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Thor is a great god to play, he brings an excellent combo of high mobility, group control and high damage, with him you can be a very difficult opponent to deal with.

  • Passive (Warrior's Madness): this one's a bit hard to understand... basically, for every enemy near Thor, he gains additional strength up to a maximum of 3. After you use Berserker Barrage or Anvil of Dawn (Skill 3 and ultimate), Thor gains Thunderstruck, which, while it's available, deals more physical damage to the enemy and can hit up to 2 nearby opponents.

  • Skill 1 (Mjolnir's Attunement): Thor throws Mjolnir forward to its maximum range, causing physical damage to any enemy hit in the round. When gods are hit on the way back, they take 200% damage. While Mjolnir is being thrown, Thor can use the same skill to be teleported to the hammer. Be careful though, as it needs to be a valid location on the map, and you can't teleport if you're using another skill or are hit by a hard CC or Cripple. It's an excellent combat strategy, but if you're going to try teleporting, remember that positioning is crucial.

  • Skill 2 (Tectonic Rift): Thor strikes the ground with Mjolnir and creates a fissure, causing physical damage and stunning the opponents hit. With the fissure, a wall rises that prevents movement, but the projectiles still pass through and Thor can knock down the wall ahead of time if he reactivates the skill. You then decide whether to keep the wall up or tear it down straight away, depending on the situation and the kit of your partners and opponents.

  • Skill 3 (Berserker Barrage): He makes two 360-degree spins with his hammer, dealing damage to all the enemies hit, until at the end he launches a cone attack that deals damage to the enemies in front of him. And here Thunderstruck still comes in, dealing damage to nearby enemies. I like it a lot for clearing minions and doing the stun - teleport - damage combo.

  • Ultimate (Anvil of Dawn): Thor launches himself into the air and becomes immune to CC, and he will choose a target where he will land and deal physical damage and stun the enemies he hits. Remembering Thunderstruck. I really like this ultimate for starting fights (in combination with the team), and you can also run away when the going gets tough.

With regard to builds, it varies a little whether you're going Solo or Jungle. For Solo, for example, I like Heartseeker, Brawler's Ruin, Oath Sworn Spear... For jungle, the crusher, serrated edge, Jottun's revenge...

Finally, I don't think it's an easy god to learn how to play, but I believe that with tips and plenty of practice you can become unbeatable. Thor is an assassin with a high damage output. As always, it's very important to know how to position yourself and when to use each skill... if you know how to use your kit, he's a great addition to the team.

L

How to play Thor in SMITE 2!

Thor is one of the hardest assassins to play with as a jungle, his kit is fun and can 1 shot any god if you did his combo right.

Thor's aspect (Aspect of Thunderstruck): Thunderstruck is always active; triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior’s Madness grants Protections instead of Strength. Mjolnir’s Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.

Thor's abilities and passive

Passive Warrior's Madness: Thor gains strength for each enemy god near him, up to 3. After using Berserker's Barrage or Anvil of Dawn, he becomes "Thunderstruck." While Thunderstruck, Mjolnir deals bonus physical damage, and can arc up to 2 nearby enemies.

Thor's abilities:

Mjolnir's Attunement: Thor throws Mjolnir forward, dealing Physical Damage to enemies as it travels. When it reaches max range, it flies back to you. Mjolnir deals more damage on enemies hit on the return flight. Thor can reactivate the ability to instantly teleport to Mjolnir while it is in flight.


Tectonic Rift: Thor slams Mjolnir down creating a fissure, dealing Physical Damage to enemies as it erupts. Enemies hit are also stunned. The fissure created blocks movement, but allows projectiles to pass though. The ability can be reactivated to destroy the fissure early.


Berserker Barrage: Thor begins to spin, dealing Physical Damage to enemies around him. After spinning twice, he will unleash a final cone attack that deals Physical Damage to enemies in front of him. Thor is Displacement Immune while channeling this ability, while also gaining 3 seconds of Thunderstruck, causing Mjolnir hits to arc and damage nearby enemies.


