Every god in SMITE 2 has a couple of roles they excel in, or a build that is widely considered to be the absolute best for their kit. However, SMITE 2 allows for much more flexibility than the first game did, so we want you to get creative and think outside the box here.
Choose any SMITE 2 god and create an unorthodox - but importantly, a still viable - build for them. Explain how the build works, tips and tricks for using it, and how you came up with it. Don't just throw together random items with no synergy, and if you can show us a screenshot or video of you using the build yourself in-game, you'll get bonus points!
With the release of Aspects in SMITE 2, different playstyles have been made possible for different Gods. Generally, Geb is played as a peel/engage support looking for big engages with blink ults and peeling for carries in the backline.
However, Geb's aspect allows him to spec into a more warrior style gameplan with more damage in exchange for a reduction in his CC. His Aspect - Aspect of Calamity changes his Shock Wave (2) ability. Instead of dealing damage in a cone in front of him and knocking enemies into the air, it deals damage in a much larger radius around him AND reduces it's cooldown by 0.5 seconds for each enemy hit.
The cooldown reduction is what makes this build possible, if maximising how many targets your 2 hits, it is possible to cast your 2 every 3 seconds late game meaning enemy carries need to be much more cognizant of your dive capabilities.
The Builds:
There are 2 different builds you can try with this new aspect, the first of which is a full intelligence CD build that focuses on using the Staff of Myrriden active to instantly reset the cooldown of your 2 for a double cast in an attempt to one-shot any carries hit by your full combo. This build provides some protections in the form of Breastplate and Prophetic Cloak, which both provide some cooldown which is the most essential stat in this build. Your 2 sits around an 8 second cooldown with this build, if you hit all 5 enemy gods + any neutral minions or camps - your 2 cooldown will be halved resulting in incredible damage with soul reaver procs (as Geb base damage is not that high).
Full Intelligence Geb Build: Sands of Time, Chronos Pendant, Breastplate of Valor, Prophetic Cloak, Soul Reaver, Gem of Focus, Staff of Myrriden
The other build that can be viable with this aspect is more of a solo lane warrior focused build:
Geb CD Tank Build: Warrior's Axe, Prophetic Cloak, Stone of Binding, Hussar's Wings, Gladiator Shield, Breastplate of Valor and Genji's Guard.
While this build does not have as much raw damage, it makes up for it in terms of protections and tankiness. This version of the build has the same game plan, but is just focused on more sustained damage and harrasment of the backline carries instead of one-shotting them. This will allow you to frontline effectively, engage effectively and just be a general nuisance for the enemy team. Late game scaling on this build is very good as double guardian frontline can be extremely difficult to kill for some compositions.
Trying these new Geb builds have been incredibly fun for me, in SMITE 1, Geb was one of my least played characters as I am not a support player. However, with the release of his Aspect, his flexibility in other roles can be easily explored without being accused of trolling by your teammates!
This is a build that's focused on taking advantage of Ra's Aspect of Thermotherapy. The build will be similar in design as far as relying on heavy intelligence, but we're gonna be looking for more CDR to add. And while the build might not be extremely farfetched compared to the regular intel. build that most Ra players are used to seeing, buildng like the heat-based hyper healer is more about changing your playstyle to match the build, rather than playing the exact same way and letting the build change your results.
Truth is, I don't see this upholding a whole lot of viability in Conquest or Joust, but Arena and Assault will prove better results for what you're going for with this build.
The 4 things this build gives us:
High INT: We're aiming for a high amount of INT, so that the heals from Searing Pain and Solar Blessing REALLY do what they're supposed to do. We also want Celestial Beam and Divine Light to have some punch, so that Ra isn't a sitting duck waiting to be jumped on by an enemy God, he NEEDS to be able to defend himself with a build that lacks protections like this. Sure, there is some health, but that will only take you so far.
Cooldown Rate: It's hard to be a healer without abilities to use! CDR being placed in multiple items throughout the build will make sure that there's always something to use to either help your team or hurt the enemy.
Gold Efficiency: This build might look a bit wierd to Conquest players, but we need to keep in mind that this build is meant for arena, meaning we can't go around building any and every pricey item in the item shop. We're working on a budget, so we're looking at items that offer the most for the cheapest value. A majority of these items are priced at or below 2500 gold, which is exactly what we want for an Arena build.
