Nemesis is the goddess of vengeance, which is exactly what she's back with in SMITE 2 as part of Closed Alpha 6 Update. She deals physical damage with hybrid scaling and was primarily used as a jungler in the original game, but how does she fare now she's in the sequel?
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Nemesis in SMITE 2 is a versatile melee Assassin excelling at isolating and dismantling single targets. Her abilities combine mobility, survivability and devastating damage, making her a threat in skirmishes and team fights alike. Nemesis is ideal for players who enjoy calculated, high-risk engagements with a focus on taking down priority targets.
Abilities
Passive – Scales of Fate Striking enemies with basic attacks or abilities reduces their Physical Power and increases Nemesis own, empowering her in prolonged engagements.
First Ability – Swift Vengeance Dashes forward, damaging enemies in her path. Can dash again within a short time.
Usage Tip: Use for mobility in and out of fights or to chase escaping enemies.
Second Ability – Slice and Dice Slashes in a cone, dealing damage and slowing enemies hit in the central zone.
Usage Tip: Aim carefully to maximize damage and slow key targets for follow-ups.
Third Ability – Retribution Creates a shield that reflects a percentage of incoming damage while healing Nemesis.
Usage Tip: Use as a counter to burst damage or in trades to gain an advantage.
Ultimate – Divine Judgement Reduces an enemy’s protections and slows them while stealing a percentage of their movement speed.
Usage Tip: Prioritize using this on high-value targets like carries to maximize its impact.
Builds
Jungle Build: Focus on Physical Power, Attack Speed, and Critical Chance with items like Hydra’s Lament and Titan Bane.
Solo Build: Build Physical Power and sustain with items like Spirit Robe and Shifter’s Shield for a balance of damage and survivability.
Ability Leveling Order
Max Swift Vengeance for mobility and consistent damage.
Prioritize Slice and Dice next for AoE damage and slows.
Level Retribution last, upgrading Divine Judgement whenever possible.
Playstyle
Nemesis thrives in the Jungle role, leveraging her mobility and burst to secure kills on priority targets. She is also capable in Solo Lane, where her sustain and dueling potential shine. Use her dash to engage or escape, and carefully time Retribution to counter bursts from enemies.
Strengths
High Mobility: Two dashes and stolen movement speed allow for dynamic positioning.
Survivability: Retribution makes her surprisingly tough in trades.
Single-Target Focus: Divine Judgement and Slice and Dice isolate and eliminate priority targets.
Weaknesses
Skill-Dependent: Requires precise ability use for full impact.
Cool down Reliance: Loses potency without Swift Vengeance or Divine Judgement available.
Squishy: Poor durability without proper timing on Retribution or a bruiser build.
Tips
Engage Smartly: Use Swift Vengeance to initiate and escape, avoiding over committing.
Ultimate Timing: Save Divine Judgement for carries or tanks disrupting your team.
Target Weaknesses: Prioritize squishy targets or those heavily reliant on protections.
Adapt Your Build: Adjust based on enemy composition; go bruiser against heavy CC or damage against weaker back lines.
Nemesis is a Junge for you to test you skills, and maybe is a good start to start training the more advanced gameplay since you won't be facing other gods alone, just some times.
She has one interesting passive skill, Scales of Fate kind steal strength and intelligence from the enemies with you basic attack
His first active skill, Swift Vengeance, will allow you to dash twice, dealing damage while passing through the enemies, after the first dash you have a few seconds to use the other and have the opportunity to interleave with auto attack or with your second skill. The ability to use the dash twice will help you to attack the enemy and flee away from the danger.
The second skill, Slice and Dice, is perfect to finish groups of jungle monsters since it will create a attack cone dealing damage to enemies in a large area, and the center part of the cone will deal even more damage
And the Retribution is the skill that will compensate you lack you health and defence since it will heal heal and reflect the enemy attack to themselves, it will be perfect in a team fight when some enemy use a strong attack and ultra to you team group and will hit themselves with this skill activate.
The Nemisis' Ultra, Divine Judgement, has some cons and pros, it will deal 20% of current health of the chosen god, but it is impossible to miss, and will also cause damage the gods close, it will also you steal part of the enemy protection and speed, try to aim for the tanks one that this will be very useful!
