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SMITE 2

SMITE 2
yan57436's avatar

I created it based on my gaming experiences, maybe you'll have a different experience, but I believe it won't be 100% different haha

Of the S category gods, I believe the most undisputed is Sobek, I find him very dominant, I believe he should receive nerfs, followed closely by Zeus and Baron Samedi (Yes, even after his nerf), these 3 show great dominance

Still in the S category, I believe that Loki, Bacchus and Amaterasu present a balanced level, depending a lot on the player who is using it (Don't nerf Bacchus, please haha)

In category A I've put all the gods who are on the borderline between balance and being too strong, I believe that here are the gods who are perfectly balanced, with little room for change. If any changes were possible, I would: Ymir is still a controversial point, with many people considering him VERY STRONG and others simply finding him weak. Fenrir perhaps I should have put in the S category, he's very strong, but I think it's balanced in a way.

All of category B and C I would give buffs, I believe they are behind the other gods.

I put Hades in category D because I believe the god is DEAD (ironic since he's the god of the underworld, isn't it?) but the complexity of making him a balanced god is understandable, given that he's already been made tank, burst, support, solo, mid. I think the god needs to take a turn.

Sturmer's avatar

Here is my Smite 2 Ranking

S Tier (Top Picks)

  • Yemoja has Exceptional healing and crowd-control abilities, making her a domi support.

  • The Morrigan unparalleled versatility thanks to Changeling ult. Very adaptive.

  • Susano - high mobility and burst damage, IMO top assassin in the current meta.

A Tier

  • Amaterasu - sustain and team utility.

  • Cernunnos - flexible, but not like Morrigan.

  • Hades - great solo, due to significant sustain and area control.

  • Hercules - high crowd control.

  • Jing Wei - Safe hunter pick with excellent mobility and late-game scaling.

  • Kukulkan - high burst and zoning capabilities.

  • Odin - potentially a game-changing ult

  • Sol - high sustained damage, safe pick.

B Tier

I wont list them all, basically, they are the slightly worst versions of A and S. Some player skills and playstyle liking can easily make them S-Tier is a proper hands.

C Tier

  • Ra - predictable Mage makes him easier to counter.

  • Mordred - currently underperforming compared to other assassins.

  • Hecate - Despite all my love, lacks impact in the current meta, her abilities don't synergize well.

D Tier

  • Mordred - lacking effectiveness compared to other assassins. Next patch buff target.

F

S-Tier: Itemization and current balancing make them top picks in Casual and Ranked. Difficult to defeat if behind. Even level is a mismatch when fighting them 1v1.

A-Tier: Good picks, persistently strong through all phases of the game. Itemization makes them strong but not unbeatable.

B-Tier: Not as great as A tier, but in the current game still useful with a skilled player. May require certain builds to be powerful late game, limiting item use.

C-Tier: Situational counterplay, not top pick. Not trolling if these gods are picked but players will have to do more and outplay to feel seen and feared in game.

N

S-Tier

Amaterasu - Great sustain and strong team presence.

Yemoja - Exceptional healer with powerful crowd control.

Susano - High mobility and burst make him a top jungle pick.

The Morrigan - Flexible transformation skill allows for various strategies.

Bellona - Reliable solo laner with sustain and good damage output.

A-Tier

Fenrir - Great for securing kills with his CC and burst.

Zeus - High area damage and strong in teamfights.

Ra - Good healing and powerful long-range ultimate.

Hecate - Strong burst damage but can be fragile.

Athena - Excellent global ultimate for strategic support.

Anhur - High damage and crowd control as a hunter.

B-Tier

Thanatos - Strong early game but struggles late.

Cernunnos - Versatile hunter but lacks mobility.

Ares - Good crowd control but relies on team follow-up.

Mordred - High damage, but lacks escape options.

Neith - Global ultimate is useful, but struggles in sustained fights.

Sobek - Great crowd control, though limited damage.