Health Capacity: It just so happens that some of our favorite items that are meant for healers will bring health capacity along with everything else. This wasn't an intentional benefit from the build path, but it's nice to have a bit of meat on your bones!
Going down the line, we'll talk about each item, and why they're here on the build.
Sands Of Time/Pendulum Of The Ages: Both the regular and upgraded starter offer mana regen, INT and CDR; all very necessary stats for keeping abilities online and making sure they hit hard and often.
Chronos' Pendant: With the recent buff to the INT, as well as the heavy amount of CDR offered, this item, again, makes sure your abilites hit hard and often. This will also keep your allies alive longer, as you're able to heal them more often.
Rod Of Asclepius: This item is ESSENTIAL for any God/Playstyle with healing as a primary objective. We're also getting a bit of health capacity here, great addition too. The active is especially useful against anti-heal (ex. Ruinous Ankh's passive, Medusa's Acid Spray, Sobek's Sickening Strike, etc.)
Spear Of Desolation: We're getting 90 INT, extra CDR and MORE, just for 2450 Gold. This is gold efficiency at its finest, this is a MUST HAVE for a build in Arena.
Lifebinder: Another item that is pretty cheap, but offers fair stats. Some more INT, some more health, and an active that is pretty nice. Instead of benefiting the abilities that you have that heal, you get an active item that ALSO heals. Pretty nice!
Soul Gem: We're getting even MORE heals, but instead of having to fill an active slot, this one works all on it's own as a passive. Not only that, but MORE INT, MORE CDR, MORE GOOD STUFF.
Gem Of Focus: Along with even more INT and CDR to top it off, we're now throwing some mobility into the build. Gem Of Focus movement combined with Ra's passive will have him ZOOMING around the map, which is not only fun, but useful when it comes to dodging the grasps of danger.
Thanks to Ymir's basic passive, it can be used to generate a Ymir capable of doing massive and fast damage as a Carry, the next build I'm going to show It is one that takes advantage of Ymir's passive and exploits it to its full potential, leaving aside anything regarding being a support or tank on the team.
Ymir is a character that is mainly used as Support and Solo, but there is another way that he can be used and that is jungle or assassin mode in other game modes making use of him passive with crits and attack speed. The Build works as follows, Ymir will have extremely high damage and critical chance as well as increased attack speed, therefore making it perfect for kill enemy gods with a low life bar of maximum 3 basic with the build completed, it is worth remembering that with this Build Ymir no longer has protection and is easy to kill
Build
Stats
The game mode with this Build is to use 3 to freeze and basic kill enemies, 2 to slow them down in case they are escaping or if other damage is needed and 1 to escape or prevent an enemy from escaping. This build leaves aside damage from abilities and focuses on damage from basic attacks, therefore using Ulty or 2 to kill an enemy is more counterproductive than anything else, instead you should focus on basic attacks and use the abilities to your advantage to Stun, slow or stop an enemy.
Also by using the relic you can make surprise attacks to kill unsuspecting enemies quickly and it should also be added that with this Build Ymir can be perfectly used as jungle because with his massive basic damage he can clear the jungle quickly and alone, even against strong jungle enemies.
Some tips for playing with Ymir and this build
In early game don't be so aggressive as you won't get much damage and can die easily
Once you have the first 3 or 2 items it is possible to try 1 vs 1 without much risk with the enemies.
Clear the jungle at all times with this Build to get money faster and be able to get the items sooner and do more damage.
Buffs help the build, like red, purple, blue and yellow
Avoid fighting enemies that can silence or disarm you like Bellona, as it would take away your only way to fight.
Remember that Ymir can be a bit slow when casting abilities, so think and measure the abilities well before casting them.
Use 1 on your feet to escape so that Ymir jumps forward and leaves a wall behind to prevent the enemy from following you.
Ymir will also do heavy damage to structures, phoenixes and titans with this build.
Remember to start giving basic attacks after using an ability to take advantage of the Hydra's passive buff
With the possibility of making several different builds for various gods, the critical build for ymir appeared. It basically consists of eliminating enemies (usually the squishy ones) as quickly as possible. Using Frost Breath and with a critical build, it is possible to eliminate the enemy even before he comes out of stun. It is not very strong for conquest, as it makes Ymir extremely squishy, making it an easy target to eliminate, but in duels it is extremely strong against most match ups.
