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Elite Dangerous

Elite Dangerous
CJ

"Once I was rescued by a Fuel Rat, while I was stranding in Deep Space. Fortunately, communications where still on, so I was able to call for rescue..."

After waiting what it seemed to be days - I was a little for from the Bubble - There they were. I was never so happy to see another ship in my life. I turned of my weapon modules and shield as a sign of trust - there are some cruel people that already took advantage from these saviors creating false rescue calls -and after some fuel limpets away, I was ready again to burn some juice and jump from that system. I thanked them, they went away, simply like that.

So, if you fly out there commander, always remember: DO NOT JUST HAVE A FUEL SCOOP UNDER THE HOOD, ALWAYS CHECK THE STAR TYPE BEFORE DOING THE JUMP...

A lesson to remember well and kept me from getting to my escape pod and saying goodbye to my ship.

See you among the stars, commanders!

CMDR James Lauer, out in the clear!

E

Just remember the mnemonic "Oh Be A Fine Girl (or Guy) Kiss Me" for the star types

CJ

Yeah! I also like the initialism: KGB FOAM... don't know why. Maybe because it makes me think of a high-tech plastic spy gadget! lol

MQC's avatar

Always, always, always, always, always, before taking any mission, pay attention to the distance in Ls that the station, planet, moon, settlement or whatever you are going to is located from the main star of the system.

Choosing a "simple" mission and arriving at the target system only to find out that the destination station is 11,000 Ls away is like dying in life... and that's when you realize "how well paid this mission was compared to the other similar ones on the mission board..."

It's a lesson that sticks in your heart when you invest 30 endless minutes in supercruise.

Surely today, in many cases, the Supercruise Overcharge, if you have it installed on the ship and have enough fuel, can alleviate certain situations like this... but I think it's still great advice to look at the target distance before accepting any mission... at least to be warned.

Banana_Phoenix's avatar

How hard can it be?...

While taking a gander into Elite PvE Combat. (and whether I wanted it as a career path). A friend who is also a commander decided to attack a level 6 combat hazard, which was his current selected mission and asked me to assist. Now picture this, you have a semi-engineered Anaconda and a semi-stock Imperial Eagle, going after a level 6 Hazard. In a direct quote to Top Gear "How hard can it be?...".

Let's leave it at, that we bit off more than we could chew and were back at Mouchez Orbital within 12 minutes... (However, we did kill 2 out of the 6).

USCSS's avatar

Title: The Perils of Overconfidence

A while back, I was piloting a heavily outfitted Corvette, feeling invincible after a string of successful bounty hunts. I ventured into a high-risk Conflict Zone, confident my ship could handle anything. I hadn't paid attention to my power management, and my shields were dangerously low.

I engaged in a fierce battle with a wing of enemy ships, but the combination of my overconfidence and poor power distribution quickly led to my downfall. My shields failed, my hull started to buckle, and despite my attempts to flee, I was destroyed by a well-coordinated attack.

Lesson Learned: Always manage your power distribution and never underestimate the enemy. Overconfidence can be a fatal mistake. Ensure your ship is prepared for every engagement, and keep an eye on your shields and power levels, no matter how strong you think you are.

Stormseeker's avatar

Do never boost to exit a Coriolis station XD
Speeding is bad, you can hurt someone or even kill him if your ship is a giant RAM so you must't do it never!!
Stormseeker Gaming 10+ Rebuys for ship crashing while exit a Coriolis. Still doing the same every day hahaha
Don't be like me or just have credits to rebuy every time you start your ship.

T

This one i think most commanders know all too well, i was getting to know my way around the galaxy and got excited to blaze my way to the Sol system, after finally getting the permit, i landed on galileo station, by the moon, and was thrilled for being home for the first time!

Getting some missions and mining in the Saturn rings i found a neat mission stack with data and some commodities all destined to alpha centauri: hutton orbital. By then, there was no sco frame shift drive and the missions were way worse money-wise, so that amount of money for almost no effort seemed pretty good to me!