For her build I prefer to maximize the skill powers, her auto build always work fine to me.
Nemesis in SMITE 2 fills the role of a true assassin, with some flexibility into a bruiser-style build. She focuses on high mobility, in-and-out gameplay and has the unique feature to take her enemies' power for herself using her passive and ultimate. Here's how to play her in SMITE 2!
Abilities:
Passive - Scales of Fate: Hitting enemies with basic attacks steals their basic attack power, strength and intelligence at 7% per stack, max 3 stacks.
This is a simple but effective passive, at max stacks there's a 42% swing in power between you and your opponent as you gain 21% of their power and they lose 21%. This makes Nemesis an excellent duelist as she inherently has a stat-based advantage in 1v1s.
Ability 1 - Swift Vengeance: Nemesis dashes a short distance in a line, dealing damage to enemies hit and may dash again within 2s.
The 'double dash'. This can be used twice in quick successtion to close the gap or escape a chase but you can use abilities and basic attacks in between the 2 dashes so you can just use 1, drop your abilities on the enemy and save the second dash for chasing them afterwards. Though keep in mind you only have 2 seconds to use the 2nd dash or it will be wasted.
Ability 2 - Slice and Dice Nemesis strikes in a cone in front of her, dealing damage which doubles in the smaller center hitbox and slows targets in the center also.
A simple ability, this just deals AoE damage and applies a strong slow to enemies in the center of the cone which is very easy to reliably hit on enemies. The slow is amazing for lockdown and keeping enemies in range of Nemesis' strong basic attacks.
Ability 3 - Retribution: Nemesis shields herself for 2 seconds. In this time, any damage taken to the shield will reflect back to the enemy that dealt it at 35% of the initial damage and will heal nemesis for 50% of the initial damage. The shield has up to 300 health and is broken if hit by a hard crowd control.
This ability is core to Nemesis' gameplay and allows her to make risky plays that other Assassins might not be able to as she can turn the tides by shielding massive damage, dealing a good chunk of it back to the enemy and healing big. Using this ability properly requires a lot of game-sense in terms of knowing exactly when enemies are going to throw big damage at you as well as avoiding getting the shield cancelled by hard crowd control. Proper use of this ability combined with her passive makes Nemesis an extremely scary threat in a 1v1 scenario.
Ultimate: Divine Judgement: Nemesis choose a single enemy God, damaging all enemies in an area around the target based on their current health. She then steals the movement speed and protections of the highest protection target hit, reduces theirs and increasing hers by the same amount.
This ultimate is where Nemesis really comes together as a character. Like her passive, this focuses on stealing an enemy's power to turn the fight massively in her favor as not only does she get stronger, the enemy also gets weaker giving her a 5s window where she has an inherent massive advantage simply due to better stats. This hits in an area around the initial target but only steals stats from the enemy with the highest. Again, this is very scary in a 1v1 scenario but due to the AoE nature of the damage, it can be very useful in teamfights as well. This is also best used on tankier targets as the protections stolen are a %, not a flat value so targets with higher total protections provide more back to Nemesis. The damage is also % current health based so higher health pools take more damage. Dropping this Ultimate on a tank and focusing them down with your team can be an incredible unique strategy for Nemesis that other Junglers cannot achieve.
Items and Builds:
Nemesis generally plays Jungle and that's the build I'll provide for here, but you can experiment with her in Solo Lane as well with a more bruiser-heavy build. She's mainly looking for high Strength, Attack Speed and Movement Speed in her builds. But she also enjoys a bit of cooldown rate just to make sure she has abilities ready when she needs them.
Nemesis Jungle Build:
This Nemesis Jungle build focuses on a mix of high strength, high penetration and high attack speed. Early on, you'll be focused mostly on cooldown rate and Hydra's Lament passive which enhances basic attack damage after using an ability, while later on the build transitions more into an attack speed focus with Executioner that reduces enemy protections on-hit and Qin's Blade that deals % max health damage on-hit. This build can deal with both squishier targets and tanks and is an excellent 1v1 duelist build in the late game!
But that's it for Nemesis!
Hopefully this guide was helpful for you to better understand how to play Nemesis, thanks for reading!