Anvil of Dawn: Thor flies up into the sky! Once flying, he chooses a location to land, dealing Physical Damage and stunning all Enemies he lands upon. Thor becomes CC Immune during this ability, and after landing, will be Thunderstruck for 6 seconds, causing Mjolnir hits to arc and deal damage to nearby enemies.


This build provides you with damage and defense, make you strong and able to live for a longer time in teamfights.


  • When you play Thor, keep farming to level 5, then you gank any lane you want and get kills.

  • Keep ganking when your ultimate is ready, this will let you and your team level up faster and get an advantage on your enemy team.

  • for team fights, focus the enemy damage dealers to get them out of the fights.

A

Thor God of Thunder

Thor is a character that can be used in various roles, he is a slayer whose main function is to generate damage and kill with sneak attacks or individual fights, this character can be used in Solo or jungle, Thanks to his abilities, Thor is a perfect character to surprise and kill enemy gods or cause a lot of damage in team fights as well as being very useful when jungle.

Abilities

Passive: Thor gains strength for each enemy near him up to a maximum of 3 and after using the 3rd and 4th ability (Berserker's Barrage and Anvil of Dawn) Thor generates thunderstruck on his hammer which causes him to do additional physical damage to enemies hit by his basics up to a maximum of 2 enemies nearby for a short time

The Thunderstruck Also affects structures, jungle monsters and the enemy Titan

  1. First ability (Mjolnir's Attunement): Thor throws Mjolnir which passes through any structure or enemy that is in the way and after reaching the maximum distance, it returns to Thor doing 100% damage the first time it is thrown and 200% damage when it is flying back to Thor.

    Thor can teleport to the hammer's location by pressing the same ability after it is cast, but he must meet certain requirements for teleportation to be possible, the requirements are:

    1. Mjolnir must be in a valid location for Thor to teleport to, meaning it can't be in places where the characters can't be

    2. If Thor is being affected by a strong CC, Cripples or while firing a different ability, will not be able to use teleportation

  2. Second ability (Tectonic Rift): Thor slam the ground with his hammer, creating a fissure and raising a wall of rock in a straight line, which causes physical damage and stuns enemy gods hit by this ability.

    No creature is able to pass through the stone wall or the fissure, but projectiles are able to pass through it, and you can cancel the fissure at any time by pressing the same ability.

  3. Third ability (Berserker Barrage): Thor starts spinning with his hammer dealing damage to enemies around him, making a total of 3 hits, the first 2 in the area around him and the last one in front of him when he finishes spinning doing more damage than the other 2 previous hits

    Thor is displacement immune during this ability, in addition to generating thunderstruck on Mjolnir for 3 seconds

  4. Fourth ability (Anvil of Dawn): Thor spins his hammer to fly into the sky and stay suspended flying for a short time, while you are up you can choose within a maximum area where to fall with Thor doing Physical damage and stun to enemies hit by Thor's fall.

    During the activation of this ability, Thor is immune to CC for the time he is on the ground, however he is not immune to damage and can be killed before flying away. You also gain Thunderstruck for Mjolnir for 6 seconds and it is important to note that if you select an invalid place to land before the time runs out, Thor will be returned to the closet valid point.

Build

Thor can have several builds, below I show you 2 builds that can be used for Jungle and Solo

Jungle

Solo

Optional items that can be used depending on the game situation or to change the build to preference

How to use Thor?

Reading and having clear the abilities of Thor I will give some tips that you can use to play with this character

  • Be careful to always spend the first skill to fight or do damage, since it can be used as an escape route against surprise attacks or in moments of escape, however do not forget This ability is very useful for doing damage from a distance using it together with the second ability making a combo of stunning and doing physical damage, and it also serves to steal jungle Buff from the distance taking advantage of its range and that it can go through everything.

  • The second ability can be used not only to stun and attack an enemy, but also to create a barrier to prevent an enemy god from chasing you or another allied god.