So, i went on my merry way to hutton orbital just to find the station was 0,19 Ly from the main star of the system! Feeling bold i went for it, and it went on and on and on until i finally arrived, god that took ages, i do not remember how long it was, about 45 minutes or so, and that was it! My advice is this: always be sure to check if your mission on alpha centauri leads you to hutton orbital, if so, be prepared for the long trip, tune in some radio and relax 'cause it's gonna take a long time!

K

Smuggling mission, got illegal contraband on a surface world for some dude? Don't let the guards scan you you numbskull... too late! Now you've got to kill him... oh, now you have a bounty... Well now you're cornered in some warehouse, congrats! Guess you'll die.

Yeah... Illegal missions pay well, but turns out there are consequences to doing them and not being aware of your surroundings. I learnt this the hard way, but early enough that I just restarted to clear the bounty out of laziness.

T

Greetings my fellow CMDRs

Always ALWAYS upgrade your fuel scoop and fuel tank along with plotting your route accordingly,

Me and another CMDR flew in squadron, mission area was about 14 jumps out from a resque ship.

We got interdicted by Thragoid

We engaged

I got wounded, and my squad mate continued onto the journey

On the way back to the resque ship i ran out of fuel,

Ran out of life support as teamate arrived in the system where i stalled out

Quite the pricey respawn for impropper thinking

Q

Trying to supercharge my FSD, I learned that not all white dwarfs are equal one day as I stopped at one such white dwarf. The tail cones on it were soooooo tiny they might as well not have existed.

However I was thinking, perhaps the particles exist slightly outside the cones they fade off? So I flew my ship closer to check it out. Sadly, no supercharging occurred. I was somewhat disappointed.

To be honest, I didn't even need the boost as my ship was able to make the next jump. Somehow, that day, I was being stupid and adventurous, so I thought, why not? I can test my piloting skills and save some fuel too! (yes i forgot fuel is practically free)

So I think to myself, surely my piloting skills are good enough to get me in and out with no issues, seeing as I've managed other white dwarves before with no issues. (I was wrong, the other white dwarves had much longer tails compared to this one)

So I slowly inched towards the tiny bit of tail, and suddenly, yay! My FSD was supercharging! Then as I struggled to pull my ship out of the vortex, I hit the exclusion zone and my ship was pulled out of warp.

Then came the never ending loop of spinning around and trying to get out of the vortex without the help of lightspeed while panicking and not doing anything right as my ship started overheating. A while later I did notice I needed my FSD back so I charged it up again after it's cooldown, and tried to continue manhandling my ship, to no avail, since the ship was being spun around in all sorts of directions by the vortex. Every direction except the escape vector. Soon I ran out of heatsinks and finally melted down.

The lesson here is that I should either replot my route if need be, or stay away from white dwarves totally since they only provide a 50% boost as I later found out, which isn't really worth the hassle of a potential rebuy. Or do stunts like these on a cheaper ship. I was flying an Anaconda at the time.

R

The day I learnt how an Auto Field Maintenance Unit works.

I was returning from my first deep space exploration trip in Elite - nothing special, but a few nice first discoveries and Systems ready for me to put my name on. Heading back to the bubble with the Carto data unsold, I saw a tourist beacon on a nearby planet and decided to stop off for a quick look.

Being new, I stuffed up the entry and failed to enter a glide. Rather than going back to supercruise to try again, I headed down on thrusters, expecting to take a couple of minutes. To pass the time, I decided to repair all my modules to make sure I had no problems for the journey home.

As I repaired my shields and thrusters, I discovered that the AFMU tuns off the module in order to repair it. I fell to the planet somewhat faster than planned, and even survived the first bounce off the surface before exploding with all of my discoveries!

