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SMITE 2

SMITE 2
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Cernnunos: THE YELLOW BUILD

Build

  1. Bluestone Brooch

  2. Golden Blade

  3. Sun Beam Bow

  4. Bragi's Harp

  5. Qin's Blade

  6. The Crusher

  7. Gladiator's Shield

Level 20 Stats

Strength: 185
Intelligence: 60
Attack Speed: 2.14
Physical Protections: 112
Magical Protections: 53
Movement Speed: 430

DPS (Optimal without actives used)
Spring Stance: 1020 (340 per auto)
Summer Stance: 1134 (378 per auto)
Fall Stance: 1197 (399 per auto)
Winter Stance: 1020 (340 per auto)

DPS (Optimal with actives used)
Spring Stance: 1344 (448 per auto)
Summer Stance: 1457 (485per auto)
Fall Stance: 1583 (527 per auto)
Winter Stance: 1344(448 per auto)

Add in the bluestone, crusher, and glad shield procs and yeah it's actually not horrid but still I probably would be careful when building this. It's funny to watch on screen for sure.

The big key with this build is that anyone fighting you should get the full brunt therefore. Open with your cripple or in frost stance to slow, then swap to fall quickly for the prot shred and then use summer stance for the extra damage. You'll have multiple tick damage sources going as well as the extra damage from bragis, golden blade, and sun beam bow. The glad shield also slightly increases your golden blade damage. It's funny to look at

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Full Cooldown Rate Thor:

This build might not seem that unorthodox at first, but it uses some very strange items that you don't normally see on Thor.

The build:

  • Bumba's Hammer (Starter)

  • Jotunn's Revenge

  • Tekko Kagi

  • Pendulum Blade

  • The Crusher

  • Chronos Pendant

  • Staff of Myrddin

This build achieves 120 base cooldown rate (with Tekko Kagi stacked) which is equivalent to 55% cooldown reduction already, but the real nonsense starts to happen when you factor in all the flat cooldown reductions in the build.

  • Bumba's Hammer gives 1s flat off ALL cooldowns when you AA cancel (which Thor does A LOT)

  • Jotunn's Revenge gives 1s flat off basic cooldowns and 5s off your Ultimate on getting a kill

  • Pendulum Blade instantly reduces all active cooldowns by 3s on a 50s cooldown.

  • Chronos Pendant gives 1s off ALL cooldowns every 10s

  • Staff of Myrrdin lets you double-cast any basic ability every 150s

Since flat cooldown reductions are more powerful the lower your base cooldowns are, you get a tonne of value out of these effects.

With a build like this, Thor's 3 has a base cooldown of around 4.5s and by the time the animation completes, it's more like 3s so Pendulum Blade basically lets you double-cast it.

You can also double-cast Thor's hammer (1) in his combos using Staff of Myrddin for some insane damage.

Since Thor's Strength scalings aren't massive, you still do a good amount of damage with a build like this just by purely working off base damage and item procs from The Crusher and Bumba's Hammer.

It's a very weird build though, with 2 items being purely intelligence which Thor makes 0 use out of, but it's for sure a fun build to use as you almost always have an ability up no matter the circumstances.

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The True Best Chaac Build

Most people think that you gotta build tank on chaac. I get it he's a solo laner primarily and he had that identity in smite 1. BUT THIS IS A NEW GAME.

Chaac in solo lane should be built full damage because hitting damage dealers in the late game for 400 per chaac axe is fun and really good. His ultimate and 3rd ability make so you still feel tanky despite building full damage. His healing scales off of intelligence and makes his numbers very high while his ultimate gives him mitigations. He still has the movement he always does and if you use it properly you can juke the hell out of everyone.

Helm of Darkness is a super cool item that more people need to use especially with gods like chaac who have very interesting movement.

This is my build

Bluestone/Sands of Time

Soul Gem

Gem of Focus

Helm of Darkness

Divine Ruin

Obsidian Shard

Soul Reaver/Rod of Tahuti

Y0EMINENCE's avatar

For an unorthodox Sobek build in Smite 2, focus on slowing and controlling the battlefield rather than dealing damage. Start with Reinforced Boots for movement speed and a slow on hit, followed by Frostbound Hammer to amplify your basic attack slows. Witchblade further slows enemy attack speed with its aura, making engagements with Sobek a frustrating experience for opponents.

Defensively, opt for Breastplate of Valor for its cooldown reduction and physical protection, allowing more frequent use of Sobek's abilities. Mantle of Discord rounds out the build with magical protection and an area of effect slow and damage when activated, turning Sobek into a formidable tank who controls the pace of battle, setting up your team for success through disruption rather than direct damage.

Tips:

To maximize this control-focused Sobek build, prioritize good positioning to use your slows effectively for peeling or controlling choke points. Time your abilities for maximum impact in team fights or escapes, and activate Mantle of Discord at pivotal moments. Take advantage of early game slows for ganks or safety, manage your cooldowns with Breastplate of Valor to support your team, and adapt your item choices if enemies counter your slows. Use your map awareness to dictate fight locations and slow enemy movements around objectives.

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What's more fun than a big man hitting hard with a big weapon?A big man hitting FAST with a big weapon! repetitively.

God: Any mr man with a big weapon, for example, Ymir or Chaac.

(for this example, let's go for full damage, feel free to swap it out for any tanky attackspeed item)

Starter Item: Leather Cowl, for the attackspeed and the bit of movement speed.
1: Sunbeam Bow, not only tasty attackspeed, but it's effect is great for making someone regret getting close.
2: Demon Blade, crit and when you crit even more attackspeed? sounds like lots of fun.
3: Hastened Blade, make them regret getting close even more by not letting them get out of range.
4: Qins, because you know why, good attackspeed.
5: Excecutioner, because we need to hit even harder.
6: Bracer of the Abyss, hitting harder just for hitting repetitively is perfect when you hit allot.

The entire point of the build is getting close to enemies, and making them regret that fact.
The best reason to use this on Chaac is his passive, even with the sunbeam passive going, you can use your abilities for free cause landing basics is easy as pie as fast as you're going.

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