  • The fourth ability is a great tool to see the entire map from above and thus be able to observe the positions of the enemies, what they are doing and if necessary intervene in a fight or steal an enemy Buff or make a surprise attack on an enemy that is fleeing or unaware

Conclusion

Thor is a character who in Smite 1 was an assassin and that remains in Smite 2, this character is made for individual fights or surprises or to do damage without taking much damage since he is not character that can withstand a lot of damage which also makes him an easy target, However, if you take advantage of the possible surprise attacks that Thor can do with his abilities, it would be a great help and addition to your team.

M

How to Play Thor in SMITE 2:

Thor is a high damage Assassin in SMITE 2 known for his strong initiation and crowd control (CC) . He is a good solo laner but is mainly used in the jungle thanks to his ease of ganking lanes and moving easily across the map thanks to his ultimate.

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Thor’s Abilities:

Passive – Warrior’s Wrath

Thor gains bonus power for landing consecutive abilities or basic attacks on enemy gods. This effect resets after 5 seconds of inactivity. Use this passive to maximize your damage output during fights by chaining abilities and basic attacks.

Ability 1 – Mjolnir’s Attunement

Thor throws his hammer in a straight line damaging all enemies it passes through when the hammer returns it deals bonus damage to enemies it hits again. This ability is great for poking and finishing off low health targets.

Ability 2 – Tectonic Rift

Thor slams his hammer into the ground, creating a wall in front of him which deals damage and stuns enemies. This wall does not allow the gods to pass through it but it does allow projectiles and abilities to pass through this ability is very good to combo with Thor's 1, since the duration of the stun is enough for Mjolnir to hit both times.

Ability 3 – Berserker Barrage

Thor spins his hammer in a wide area dealing damage to all enemies around him. Use this ability to clear minion waves or deal damage to a target after you teleport to the target after his 2-1 combo .

Ultimate – Anvil of Dawn

Thor leaps into the air, becoming untargetable, and selects a landing spot. Upon impact he deals massive damage and stuns enemies in the area. This global ultimate allows Thor to initiate fights, ambush enemies, or escape dangerous situations.

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Playstyle and Build

Thor is best played as a Jungle Assassin due to his high burst damage and map presence. His kit allows him to gank lanes effectively and secure kills for his team. Here’s how to build and play him:

- Items:

  1. Jotunn’s Wrath: gives cooldown reduction and power.

  2. Brawler’s Beat Stick: gives 60 strength, penetration and anti-heal, making it great against sustain heavy teams.

  3. Hydra’s Lament: give cooldown reduction, power and a passive that increases your basic attacks damage after using an ability .

  4. Titan’s Bane: gives 20% penetration , it is a core item against tanky targets.

  5. Heartseeker : deals damage based on enemies max hp and it scales with strength it is the best strength item and without it you lose about half of your damage.

  6. The crusher: gives cooldown redcution 10% penetration and a passive that deals 30% of your strength as damage.

- Playstyle:

- Use your ultimate to initiate fights or gank lanes. The global range allows you to pressure the map and surprise enemies.

- Use Mjolnir’s Attunement to poke or finish off low health targets and Berserker Barrage to deal consistent damage in close range fights.

-Combo your abilities to maximize damage and CC, taking advantage of your passive warrior’s Wrath.

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Final Thoughts

Thor is a high-skill cap god who rewards experienced players. With his strong burst damage crowd control and global ult , he can dominate games when played correctly. Focus on building cooldown reduction and penetration, and use your ultimate to create opportunities for your team.

L

How to play Thor in SMITE 2!

THOR was one of the most popular gods in SMITE1 and thanks for HIREZ to bring him to smite 2 at the begging.

starting with his kit

his passive Warrior's Madness: Thor gains strength for each enemy god near him, up to 3. After using his ultimate or Anvil of Dawn, he becomes "Thunderstruck."