AndyRice's avatar

When you try to take advantage of a white dawf or neutron star to get a FSD overcharge, please be aware that you should never fly towards core of the star. If you are caught in the gravity well and drop out of the super cruise inside the particle beam of the star, your ship system will fail in a short time and normally there's no escape during this situation.

The safe approach is to head towards the tail of the particle beam, and keep a safe distance between you and the core of the star.

Moreover, please remember to check the integrity of your Frame Shift Drive when you trying to get a neutron star boost. You definitely don't want to drop out of the super cruise inside the beam due to a FSD failure.

LunchAndDinner's avatar

If you're flying to a neutron star or white dwarf star (long blue tips) don't fly too close to the blue sides! Learned my lesson by going too close and getting burned fast. Keep your distance!

(Unless you're doing a FSD boost scoop)

Block9's avatar

I say from personal experience and lack of attention, standing still at the gate of any station, this is totally illegal. My automatic advanced docking computer was damaged after a war with the Thargoids "caustic damage" and I didn't realize it, I left my ship stopped doing the automatic docking process for a while while I was playing with my cell phone, but the ship stopped because it took a lot of caustic damage, so the ship was completely stopped near the station gate and after a few seconds the station filled me with shots and at the end of the story I died because of the station and not because of the Thargoids.

K

Absolutely this is a golden rule whether your new or a veteran but one i learnt twice, never EVER fly a ship anywhere with out at least having a fuel scoop attatched to your ship and is active. The worse thing you can do is be in mid journey to another solar system and get stuck because you ran out of fuel, then your alship slowly loses power leaving you stranded in the dark cold abyss of deep space, hence the fuel rats exist tobsave the day if they are close enough or worse case you have to suicide your ship for respawn.

But having a fuel scoop isnt enough, knowing the stars you can use to refuel is vital knowledge, so when planning a route make sure you check your route contains stars you can refuel or atleast are closeby that you can do a quick re route to ensure plenty of fuel to complete the journey, oh and economic routes can be your friend, it may not be the fastest but it will extend your travel closer to your destination.

C

Watch your speed. Always watch your speed.

whether it be a space station or a high G planet, high speeds have their risks

Flying fast in a space station can get you a fine that's just annoying to get rid of more than anything, but the worst is when you collide with a space station at high speeds. Some ships die instantly from something like that and if you didn't, then you probably got hull damage and that's gonna be an inconvenience that everybody hates.

planets are worse. going at high speeds in high G planets, especially if its towards the surface, can send you into an uncontrollable fall. While small and nimble ships can handle it fine and counteract the force, it can be lethal for bigger ships who cannot slow themselves down.

JHenckes's avatar

I was never a good player, but I've always tried to take a lot of cautions. However, one day I was sleepy, distracted by watching some video, and I faltered and didn't take the necessary precautions. And that's how this story begins...

I had just upgraded to a shiny new Anaconda. Spent hours outfitting it for exploration, eager to jump into deep space. With a cargo hold full of valuable exploration data, I set off on what I hoped would be a profitable journey.

However, I got a little too confident and decided to cut through a known pirate-infested system on my way back to sell my data. As I was lining up for my next jump, I got interdicted. I tried to escape, but the Anaconda, being this stupid, big and slow ship, couldn’t boost away fast enough. The pirates tore through my shields and hull in seconds.

That sinking feeling in the pit of my stomach only got worse when I was met with the insurance screen. I hadn’t checked my rebuy cost before launching on this trip, and it turned out that I didn’t have enough credits to cover it. My beautiful Anaconda, all that exploration data, gone in an instant. I was reset back to a Sidewinder, with a fraction of my former wealth.

The lesson? Always double-check that you have enough credits for your ship’s rebuy cost before setting out, especially when flying expensive ships. And if you’re close to the edge, either don’t take unnecessary risks or downgrade your ship until you have a bigger buffer. Losing a ship hurts, but losing it all because of a lack of preparation hurts a lot more!

