zeus is on here because you can build him basic attack based because he is absurdly strong and can explode people anyway. If Zeus lives any fight you win the game its that simple

I

Solo Lane - Sobek

Plenty of frontline presence and crowd control to account for having a Baron in support that doesn't play frontline quite as much and wins Solo lane in almost every matchup (or at least goes even) which helps this more late-game team get there without getting snowballed into an early loss. Also just one of the best Gods in the game right now.

Support - Baron Samedi

Also one of the best Gods in the game. Crazy healing, good crowd control and even decent damage with a full tank build. His extra early lane clear also helps out Jing Wei through the early levels in duo lane. You could swap Baron and Sobek around and the team functions almost identically so that's an option too.

Mid - Zeus

Arguably the best God in the game, does absolutely insane damage if he can be kept alive which is what Sobek and Baron are there for. With a Baron playing more defensive and peeling for the zeus and a Sobek frontlining to create space and occasionally peeling also, you can keep Zeus alive and if Zeus stays alive, you win that fight. He just does way too much damage.

ADC - Jing Wei

One of the top ADCs in the game at the moment that, if she can get to late game, shreds harder than almost any other God. Paired with Baron for duo she has the early game help she needs and will come out swinging late game in combination with Zeus for huge damage.

Jungle - Loki

The best Jungler in the game, period. Can zip in and out of fights using his Vanish and clean up kills from Zeus' poke damage very easily. Baron, Sobek and Zeus are also all very good at splitting up the enemy team through crowd control or large damage areas which helps Loki find isolated targets to close in for the kill.

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