While Thunderstruck, Mjolnir deals bonus physical damage and can arc up to 2 nearby enemies which is a good thing for a team fight aoe damage.

  1. Mjolnir's Attunementy: Thor throws Mjolnir forward, dealing Physical Damage to enemies as it travels. When it reaches max range, it flies back and deals 200% damage.

Thor can teleport with this ability when it comes back, this is his main mobility ability while he can teleport with it he can move throw walls this mobility makes him to chase enemies and escape in bad scenarios.

  1. Tectonic Rift: this ability make Thor to create a wall by slams his hammer down dealing physical damage and stuns the enemy creating a block movement but allows projectiles to pass through.

  2. Berserker Barrage: Thor starts to spin, dealing Physical Damage to enemies around him, when you complete 2 spins Thor hit the enemies in front of him.

  3. Thor's ultimate Anvil of Dawn: Thor flies into the sky chose a location to land and dealing physical damage to all enemies he lands on and cc them

While he's on his ultimate Thor is cc immune.

Skill order

starting at level 1 you have to level up your 3 (Berserker Barrage) so you can clear jungle camps fast then level your 1(Mjolnir's Attunementy) for more damage at level 3 starting to level (Tectonic Rift) and at level 5 leveling your ultimate

for the rest of levels your should focus on your first ability and your third ability and ultimate the second ability not that important because it's not his main source of damage.

There is some Thor's build

First one:

This build is a pure damage build with 1 shot combo kill but less survivability due to lack of defense.

The second build:

this build works for solo and jungle because there are a lot of defense items and power

Thor has a popular 1 shot combo since Smite 1 it's a little bit hard but a grantee kill

starting with your ult landing on a target your stun him then basic attack after the basic attack throw your 1 and stun him with your 2 then basic attack and your third ability this is a grantee kill if the enemy god does not have beads to escape your ultimate .

S

Thor is one of the most iconic characters in Smite, combining a lot of damage with the ability to annoy the enemy team with a lot of crowd control. He is a good solo laner but is mainly used in the jungle thanks to his ease of ganking lanes and moving easily across the map thanks to his ultimate. Thor's main strength is being able to turn the tables of a battle by hitting several enemies with an ultimate or being able to one shot enemy carries with the combination of his 2 and his 1 while also canceling the animation of his basics when using his abilities


Abilities

  • Passive: Warrior`s Madness

    Thor gains strength for each enemy god near him up to a maximum of 3 charges, and after using his ultimate or his 3, his basics do additional physical damage and cause lightning to bounce between nearby enemies. This passive makes Thor very useful in teamfights, being able to enter fights and become stronger when close to groups of enemies.

  • 1 Skill:Mjolnir's Attunement

    Thor throws his hammer Mjolnir, damaging and piercing enemies in its path, and then returns to Thor when the hammer reaches its maximum range. Thor can also teleport to Mjolnir by activating this ability again while the hammer is still in the air. This is Thor's main damage and mobility ability since thanks to teleportation he is able to cross walls and travel long distances, and by hitting a single enemy with both trips of the hammer it is easy to remove 50% of some carry's life

  • 2 Skill: Tectonic Rift

    Thor slams his hammer into the ground, creating a wall in front of him which deals damage and stuns enemies. This wall does not allow the gods to pass through it, but it does allow projectiles and abilities to pass through. This ability is very good to combo with Thor's 1, since the duration of the stun is enough for Mjolnir to hit both times

  • 3 Skill: Berserker Barrage

    Thor spins around twice, striking with his hammer and then making a strong cone-shaped blow in front of him. This ability, as I said before, activates Thor's passive making his following basics stronger for 3 seconds. This ability is good for comboing after teleporting with 1 to an enemy and then dealing a large amount of damage.