Playing critical Ymir is not difficult, be careful as Ymir with this build is extremely squishy, try not to play too risky, as if Frost Breath fails you will end up being quite vulnerable.
Regarding the build, this was the build that worked best. I found Sands of Time to be the best starting item, as it offers cooldown in addition to mana regen, something important for ymir at the beginning of the game. On the other hand, you can also start with Bumba Golden Dagger which is also a good starter for ymir.
Then comes the Dagger of Frenzy, offering Strength and Attack Speed. Additionally, it has an active feature that allows you to gain even more status for 5 seconds, perfect for using alongside Ymir's stun.
I always like to make a tankier item, in this case I got the Breastplate of Valor. It offers maximum mana, mana regen and cooldown in addition to being able to reduce skill cooldowns. Stone of Binding is also a very important item for ymir, as it reduces enemies' resistance when using ymir's stun.
Lastly, we have the 3 critical items. Death Metal and Deathbringer are color items in this critical ymir build. Deathbringer to give a lot of critical chance and death metal to gain a lot of offensive stats. I decided to do The Executioner in this game because I thought it didn't need more critical chance. If you think you need more critical chance, do Demon Blade, thus getting almost 100% critical.
Regarding the rune, I recommend doing Blink in every game. It is extremely strong for ymir as it allows it to catch enemies by surprise and get out of trouble.
This build is a fun one because Odin heals a lot of damage with his abilities if we add crit to his basic attack he can 1 shot any god that's not a tank.
You can play with this build in normal conquest and if you are good enough you can play it as a jangler in ranked games but you need to be careful because this build requires a good jungler.
starting with
Transcendence: for mana issues early and when its full stacks give you strength and penetration.
Demon Blade: crit item with attack speed and strength.
Hydra's lament: it's passive gives 30% extra basic attack damage after hitting an ability that is very strong when you play with crit build.
Deathbringer: strongest crit item in Smite 2.
Death metal: another crit item with a good passive that gives you and your teammates strength and intelligence.
Chaac is a versatile warrior in Smite known for his strong sustain, area control, and teamfight presence. While he’s typically built as a bruiser with a mix of defense and power, you can experiment with an unorthodox build to surprise your opponents. Here's a veey powerful mid lane build that i personaly build every time i go chaac mid, alot of people build him a mix of strength and intelegence or just intelegence which is not bad because he has a mixed scaling in his kit but from my testing i found out that that with the current items buulding him just strength with the right build especially with his aspect is more powerful than any build .
The build :
the starter item : Bluestone Pendant upgraded to Blustone brooch when you reach level 20. simply because this is the most damaging item as a starter.
Pendulum Blade: this is a very powerful item on chaac chaac doesnt need alot of cooldown reduction but when needeed cooldwon is imortant to finish a kill or to use an ability to escape this item has a strong active it reduces your ability cooldowns by 3 seconds its a core item in this build .
The crusher: this is a core item in almost every strength build simply because it has a very good stats with a powerful passive .
Heartseeker: this is the most powerful item in the game as of now you are literally trolling if you dont build this item people usually build it later in thier builds i like it early
Titans bane : penetration is very needed in the game to be able to deal damage to tanks .
Oath-Sworn Spear : flat pen is very powerful to deal damage to squishies and this item is one of the only flat pen itmes in the game.
Avatar's Parashu : this an active item with 100 strength with an active that increase your strength by 20%.
combine this build with blink and you want to blink while ulting to make sure enemies dont escape. good luck and have fun.
I use this build focused on being able to have protections but without ceasing to have damage, in the build I have physical and magical defense, good cooldown reduction, penetration and max mana.
Build and explanation
Starter: With this starter I make sure I can get off to a good start, to be able to have more constant self-healing with the love birds and this clean the wave of minions.
Core Items: Thoth's book will provide her with practically infinite mana, likewise the following 3 items will provide us with protections as well as physical and magical, for magical defense you can do the genji's first or if you are against a physicist you can build in the same order that I show below, these same items will also give us the maximum mana that we will take advantage of with Thoth's book to increase our damage.