CMDR Henckes's avatar

Any thing that I did in the first days as a CMDR was a pain, one lesson learned after another (some lesson I still have to learn, I'm a little stubborn). But the most painful was in the very begin, I think I already had tens of hours already, did't know how to combat, did't know I could buy a fuel scoop to explore and trading and mining wasn't a ting that called my attention. So the most of time I was doing delivery missions, that payed so few but it helped me to upgrade my Sidewinder and I could buy my first ship, the Eagle, It was nothing but I got with hard working.

I kept flying my Sidewinder because it was upgraded already buy how I was reckless in those days I din't overthink so much with the rebuy cost, my ship was destroyed all the time, especially when I was trying to engage in a combat, or land in a planet with high gravity or even jumping in a system without stations with low fuel (how I said, I didn't know that fuel scoop was a thing in the game). So in some day I got my ship exploded trying to land in a planet, I went straight to the ground and BOOM. I was redirect to the rebuy screen in for my surprise I couldn't rebuy my ship that I took some time upgrading and was happy with it, I brought my free Sidewinder ship take a flight of seconds clicked the "esc" key and quit to main menu and reset my entire save and started again a little more carefully.

So don't let you credits be lower than your rebuy cost and you can always see the rebuy cost in your right panel, so fly safe commanders o7

Luriant's avatar

Community goal: Collect Meta-Alloys for Palin CG:

https://forums.frontier.co.uk/threads/collect-meta-alloys-for-professor-palin.603071/

Reward, unobtainable size 5 (32tons) and size 6 (64tons) Corrosion Resistance cargo rack, the only available in the game is a size 4 with 16 units. No other module like this (Size 6 only) until Rhea earthquake 2 years later. Also 1.5M/ton

As Xenoresearcher, and for all the thargoid items I collect, having one is very helpful in my work.

THE PLANNING

Using the Canonn Barnacles Sheet for finding Barnacle forest, and EDSM.net to find the one with the smaller gravity.

I design a Imperial Cutter, full cargo, no shields, except 2 small collector limpets, and some beam lasers.

I move my Fleet Carrier over the planet, to help my cutter without fuel scoop and mediocre jumprange, I approach the barnacle forest and proceed to shoot the spires, and launch collectors to pick the metaalloys without landing or driving. Relog and repeat this for 5 days, until not enough limpets.

THE MISTAKES

In the night, with less visibility, once my cargo its maxed, and the cargo hatch closed, I press the BOOST button by accident, ramming the ground at fast speed. Remaining Health: 2%

I survived a certain death, the ship wasnt high enough to reach max speed. I proceed, slowly, to turn the ship toward the sky....... and my tail hit the ground again, ending my run. Around 500tons of Meta-Alloys = 750Millions + rebuy ship + only chance to obtain this unique modules.

Took me 10 seconds to take a deep breath, accept what happened, and do other things. Too late to work the last 2 days, without chance to reach the Top10% or even Top50%. I have a ZEN moment of clarity. Because at the end was only a game.

1 year later, the Meta of the Thargoid war include mass farming thargoid tissues, and the player with size 5 or size 6 cargo racks can stockpile 2x and 4x more per trip (6x if used more). The memories of that lost opportunity return.

A

OK, so this might be a niche "lessson" but ... if any commanders out there were thinking of flying a ship launched fighter inside a crashed Thargoid mothership then ... BE WARNED!

So on the 3rd July 3303 I set out with this goal in mind.

The main issue was, how to keep the door of the crashed mothership open? (for those that don't know, the doors to these crashed motherships are shut when you approach them and you need to have a Thargoid Probe, Sensor or Link in the cargo hold of your SRV in order for the door to open and let you in. Anyway, I discovered that you can carefully eject one of these "keys" from the SRV in just the right position to effectively prop the door open!


Having done that it's then possible to drive back to your ship, take off, deploy your ship launched fighter and then fly it in through the open doorway!