C-Tier

Hades - Decent area damage but easily countered.

Kukulkan - Strong AoE but predictable abilities.

Nu Wa - Ultimate has global reach but lacks consistent damage.

Jing Wei - Has repositioning abilities but low burst.

Chaac - High sustain but low damage compared to other solos.

Baron Samedi - Decent support, but overshadowed by others.

D-Tier

Loki - Strong for ambushes but weak in teamfights.

Danzaburou - Fun to play, but lacks consistent damage.

Bacchus - Good CC, but high mana costs limit effectiveness.

Sol - Fragile and requires careful positioning.

Ymir - Strong CC, but lacks mobility and predictability.

Hercules - Good CC, but too predictable for current meta.


I hope I haven't forgotten anyone. I made the tier list based on the games I played with each god. It is very likely that many will not agree with her.

mypets's avatar

I put Fenrir, Zeus, Baron Samedi and Sobek in S, because I think these 4 are too dominant, I particularly don't like playing against them haha. Although they are very good to play, I think they could be nerfed to make the game more balanced.

In the A and B rankings they are the most balanced, I think it depends a lot on the player who is using them, leaving room for a nerf here and a buff there, but they are gods that compensate for each other.

The Morrigan, Hades and Thanatos deserve a buff, they'd become cooler gods to play.

I put Danzaburou in D out of sheer spite 😂. I don't like this God, I think he's weak and I don't understand those who do haha

N

This is my competitive SMITE 2 tier list as of 11/12/24

I am a caster and avid watcher of SMITE 2 e-sports so I think this is a fair rating. I'm gonna explain each of the categories.

Too Early to call

This is for gods that released literally today. They will be banned in competitive play for at least a week.

Not Worth

Not worth are characters that are just straight up not worth picking

Ares sits alone in this tier because of the extreme amount of in kit displacement immunity in the game. Because of how his ultimate works in SMITE 2 his ultimate at most gets the team wide purification that supports are buying nearly every game and a good amount of solo laners are buying it as well. This character is incredibly underwhelming.

Comfort/Good match up

This tier is for gods that I feel can be picked but usually aren't consistently. Thanatos is a very hit or miss character. You have players like Ratmilk who spams him every single game and then other players who ignore him completely. Danza is in this tier as well because I have not seen a good Danza performance, I don't know if its just because carry players are trying to shoe horn him into the role and junglers are too stubborn to pick him up but he just seems underwhelming. Lastly Ymir, Ymir was at the top of solo lane and support for a while, then he wasn't not really sure but if your good with ymir you can run a match with it.

Good

These are picks you are never upset with getting. All around these are solid god/goddesses that have different purposes but all function and do certain things well. You usually see them in the middle or end of drafts.

Very Happy With

These are picks that will be in the top and middle of drafts. Your never mad getting these picks they all do certain things very well.

Top Picks

It's obvious what this means but why are specific gods here?

Baron Samedi: This pick plays 3 roles, has healing, movement speed buffs and makes you do less damage while doing so much damage himself. Baron Samedi since his release into competitive has been top pick and ban.

Fenrir: Across all regions Fenrir was considered a must ban from second pick for a majority of SMITE 2's competitive life span. Fenrir has damage, is tanky, plays 3 roles and probably could play mid if mid laners wanted to be inventive. He does too much.

Ra: Ra is the best laner in the game right now. He is incredibly difficult to 1v1, pushes lanes down. Builds full tank and still does so much damage. Late game he is incredible difficult to kill because of how he builds and is overall incredibly oppressive.

Sobek: Sobek's 3rd ability is possibly the best ability in the game. This god is insufferably tanky, has healing, and execute that is in a massive AOE, and can be played in 2 roles. He is oppressive and a powerhouse throughout the game.

Zeus: This pick does to much damage. He explodes everyone incredibly fast, Staff of Myrddin allowing him to double denote is gross. He does too much damage.

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