Penetration Items: The last two items are focused on penetration and defense, in order to do even more damage to the enemy by lowering their protections.
Tips and phases
Early game: Normally she is not the best goddess to fight early, there are generally very powerful gods that can easily kill you, in this early phase you are not resistant enough to withstand many blows, you have to be careful beating the enemy in experience with the camps and the waves of minions.
Mid game: When you get your first defense item do not hesitate to shoot combos and some basic attack combining your skills in this order 1 > 3 > basic attack >2. You can try looking for some kill if you manage to do this combo several times and go back.
Late game: Do not hesitate to be linked to the most feeded teammate god and you will be an unstoppable duo in the match, even if you do not get to heal so much for lack of damage or rod of asclepius, with the exir of intelligence this will change.
Summary
In short, this build combines very well to have a good early, mid and late game. You will be totally useful in all phases of the game and you can achieve a victory, as long as your team accompanies you.
Starter: Gilded Arrow, Allows u to get allot of gold which ur going need for this build 1: Avаtаr's Pаrаshu, This might seem like a weird pick but it actually feels amazing as a first item 2: Hydras Lament, With jing her new 2 she can get many auto resets off 3: Demon Blade, this is the time in the build where ur gonna wanna start to build some crit% 4: Titans Bane, to also be able to do insane damage to tankier targets we are gonna need some penetration, Titans bane does the job 5: Dominance, More pen and some attackspeed. also nice for some mana sustain. 6: Deathbringer, this is what really is gonna start to ramp up ur damage.
Ive been using this build in ranked and it actually feels really nice, the powerspikes come at a nice time, i would recommend always picking up purple and also the speed buff. especially in the lategame. once u reach lategame u will be able to shred down a squishy target in 2 autos. and tank usually in 4/5 auto attacks. I really recommend trying this build in casuals or ranked sometime!
Herc is an all time favorite for a lot of SMITE 1 players. His transitioin to SMITE 2 however was not as clean as many would like. Feeling like he lost a lot of core items and lost his smoothness and Base Damage, people are moving away from him in Support.
Herc jungle and solo are popular as they have a lot of damage built in their builds and thus overcoming SMITE 2's Herc problem.
With my Support build you will be able to smile again.
Starter: Warflag 1st Item: Eye of the Storm 2nd Item: Circe's Hextone
These items are the core of the build. Eye of the storm is an excelent stat stick since Herc needs STR items to feel like he can bully as well as HP and Prots which are the most valueable stats a Support would want. Its passive is also very complimentary to his kit since he lacks the ability to stick to someone who has a movement ability. Crice's Hextone gives him what he doesnt get in his 1st item which is a versatile way to go in and cc or go out when in trouble providing a back up movement ability to chase or run away. It also has HP5, HP and CD which is very important.
All the other items are game situational but I recommend Ank, Binding, Spirit Robe, Talisman and Hussar's. With 3k pots stacking Heartseeker is the only STR item you need late game. so I recommend you build it every game on a warrior 5th or 6th.
Conduit Gem / Archmage´s Gem: Best INT starter for burst damage
Soul Gem: Another good burst damage item that also gives healing and cooldown rate
Polynomicon: Good item to surprise with a strong basic hit that scales with INT
Doom Orb: Gives a lot of INT, %PEN and good movement speed to keep chasing enemies
Gem of Focus: Gives a lot of damage when you use your full combo with 3-2-1
Rod of Tahuti: The biggest INT item in the game multiplying your stats
Totem of Death: Another %PEN item that can be stacked quickly with the pulses of your 3
This build is very fun for casual. The goal of this build is to utilize Odin's INT scaling on his abilities. Odin's 2 shield scales 50% with intelligence, so in the late game you will have a very large shield that can explode enemy carrys with a good jump, but the main objective of this build is to use Odin's 3 scaling, the pulses scale with 50% INT so with this build you want to stay close to the enemies by activating the 3, then stun them with the spear to be able to hit the polynomicon blow, being able to take more than half of the enemies' life with that combo.