However (and here's the lesson) ... do not, under any circumstances, allow the Thargoid key that's holding the door open for you, to become dislodged and roll away from the door! If you do then the door will close again and you will find yourself trapped inside!


And the thing is, since the SLF has no way of scooping up something like a Thargoid Link in order to re-open the door ... I do mean TRAPPED!

Footnote: for anyone wondering how this story ended - I called the Fuel Rats! It's a little known fact that fuel rats get bored of waiting for actual fuel emergencies to occur and can, on occasions, be called out for other rescue missions if you ask them real nice!

You can read the full story here:

https://forums.frontier.co.uk/threads/its-alright-i-can-laugh-about-it-now-an-alien-base-adventure.361739/


o7 commanders and be careful out there ... it's a Dangerous galaxy!

RicZA's avatar

Love this, had a good chuckle

Alex Sinclair's avatar

This is great. Congratulations Alec_Turner - the top prize is yours!

RicZA's avatar

“Go on an adventure,” they said. “It will be fun,” they said. What could go wrong? So, off to Jameson Memorial I went to refit my Anaconda, which until then had been my cargo ship—armed to the teeth, I might add—ready for any pirate scum that fancied a tussle. With a fistful of credits and an "I know best" attitude, I began to tinker. Goodbye, excess cargo racks. Cheers, cannons—you’ve been great. Shield boosters? Nah... hell, let’s downgrade to a Class 3. These hull reinforcements are making me sluggish—get rid of ’em. I’m traveling far, gotta save fuel. Hell, strip all of it. Best install a fuel scoop; give me a big one. Oh, and while you’re at it, install a repair limpet controller.

With the outfitting completed and a fresh coat of tactical white paint slapped on, I figured, I’ve got some materials lying around—let’s engineer this bad boy. After all, we are venturing deep into space. Lightweight all around—jump range is starting to climb. How far, I wonder? This, my friends, is a slippery slope. Well, with a few more tweaks, I’m sitting at 80+ LY worth of void-vaulting jump range. That’ll do, right? Right?

Excitedly, I eased out of port, ready to head off to Beagle Point, then the furthest point from Sag A. With a course set, I engaged my frameshift drive, lined up my navigation instruments, and eased the throttle forward. She took a moment to spin up; the low hum and slight vibrations seemed to fuel my adrenaline, eyes widening and heart rate quickening. Woah! With a crack, it let rip, hurtling through the fabric of space effortlessly. What a ship! I’m a genius! 83 LY covered in an instant—this is going to take no time at all.

Well, time it would take—and lots of it. Breaking the monotony now and then by cruising around interesting systems, discovering suns and planets that had never seen the likes of humanity. One or two of the cheekier suns forced my safety measures to drop me out of supercruise—clearly some anomaly, couldn’t have been me. Escaping these had proven tricky; I had forgotten my heat sinks, so some modules had gotten a little fried. Thankfully, I had the foresight to install that AFMU—got me all fixed up in no time.

On one occasion, I remember stumbling across a planet that resembled a pearl—beautiful, looked like a great place to stop and stretch my legs. Would make for some great sights too. Right, line up with my chosen spot, manage speed, and aim for about a 40-degree angle for orbital re-entry. Check. Smooth glide profile. Check. Reduce speed for landing... reduce speed... what the hell is going on... reverse thrust! Pull up, pull up! Smack! I’d just severely damaged my vessel. Class 3 shields—not nearly enough to take the knock. All the engineering had dropped my hull integrity to a minimum. I now sit planetside with 19% on my hull monitor. Turns out the planet had a gravitational pull far higher than what I was used to—not something I ever really checked. Now extremely upset, I observed my now wrecked ship, no longer concerned with the beautiful planet I had just landed on. With a grunt, I kicked a piece of the sandy regolith and returned to my cockpit, carefully spinning up my thrusters and jumping back into hyperspace.