  • 4 Skill:Anvil of Dawn

    This is the same iconic ability that characterizes Thor in the original smite. Thor rises in the sky, immune to crowd control for a time, and then chooses a spot to fall to the ground, stunning and damaging all enemies he hits. Like the previous ability, after Thor falls to the ground his passive is activated for 6 seconds

Skill order

Builds

Here are some useful builds for jungle and solo lane

Jungle

Solo

I

Here's my full guide on playing Thor like a GOD in SMITE 2!

https://www.youtube.com/embed/04R4tTMmTtI?feature=oembed

Daxonn's avatar

SMITE 2 THOR GUIDE | How to play - Where to play - What to build

https://www.youtube.com/embed/26GTpz7Vsrs?feature=oembed

N

Thor in SMITE 2 is a high-damage melee Assassin with potent initiation and disruption capabilities. His kit excels at controlling enemies and punishing isolated targets, making him a deadly force in Jungle or Solo roles.


Abilities

Passive – Warrior’s Wrath

Thor gains bonus power as he lands consecutive abilities or basic attacks on enemy gods. Resets after 5 seconds of inactivity.


Ability 1 – Mjolnir’s Attunement

Throws his hammer, dealing damage to all enemies it passes through. The hammer returns, dealing bonus damage if it strikes the same enemies.


Ability 2 – Tectonic Rift

Thor slams the ground, creating a fissure that stuns enemies and blocks their path.


Ability 3 – Berserker Barrage

Thor spins his hammer in a wide area, dealing consistent damage around him.


Ultimate – Anvil of Dawn

Thor leaps into the air and selects a landing spot. Upon impact, he deals massive damage and stuns enemies.


Playstyle and Build

Thor thrives as a Jungle Assassin due to his burst potential and map presence. Build for cooldown reduction and power, focusing on penetration items like Jotunn’s Wrath and Brawler’s Beat Stick for maximum burst.


Strengths

High Burst Damage: Thor excels in quickly eliminating key targets.

Strong CC: Two forms of stuns make him excellent at disrupting enemies.

Global Ultimate: Allows for unmatched map pressure and ambush potential.


Weaknesses

Ability-Dependent: Needs precise timing for his combos to be effective.

Squishy: Vulnerable to being burst down if caught out.

Long Cooldowns: Can struggle when abilities are on cooldown.


Tips for Thor

Engage with Anvil of Dawn: Initiate fights with his ultimate for surprise CC and burst.

Follow Up with Mjolnir’s Toss: Secure kills or re-engage by leveraging its high damage on return.

Control Zones with Tectonic Rift: Use it to split enemy teams or protect allies.

Maximize Combos: Chain abilities for maximum damage and CC, leveraging Warrior’s Wrath.

DU

Thor is a very strong god in SMITE2 and is a versatile character both as a jungler and as a laner. Among his most exciting abilities is the one that deals damage from a distance, and is very useful in case of difficult fights. Definitely a must-have for his great damage that he does during the fight and not only that, but he also slows down the enemies. To build Thor, focus on items that increase physical damage and resistance. During the game also use his Ultimate to turn the fights you have. In every phase of the game, Thor is devastating. If you're playing solo, don't forget to also focus on survivability items like Ymir's Shield to balance out her damage output in battle.Feel free to take some tests to test his skills, they will definitely come in handy later in the game. If you're playing solo, don't forget to also focus on survivability items like Ymir's Shield to balance out her damage output in battle.

kamiel's avatar
https://www.youtube.com/embed/XBTQdc4DadI?feature=oembed

Added the overlays, own gameplay in the abilities and in the item build part.

Ahnsyaraa's avatar

Thor, the God of Thunder, is a formidable melee physical assassin in SMITE 2, excelling in both the Jungle and Solo lanes. To master Thor, it's essential to understand his abilities, optimal build paths, and effective strategies.

Abilities Overview:

  1. Warrior's Madness (Passive): Thor gains increased Strength for each enemy god near him, up to three stacks. After using Berserker's Barrage or Anvil of Dawn, he becomes Thunderstruck, enhancing his next basic attack to deal bonus physical damage that can arc to nearby enemies

  2. Mjolnir's Attunement: Thor throws his hammer forward, dealing damage to enemies in its path. The hammer then returns to Thor, dealing additional damage. Reactivating the ability allows Thor to teleport to the hammer's location, making it a versatile tool for damage and mobility.