Full Intelligence 1 Shot Ult Mordred Starter - Archmage's Gem Huge proc item, this is a ton of your damage
Evolved Book of Thoth -Big INT item with flat pen
Soul Gem - Proc item that can do over 400 damage late
Necronomicon - HUGE INT stat stick + some pen
Rod of Tahuti - Another big INT multiplier
Obsidian Shard - a ton of % penetration
Dreamer's Idol - Big INT multiplier + a huge stat stick
This build is mostly for memes as it's a 1 and done glass canon. It's early game is weak and this build doesn't really take advantage of Mordred's new aspect. Once you get full build and use your Dreamer's Idol in combination with your charged Ultimate: Pursue the Weak, your ultimate can 100-0 any backliner in the game if it doesn't get cleansed. (it gets cleansed often, but when it doesn't, it's an insta kill) This build does take a while to ramp up, but once it does you're in for a treat.
What's more fun than a big man hitting hard with a big weapon?A big man hitting FAST with a big weapon! repetitively.
God: Any mr man with a big weapon, for example, Ymir or Chaac.
(for this example, let's go for full damage, feel free to swap it out for any tanky attackspeed item)
Starter Item: Leather Cowl, for the attackspeed and the bit of movement speed. 1: Sunbeam Bow, not only tasty attackspeed, but it's effect is great for making someone regret getting close. 2: Demon Blade, crit and when you crit even more attackspeed? sounds like lots of fun. 3: Hastened Blade, make them regret getting close even more by not letting them get out of range. 4: Qins, because you know why, good attackspeed. 5: Excecutioner, because we need to hit even harder. 6: Bracer of the Abyss, hitting harder just for hitting repetitively is perfect when you hit allot.
The entire point of the build is getting close to enemies, and making them regret that fact. The best reason to use this on Chaac is his passive, even with the sunbeam passive going, you can use your abilities for free cause landing basics is easy as pie as fast as you're going.
Most people think that you gotta build tank on chaac. I get it he's a solo laner primarily and he had that identity in smite 1. BUT THIS IS A NEW GAME.
Chaac in solo lane should be built full damage because hitting damage dealers in the late game for 400 per chaac axe is fun and really good. His ultimate and 3rd ability make so you still feel tanky despite building full damage. His healing scales off of intelligence and makes his numbers very high while his ultimate gives him mitigations. He still has the movement he always does and if you use it properly you can juke the hell out of everyone.
Helm of Darkness is a super cool item that more people need to use especially with gods like chaac who have very interesting movement.
DPS (Optimal without actives used) Spring Stance: 1020 (340 per auto) Summer Stance: 1134 (378 per auto) Fall Stance: 1197 (399 per auto) Winter Stance: 1020 (340 per auto)
DPS (Optimal with actives used) Spring Stance: 1344 (448 per auto) Summer Stance: 1457 (485per auto) Fall Stance: 1583 (527 per auto) Winter Stance: 1344(448 per auto)
Add in the bluestone, crusher, and glad shield procs and yeah it's actually not horrid but still I probably would be careful when building this. It's funny to watch on screen for sure.
The big key with this build is that anyone fighting you should get the full brunt therefore. Open with your cripple or in frost stance to slow, then swap to fall quickly for the prot shred and then use summer stance for the extra damage. You'll have multiple tick damage sources going as well as the extra damage from bragis, golden blade, and sun beam bow. The glad shield also slightly increases your golden blade damage. It's funny to look at
This build might not seem that unorthodox at first, but it uses some very strange items that you don't normally see on Thor.
The build:
Bumba's Hammer (Starter)
Jotunn's Revenge
Tekko Kagi
Pendulum Blade
The Crusher
Chronos Pendant
Staff of Myrddin
This build achieves 120 base cooldown rate (with Tekko Kagi stacked) which is equivalent to 55% cooldown reduction already, but the real nonsense starts to happen when you factor in all the flat cooldown reductions in the build.
Bumba's Hammer gives 1s flat off ALL cooldowns when you AA cancel (which Thor does A LOT)
Jotunn's Revenge gives 1s flat off basic cooldowns and 5s off your Ultimate on getting a kill
Pendulum Blade instantly reduces all active cooldowns by 3s on a 50s cooldown.
Chronos Pendant gives 1s off ALL cooldowns every 10s
Staff of Myrrdin lets you double-cast any basic ability every 150s
Since flat cooldown reductions are more powerful the lower your base cooldowns are, you get a tonne of value out of these effects.
