Submissions (26)

Awwadeuwu's avatar
Awwadeuwu2/4/2025

$3

Chaac (Solo Lane) (No Aspect)
Early Game: He has an easy wave clear with Thunder Strike and Torrent. Thanks to Rain Dance, he can sustain well in lane.
Mid Game: He has a great escape and area damage by this point in the game, making it difficult to kill him.
Late Game: In team fights, Chaac can initiate with his ability Storm Call, but make sure to have good positioning.


Ra (Mid Lane) (With Aspect)
Early Game: Use Solar Blessing to keep yourself safe while dealing damage to enemies. His ability Celestial Beam is excellent for clearing minion waves and poking opponents.
Mid and Late Game: Focus on team fights. Use Solar Blessing to heal your team and Searing Pain to shred enemies with your area damage.


Hun Batz (Jungle) (With Aspect)
Early Game: Use Scared Monkey for quick ganks in lanes, and use Overhand Smash to disorient enemies and gain map control.
Mid Game: Use your crowd control and high mobility to overwhelm the enemy team in mid-map fights.
Late Game: In team fights, his Fear No Evil can turn the tide of the battle. Use it to interrupt enemies and leave them with no options.


Afrodita (Support)
Early Game: Take advantage of her healing with Kiss and Love Birds to keep your allies alive. Use Back Off! to control enemies and protect your ADC.
Mid Game: Use your healing and crowd control abilities to ensure your team doesn't fall behind in team fights. Keep in mind that you can be fragile, so make sure to maintain distance.
Late Game: Afrodita is great at protecting your ADC and weakening enemies. Keep healing your team, especially remember to use Undying Love if someone is in serious danger.


Jing Wei (ADC)
Early Game: Use her mobility to farm safely and poke enemies with her basic attacks. Explosive Bolts will help you deal a lot of critical damage. Don't forget to use Agility to keep yourself safe.
Mid Game: Her Persistent Gust gives her great kite potential and damage, so use this ability to deal damage in fights and stay away from enemy assassins.
Late Game: With her ability Air Strike, you can reposition quickly and change the course of fights, ensuring you can deal damage from a distance without putting your life at risk. Always use Explosive Bolts, especially in team fights, as by this point in the game your crit chance will be increased by your items.


This team has a great amount of area damage thanks to Chaac, Hun Batz, Ra, and Jing Wei. Chaac provides area damage with Thunder Strike and Storm Call, allowing him to hit multiple enemies in team fights. Hun Batz can cause havoc with Overhand Smash and his ultimate Fear No Evil, which not only deals area damage but also disrupts the enemy team. Ra contributes with Celestial Beam and his ultimate Searing Pain, capable of hitting multiple enemies from a distance. Finally, Jing Wei enhances this potential with Explosive Bolts, allowing her to deal critical damage in an area with her basic attacks.

In terms of crowd control, the team is well-equipped. Chaac can interrupt multiple enemies with his ultimate Storm Call, stunning them if they are within the area. Hun Batz is a major threat with his ultimate Fear No Evil, which forces enemies to scatter and can completely change the course of a fight. Aphrodite also provides control with Kiss, which stuns an enemy if it lands successfully, and with Back Off!, which pushes enemies away from her and her linked ally.

Additionally, the team has excellent healing capabilities. Ra can heal his entire team with Solar Blessing, giving them sustain in extended fights. Aphrodite, on the other hand, offers constant single-target healing through her Kiss link, allowing her to keep her ADC or a frontliner alive in critical situations.

Finally, the team also has great burst damage potential. Jing Wei, with her critical build, can deal massive damage in a short amount of time, especially in the late game. Ra, with his ability to attack from long range using Searing Pain, can punish enemies before they even reach the fight, weakening them before the direct engagement.

Overall, this team combines area damage, crowd control, healing, and deadly burst potential, making it a serious threat in team fights and difficult to defeat in extended engagements.


yan57436's avatar
yan574363/13/2025

$3

What makes MOBAS games unique is the fact that there is no such thing as purely unbeatable, so the compositions are always a mixture of different strategies. I tried to put together the one I liked best:

Solo Lane: Achilles

Here we have a god with a very important factor, which is versatility. He can be tanky and damage-focused, which covers the aspect that will depend on the match. Are we having problems with our front line? He's more of a tank. Are we destroying our opponents? He can focus on damage to force the game further. This versatility, combined with his high mobility and healing, guarantees a very safe laning phase for him.

Jungle: Hun Batz

Hun Batz fits into the composition as a powerful assassin god, aiming to ensure that the other gods, such as Jing Wei who will need time to grow into the game, have a punishing god if they want to focus on her. He is very powerful and his ultimate is one of the strongest in the game.