Right, ship systems are stable, but my chassis is in tatters. Time for a fix—repair limpet controller, it’s your time to shine. Engage! Imagine my surprise when the error “out of ammo” appeared. No worries, I’ll synthesize some... dammit! Where’s my iron? Used up in the lightweight armor packages, no doubt. Feeling very troubled and weary, I decided it’s probably best to head home. I have no limpets, my AFMU is depleted with no vanadium to replenish it either. Time to salvage what data I have collected and limp home—live to fight another day and all that. So, let’s plot the fastest route back to the bubble. Neutron stars!

It was during this neutron journey that I learned that FSDs aren’t huge fans of these stars, and it wasn’t long until the module was all but crippled. I was still 7,000 LY away from the closest port, running out of resources, my ship in a bad way, modules failing, hull creaking, and myself—spent. There was not much left to do. So, with the final keystrokes on my console done, I made my way aft of the ship and, with a deep sigh and one final look over my shoulder, stepped into my escape pod.

TL:DR This game has many ways to trip you up if you are not diligent and thorough. Limpets - Fuel Scoops and Repair Systems will undoubtedly plague you at some point. Remember when building a ship to any extreme, you will have to make sacrifices somewhere, often to your detriment.

Alex Sinclair's avatar

Brilliant. You very almost won another top prize with this.

RicZA's avatar

Haha thanks, I'll gladly take a runner up to Alec_Turner's story, a funny situation and the footnote had me balling. Gratz Alec!

A

Thanks RicZA, I feel slightly bad 'cos I figured your brilliantly written story would win!

RicZA's avatar

I think there are countless people that want to go make "your" mistake just for the giggles. That my friend is a winner!

Alex Sinclair's avatar

There was a hair's breadth between them :D

SergeantRogers's avatar

Planning a long distance trip outside of the bubble? Always bring a fuel scoop! In my first few hours of playing I decided to go out and explore the black, not knowing I'd need a little more than a nearly stock sidewinder, and having no idea what a fuel scoop even is. Long story short I completely ran out of fuel just barely outside of the bubble, and was stranded with just 5 minutes emergency oxygen. I frantically searched online what I could do in this situation, when I came across The Fuel Rats. I contacted them and they were able to save me in just a matter of minutes while instructing me of what I have to do(If on emergency fuel, exit to the main menu immediately).
The fuel rats are really nice, they told me about Fuel scoops, how to scoop and which systems you can scoop in. The types of stars you can scoop from are O, B, A, F, G, K, M, more commonly known as KGBFOAM. So if you're even stranded without fuel out in the black, no matter where you are, the fuel rats are there to help. Its simple, they have fuel, you don't, any questions?

Moral of the story: Always bring a fuel scoop when travelling, remember KGBFOAM, and don't be afraid to call the Fuel Rats!

Additional note: If you ever need hull repairs but cant get to a station, or have repair limpets with you, there is another faction called the Hull Seals, with the same purpose as the fuel rats, just with hull repairs.

Be careful out there commanders, and good luck! O7!

-CMDR Daniel Jurcsak

DarthHunter69's avatar

Off the top of my head, the best story I can remember happening to me was when I almost ran out of fuel and hat to call the Fuel Rats. It happened when I was a very "young" CMDR. I was in my Viper Mk3, moving to another system. I did have a fuel scoop in my ship - which, by the way, is almost mandatory unless you're flying a very specific build that isn't meant to be jumping around - but I didn't pay attention to my route. What happened is that I jumped to one too many brown dwarfs and didn't have enough fuel to jump to the next system - or any system in the vicinity at all. And it was an anarchy system, so no stations either. Back then, I couldn't really afford to just self destruct, so I had to call the fuel rats. Don't get me wrong, it was an awesome experience, but I could have saved some headache if I paid attention to my route. So yeah, always check if there are enough scoopable stars in your route. Turn off non-scoopable ones if necessary. The scoopable star classes are: O, B, A, F, G, K, M. You can memorise it through the following phrase: "Oh, be a fine girl, kiss me". It's surprisingly effective.