With a build like this, Thor's 3 has a base cooldown of around 4.5s and by the time the animation completes, it's more like 3s so Pendulum Blade basically lets you double-cast it.
You can also double-cast Thor's hammer (1) in his combos using Staff of Myrddin for some insane damage.
Since Thor's Strength scalings aren't massive, you still do a good amount of damage with a build like this just by purely working off base damage and item procs from The Crusher and Bumba's Hammer.
It's a very weird build though, with 2 items being purely intelligence which Thor makes 0 use out of, but it's for sure a fun build to use as you almost always have an ability up no matter the circumstances.
For an unorthodox Sobek build in Smite 2, focus on slowing and controlling the battlefield rather than dealing damage. Start with Reinforced Boots for movement speed and a slow on hit, followed by Frostbound Hammer to amplify your basic attack slows. Witchblade further slows enemy attack speed with its aura, making engagements with Sobek a frustrating experience for opponents.
Defensively, opt for Breastplate of Valor for its cooldown reduction and physical protection, allowing more frequent use of Sobek's abilities. Mantle of Discord rounds out the build with magical protection and an area of effect slow and damage when activated, turning Sobek into a formidable tank who controls the pace of battle, setting up your team for success through disruption rather than direct damage.
Tips:
To maximize this control-focused Sobek build, prioritize good positioning to use your slows effectively for peeling or controlling choke points. Time your abilities for maximum impact in team fights or escapes, and activate Mantle of Discord at pivotal moments. Take advantage of early game slows for ganks or safety, manage your cooldowns with Breastplate of Valor to support your team, and adapt your item choices if enemies counter your slows. Use your map awareness to dictate fight locations and slow enemy movements around objectives.
An unorthodox build that comes to mind is Athena. As a character she is usually used as a support but why not use her in a different way? She could be used for her speed and lightness in movements, this could make it possible for her to inflict damage to opponents with a bit of surprise.
We could use the build of Shoes of the magi. It is true that it does not use magical damage, or at least it is not designed to do this, but this item could give her a way to do some additional and magical damage to pass through the enemy defense. Even in the advanced stage it could be useful.
Another item that can be used with her is Soul Reaver which not only increases the damage a bit but also the size of the area on which you can hit. And combined with her kit, it could do something more helping the team in the battle.
Lastly for her build "Mantle of discord" which is essential in my opinion. Having a little help for survival helps him even in the most complex situations, thus increasing his effectiveness in battles and keeping him alive to resist a little longer.
To be honest I saw this at someone else, but I decided to try it myself and the build works so fine because Agni scaling it's bad. In video, I never had the chance to go full build but the build is:
-Bluestone Pendant
-Tekko-Kagi
-Hydra's Lament
-The Crusher
-Heartseeker
-Titan's Bane
-Brawler's Ruin
Even though Agni scales with intelligence this build works on him because he has low intelligence scaling meaning he deals an ok dmg with only just base damage that his abilities have, he also has 3 meteors with low cooldown as well as ability 1 2 and 3 which have a relative low cooldown meaning he can proc items very fast, items like bluestone, crusher, heartseeker. Having this much strength makes his autos to hit hard, this is the best part because you have to hit you opponents with autos to activate the passive. The playstile with this build is pretty much the same, stun the enemy, bomb him and hit the autos for passive.
Hi AdySenpai, thanks for providing a video showing your unorthodox build in action, it's much appreciated. Could you please go into a bit more detail explaining why this build works and what the playstyle is like? We need a little more to be able to reward you. Thanks! ✌
For this winter, an event that could happen is the "Cold and Ice Festival," with a focus on Chinese elements.
The story would take place at a time when the SMITE world is on the brink of a crisis because Xuanwu, the black turtle of the north, has been kidnapped from its post and the world is freezing rapidly. To protect the SMITE world, a portal is opened to another dimension to summon Bing Shen, the god of cold and ice from the Chinese world, to start a pilgrimage through the battlefields to find the divine being.
Themed clothing for icy environments would be super welcome, like fire dragon skins.
For the event, there could be a 5v5 mode on the back of the black turtle, where every minute, a storm could appear, creating traps that freeze anyone who steps on them. Victory would go to whoever completes the objective, which is to find the black turtle.