Mid: Hecate

Here we have an ultimate that can really destroy an entire game, when combined with the team's engage, a great route security, which allows Hun to focus on Jing Wei or even Achilles, it is another wildcard element of the team, allowing it to guarantee a safe lane and a huge guaranteed damage in the late game.

ADC: Jing Wei

I think she's a very safe and mobile hunter with an absurd late game. Her weak point comes in the early game, so we have to ensure her safety and the presence of Hun Batz here again has an important role to play.

Support: Ymir

I like his choice of composition because of his freeze, guaranteeing some much-needed protection for Jing Wei. In addition to having the wall, when well positioned, associated with Hun Batz's ganks, makes it even more incredible. In addition to the natural slow that the god causes, it makes life much easier for our jungle.

Hunter's avatar
Hunter3/13/2025

$3

Designed for quick games, this composition has an insane damage for quick fights forcing enemies to play defensively. But not good for long games.

  • Solo Lane: Bellona: A brawler and disruptor who shuts down basic attack carries and excels at front lining in fast fights.

  • Jungle: Pele : She offers high burst damage, rapid mobility, crowd control, and self-sustain. Pele's abilities allow her to chase down enemies with exceptional speed and immobilize targets.

  • Mid Lane: The Morrigan: can create a deadly double-assassin threat by transforming into Fenrir or Da Ji for devastating plays.

  • ADC: Ullr: is excellent for ADC role, offering high critical burst damage and strong team fight control. He is considered one of the best damage dealers in the game.

  • Support: Bacchus: for strong knock-ups, anti-heal, and initiation. His Belly Flop and Intoxicate ultimate disrupt enemy formations.

Sturmer's avatar
Sturmer3/13/2025

$3

SMITE 2 is a team-based game, but I’ve noticed a HUGE skill gap between veterans and rookies (myself included). Some say the best team comp is all about synergy, but in my opinion, it’s the players behind the gods and their coordination that truly matter. So, in the right hands, any composition can shine. But since this reward is all about listing things, here’s my take:

Solo Lane - Achilles. He is a flexible warrior with strong dueling potential, high mobility. He can adjust between tankiness and damage, making him adaptable. During early progression Achilles has solid sustain with his self-healing, allowing him to stay in lane and trade effectively. His mobility gives him a strong edge against slower solo laners. In the late game, Achilles functions as a diving bruiser or frontline disruptor.

Jungle - Susano. Susano is a high-mobility assassin who excels at catching out targets, disrupting backlines, and dealing burst damage.His mobility and knock combo make him excellent at early jungle ganks. In late fights, Susano is a backline hell.

Mid - Nu Wa. Nu Wa provides consistent poke, strong zoning, and a global strategic presence. Her minions give her safe wave clear, allowing her to farm safely and avoid bad trades early on. She’s not an early-game damage dealer, but she scales well. Meanwhile, her stun and zoning tools help control objectives and choke points at late team fights.

ADC – Jing Wei. She is a safe, mobile hunter. She struggles a bit early due to weaker lane pressure. Once she gets attack speed and crit items, Jing Wei becomes a damage machine, shredding tanks and backliners.

Support… hmm Yemoja. Heavy on utility and with healing, CC, and zoning. All that makes her one of the best supports for controlling fights. Early she provides strong lane sustain with her healing and solid crowd control with her bubble knock-ups. Late team fights her heals and CC keep her team alive and enemies locked down.

Last one - Ares.  He is probably one of the most aggressive supports and CC-heavy. His chains deal consistent poke damage, making him a lane bully. His tankiness lets him engage early fights, forcing enemies to play defensively or trade. Late Team Fights he can completely swing a fight if cauth unguard.


Overall I think that team is quite diverse and agile. Its presence is well balanced Early and late game. 3+3 magical and physical damage. Have options for small skirmishes/solos for rapid deployments, or all-in face fights if needed.

Me personally probably go with Ares or Achilles.

ThePunisher99's avatar
ThePunisher993/8/2025

$3

This team is built for long engagements, objective control, and outlasting opponents.

  • Solo Lane: Bacchus:
    Bacchus is a great Tanky bruiser and Anti-Dive god, he has a strong presence zoning presence with his ultimate in fights

  • Jungle: Fenrir
    fenrir has a strong early game pressure with great pick potential. He can quickly burst down squishy targets early and transitions into a great initiator later on.

  • Mid Lane: Baron Samedi
    Baron Samedi is great mage who provides consistent damage to wear enemies down, he can stun enemys with his ultimate

  • Support: Ymir
    Ymir brings strong crowd control, zoning, and damage mitigation. His freeze and walls disrupt enemies, while his ult forces them to reposition or take heavy damage.

  • ADC: Neith
    Neith has a great capacity to clear clear waves and excellent tower shredding.

Why? because this composition is exellent for pushing lanes and objective control, providing strong healing for prolonged fights.