  3. Tectonic Rift: Thor slams his hammer into the ground, creating a fissure that stuns enemies and blocks movement. This ability is excellent for initiating fights, disrupting enemies, and setting up combos.

  4. rserker's Barrage: Thor spins in a circle, dealing damage to all nearby enemies over a short duration. This is his primary damage-dealing ability, especially effective against clustered foes.

  5. Anvil of Dawn (Ultimate): Thor leaps into the air, hovering for a brief period before crashing down at a target location, dealing significant damage and stunning enemies upon impact. This ability allows for impactful initiations and can turn the tide of battle.

Skill Leveling Order:

Prioritize leveling Anvil of Dawn (Ultimate) whenever available, followed by Mjolnir's Attunement for damage and mobility, Berserker's Barrage for sustained damage, and Tectonic Rift for utility. A recommended leveling sequence is:

  1. Level 1: Mjolnir's Attunement

  2. Level 2: Tectonic Rift

  3. Level 3: Berserker's Barrage

  4. Level 4: Mjolnir's Attunement

  5. Level 5: Anvil of Dawn

Continue prioritizing Mjolnir's Attunement and Anvil of Dawn, followed by Berserker's Barrage and Tectonic Rift.

Item Build:

Starting Items:

  1. Eye of the Jungle: Provides early jungle sustain and damage, enhancing Thor's clear speed and survivability.

  2. Mace: Offers additional physical power, aiding in early-game damage output.

  3. Healing Potions and Multi Potions: Ensure sustain during early engagements and jungle clears.

Core Items:

  1. Jotunn's Wrath: Grants physical power, mana, penetration, and cooldown reduction, allowing Thor to use his abilities more frequently.

  2. Hydra's Lament: Enhances basic attack damage after using an ability, synergizing with Thor's combo potential.

  3. Heartseeker: Increases damage based on the target's missing health, amplifying Thor's burst potential.

Situational Items:

  1. Brawler's Beat Stick: Effective against healing compositions, applying anti-heal effects on hit.

  2. Titan's Bane: Provides percentage-based penetration, useful against tanky opponents.

  3. Serrated Edge: Offers lifesteal, movement speed, and additional penetration, enhancing Thor's survivability and damage.

Combos and Strategies:

  1. Initiation Combo: Use Anvil of Dawn to engage, followed by Tectonic Rift to stun, then Mjolnir's Attunement for damage and mobility, and finish with Berserker's Barrage for sustained damage.

  2. Escape Mechanism: Mjolnir's Attunement can be used both offensively and defensively. Throw the hammer through walls and reactivate to teleport, creating distance from pursuers.

  3. Zoning and Control: Tectonic Rift is effective for blocking narrow pathways and isolating targets, making it a valuable tool for crowd control.

Tips:

  1. Thor excels in early-game aggression. Utilize his strong ganking potential to pressure lanes and secure objectives.

  2. Maintain awareness of the minimap to capitalize on Anvil of Dawn's global presence, assisting allies or catching out-of-position enemies.

  3. Practice landing Tectonic Rift to maximize its stun potential, setting up for your other abilities and team engagements.

G

It's been a while since I last recorded a video, let alone edited one, but here it is.

For some reason, I even got nervous while recording XD

https://www.youtube.com/embed/trEhmnFOTMk?feature=oembed

Ford James's avatar

Hey GABOSER, thanks for entering this reward and for going to this much effort to create a Thor video guide.

Unfortunately, Just is currently an English-only platform though, which means we cannot reward videos in another language unless they're edited with accurate English subtitles. If you'd like to return to your video and manually add subtitles so it can be understood by English speakers, this would make it eligible for a reward. YouTube's auto-subtitles aren't accurate enough for this though, so they must be manually added subtitles to the video itself.