CC

When exploring, be sure you check how strong the gravity is on a planet before you land on it. You can do this by opening the system map and clicking on the planet. Be sure you've at least pinged the system with your Discovery Scanner, or you will not be able to see all of the information. You're looking for "EARTH MASSES". The higher the number, the greater the gravity. Here is an example of a planet over 7.5 times more massive than Earth.

Trust me. You do not want to be caught off guard when landing. I've destroyed more than one ship by forgetting to check this information.

SergeantRogers's avatar

You can actually also see the gravity in your HUD, on the right side below the altimeter you can see your current latitude and longitude, and underneath that the body's gravity.

Delmarfishy's avatar

Do NOT skip the tutorial because you think "Eh, I'll be fiiine". you will NOT be fine, infact, you will suffer, and rot like I did I didn't know how to shoot, what a galaxy map was, I didn't eeven know what the FSD button was! it wad just plain awful, so long story short, never skip it

CMDR_OptimusKoala's avatar

Today, it's decided: we are going to get rich!
You prepare your best mining ship, choose your spot, and set off.

After making 10 jumps or more, you finally reach the asteroid field. You start scanning for opals or diamonds, activate your mining beam, and then launch your... damn... no limpets!

So guys, don't forget your limpets!

Delmarfishy's avatar

I forgot my limpets in my AX repair build :3

yknow, the build that needs repair limpets?? like 90% of all ax builds?

I'm a tad bit stupid TwT

LiquidMorkite's avatar

Lemme continue the story, you get back, get the limpets, head back to the ring, laser the rocks, limpets start collecting... and then you see "NO REFINERIES" on the panel.

H

Whilst 'fly without rebuy' is a hard lesson to learn, I think my worst has been flying 250+LY in the unexplored bubble and realising that I had too much damage to my FSD, and not repair limpets on board - this meant I couldn't jump anywhere/escape from current system.

I was lucky enough to find a near-ish fleet carrier commander who diverted his route back and allowed me to board, repair and add repair limpets (for which I also sold a lot of cartographic data)

SergeantRogers's avatar

You can also use Repair/Reboot in the ship tab on the right side panel, this will repair your modules, at the cost of cannibalizing other ones.

LiquidMorkite's avatar

Remember it's the AFM (Auto Field Matainance Units) that repair your modules, repair limpets only fix your hull.

F

The golden rule in Elite: Dangerous is don't fly without a rebuy. I had just bought a brand new T9 and was doing it's first cargo run and I hit the station, got stuck and was shot by the station. Had to go back to the Sidewinder as I didn't have enough to rebuy it.

C

i did a exploration one days years ago . i go to the formidine rift and explore meybe more then 200 new system . this system was not explore and all . i continu meybe 2 months and after i go back . when i arrive to california nebula . i land on a secret base ( in the past it was secret ) i decide to stay there but not sell my exploration data because i want to really come back to the bubble .

so i forget to close the game and i go take a shower when i come back i was dead because i was wanted and in that time on planet . if you are wanted and get scan . it can make you force launch .. so i die a lose everything XD i was very piss off XD

moral : close your game when you are not there XD

Andrew Johnson's avatar

Always keep your Fleet Carrier fuel topped up!

I jumped the Fleet Carrier to Rackham's Peak at the top of the galactic plane. Was so excited to get there I shot a pirate inside the security zone and got sent to a prison hulk back in the bubble!

Had no Trit in the tank - it was all in the hold!!!!

Had to beg borrow and steal a lift from another Commander to get me back to my Fleet Carrier to move the fuel over to jump home - lesson learnt!

T

Be sure not to forget your free Anaconda at Hutton Orbital in Alpha Centauri.

T

Don't actually do this Tryohazard is a liar.