Thanks for your understanding!

G

Good to know, thanks for letting me know. I've already worked on adding subtitles and I'm uploading it right now.

Ready, here it is

https://www.youtube.com/embed/bmusAJ-wwfs?feature=oembed

yan57436's avatar

Thor is one of the most iconic gods in smite, as he combines high damage, mobility and a global ultimate. Even though some people play him solo, we mainly have him as a jungler.

Skills:

Passive - Warrior's Madness: When you hit skills or basic attacks on enemy gods, you'll gain additional power, with a 5s tolerance time for you to continue attacking. After using the Berserker Barrager or the Anvil of Dawn, he becomes “Thunderstruck” which will give an electricity effect, which will deal damage to two enemies close to the one you attack.

Skill 1 - Mjolnir's Attunement: Throw your hammer in a straight line, it will go and then come back, dealing damage along the way (Deals more damage on the way back). You can reactivate the skill and you'll be teleported to wherever the hammer is on its path.

Skill 2 - Tectonic Rift: Will hit the ground and create a fissure in a straight line, starting from where the god is. This fissure causes a stun and prevents passage through the area. Just reactivate it and the barrier will collapse.

Skill 3 - Berserker Barrage: You will start spinning, causing physical damage to all enemies hit. After spinning twice, you will deal cone-shaped damage with physical damage.

Ultimate - Anvil of Dawn: You will fly into the sky and choose a place to land, dealing CC to all enemies in the area you land. Precisely what makes it so absurd with its ganks.


Building and leveling: I always follow guides, especially Frgotenpower's. I'll leave his link in case you're interested.

Frgotenpower on Tacter


Tips: You're a god with incredible gank power, you can change any unfavorable fighting situation with your ultimate, as well as exerting global pressure simply by existing, so know when to show up or not on the map. You can easily win some 2x1 or 3x2 situations with a good ally by your side. It's a god for fearless players.

CMDR Henckes's avatar

Don't be mistaken by his armour, he isn't a tank god he is suitable for jungle , even possible to use him in solo lane but he isn't a good choice for this in my opinion.

As I said, Thor is a good choise for Jungle lane and its building will work with the auto one or a similar, itens with STR buffs to give bonus to their skill, and I will talk about how his skill are very good, easy to use and can make a diference in a suprise attack. The other aspect of the build I recommend are some protection, magical and physical, and you can adapt depending of the other gods, if you are facing some INT focused god a magical protection will be obviously more useful.

Now the skill, the first two actives differently from your basic attack has great range. The first, Mjolnir's Attunement will be that differential of the suprisse attack, at first it will be very useful against small enemies in the begging of the match, so it will make it easy to start the mach and keep you life high avoiding the close damage in the lane. But one you use this you will throw your hammer and if you click again you will teleport to the location of the hammer, and for the jungle it will only help to finish enemy but in PvP combat it will help you to gank your enemies or flee away in almost death scenarios.

The Tectonic Rift it is also another range attack just this time causing damage in a big area and for some time and creating a small wall that will block enemy movement.

The third one Berserker Barrage is a close and area attack that you spin your hammer and cause a great damage, what make it useful to jungle since you can hit a lot of week creatures with this attack even kill all of them at once. It will be useful to use once you arrive at your enemies with the Mjolnir and deal really fast a great amount of damage.

His Ultra is a hell of attack in a good way, it makes you vulnerable at the first seconds, but once used correctly you hit the ground so hard that can kill a bunch of enemies gods, but take care when using it with enemies nearby, you be on the ground and everybody will be able to attack you.

And for the final part I choose to talk about his passive Warrior's Madness that will increase your strength when you are coles to up 3 enemies and all your skill will be scaled up and a lot what make the perfect god to gank your enemies specially in team fights, you be the turn key in some situations!

Boomer's avatar

Hi yan57436 mypets JHenckes, we've discussed each of your submissions and feel they're either too similar or not quite what were looking for.

The bounty setter will be rewarding one of the submissions and rejecting the others. We realise you know one another personally so this is just a friendly reminder to make sure your submissions are distinct enough to justify the award.

Feel free to tag me or other members of the team if you have any questions.

CMDR Henckes's avatar

Hey Boomer I think you've tagged my brother by mistaken instead of me. But I understand that these three sbmmisssions are very simillar, but they aren't the only ones tha similar. All the other "Teach how to play" rewards is very common to see submisssions that follow a similar formula. We talk about how to use the god skill, talk about the build, some more detailed than others, and some tips and recomndations for the god.

I follow that formula since I grab my free smite 2 key watching streams and started playing, and that is the first time I have a problem.

yan57436's avatar

Hi, Boomer Everything all right? Sure my friends and I talked about the bounties and everything, but this bounty in question was a God's guide, I don't see how they could be so different, unfortunately it was nothing more than a coincidence, me and the other two didn't talk about the bounty. I understand your position, I believe that now that these bounties will be by video, it will be better to differentiate the others.

V

SMITE 2 Thor Guide: Wielding the Power of the Thunder God

Thor, the God of Thunder, is a high-impact warrior-assassin hybrid who excels in both jungle and frontline disruption. With his strong engage potential, high burst damage, and mobility, he is a dominant force in the battleground of SMITE 2. This guide will cover his abilities, optimal builds, and gameplay strategies to help you master Thor and strike fear into your enemies.

Abilities Overview

  1. Mjolnir’s Attunement (Ranged Damage & Mobility): Thor throws his hammer, dealing damage to enemies in its path. The hammer returns, dealing damage again, and Thor can teleport to it mid-flight.

  2. Tectonic Rift (Wall & Stun): Thor slams the ground, creating an impassable wall that stuns enemies in a line. This ability is great for disrupting fights and securing kills.

  3. Berserker’s Barrage (AoE Damage): Thor spins his hammer in a furious attack, dealing damage in an area around him. This is a powerful tool for clearing camps and brawling in close combat.

  4. Anvil of Dawn (Ultimate Engage & Stun): Thor soars into the sky and selects an area to land, dealing massive damage and stunning enemies caught in the impact. This ability makes him an exceptional initiator and playmaker.

Recommended Build

Core Items:

  • Jotunn’s Wrath – Grants cooldown reduction, power, and mana sustain for frequent ability use.

  • Brawler’s Beat Stick – Applies anti-heal and boosts ability damage, effective against healers.

  • Hydra’s Lament – Enhances burst damage by empowering basic attacks after using abilities.

Situational Items:

  • Titan’s Bane – Helps shred through high-protection enemies.

  • Magi’s Cloak – Provides protection against crowd control for safer initiations.

  • Shifter’s Shield – Boosts both offensive and defensive capabilities based on health levels.

Gameplay Tips & Strategies

  1. Early Game: Focus on clearing jungle camps quickly and look for opportunities to gank overextended enemies. Use Mjolnir’s Attunement for poke and quick mobility.

  2. Mid Game: Rotate often and use Anvil of Dawn to surprise enemies. Use Tectonic Rift to separate enemies and secure kills for your team.

  3. Late Game: Position yourself wisely in team fights. Look for opportunities to dive the enemy backline and eliminate key targets while using Berserker’s Barrage for sustained damage.

Combos to Master

  • Engage Combo: Anvil of Dawn to initiate → Tectonic Rift to stun and isolate → Mjolnir’s Attunement for damage → Berserker’s Barrage to finish off opponents.

  • Escape Combo: Mjolnir’s Attunement to throw and teleport away → Tectonic Rift to block enemies’ path → Use Berserker’s Barrage if forced into a fight.

Final Thoughts

Thor is a versatile and explosive warrior who thrives on aggressive play and high-impact initiations. Master his combos, time your ultimate wisely, and you will become a game-changing force in SMITE 2.

Good luck, and may the thunder strike in your favor!

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