C

Basically I was scanning people on a settlement looking for a wanted person that is undercover

Almost everyone on that place is not a bounty except for him

And when I finally caught him he shot the first bullet and I had dozens of soldiers attacking me at once

It was a tough day I barely escaped

So yeah never trust the forces

DarthHunter69's avatar

always be sure that nobody can see you when you're scanning people at a settlement. wanted targets will react violently if they realise you scanned them.

C

Oh thank you sir
that is a good advice

fosteriboza's avatar
  1. Do not enter Thargoid controlled areas when going to sell data.

  2. Escape at the right time from a bounty hunter again (do not engage in a battle with full of treasure, lost 177.000.000 cr in exploration data in 30 seconds).

  3. DEFEND the canopy. Move from the fire, dance in the vast space, but don't let it get destroyed. Field maintenance unit could help, but not everyone has it. Learned it the hard way, multiple times.)

B

On the Distant Worlds 2 expedition i remember going on a planet right at the starting checkpoints (can't remember the name now), and learned the hardway to listen to the high gravity warning from my beloved ship...

Me and many others has i remember faceplanted into the planet surface...and i gotta say it was hilarious :)

Will there ever be a Distant Worlds 3?

DarthHunter69's avatar

I really hope there's a Distant Worlds 3 someday

T


if you do exploration without supercruise assist, remain focus when arriving in a new system, otherwise you will burn

ScreamingRaven's avatar

Do not fight an Enemy when u not Ready for it.

Especially Thargoids.

Seriously they pack a Bunch of nice Thargons in U and that was it :P

C

If your doing a station raid on a planet make sure to send your ship away also either plant your vehicle on a roof of a building or on the outskirts of the compound about 300 meters away. Another time is to stun the workers of the power facility and turn off alert alarms.

B

Flying out to Beagle Point, scanning systems and racking up loads of credits.... only to get distracted whilst in the come of a Neutron star.

Everything started kicking off, I panicked, and ultimately met my maker.

I was only a few hundred light years from the hearest station.

Lost all my data and credits...gutted,

R

If you don't know how to jump with neutron stars. Test it!

If you don't know how to jump with white dwarfs, don't do it without testing it, especially if you're in a hurry and have billions of exploration and exobiology data with you.

I got stuck in the white dwarf, in the arm, and died.

Well over three months of “work” were gone.

After respawning, I was told I didn't need to come back.


Are you going mining?

Don't relog in the mining area with a full cargo hold!

Pirates could come and shoot up your pretty, full T9.

Imperial Senator Bluecrash's avatar

Most people forgot how to learn after school ends. But once you leave on the quest for knowledge, you will never return.

https://www.youtube.com/embed/oIIM9YUqPtM?feature=oembed

Started converting our Guardian Glossary to video, waiting a little longer for technology to catch up to our vision.

The Guardian Glossary, and the First Alien Invasion of Earth

L

I got 2 hard way lessons so far:

  • don't fly something you can't effor rebuy - noone probaly would like to start over in starting ship, while could fly some high-end engineered Anaconda, Cutter or Corvete. Then looking for all the modules, weapons and going to single engineer again is a real pain in ... and I can tell you that ^^'

  • if you don't feel well in open -> just play solo - it might be silly as ED allows to play in kinda MMO way, but if you want to explore and be more safe with your data then solo mode is not a crime. I was on way back to Bubble, somewhere around Sol system from my expedition with data worth about 1,5b (that was a lot for me at that time) and got pulled from supercruise by other CMDR with Python (while I was in ASP exploration fited) - I had no chance to escape :)

X

There are a few things I have messed up on.

  1. When exploring outside the bubble (the large concentration of inhabited systems) carry an AFMS, especially if you are using jet cone boosts from neutron stars. These boosts damage your frame shift drive (about 1%-2% per supercharge). Once your FSD health gets to 80% it will start to malfunction.

  2. Use online websites to find stations, outfitting, commodities, etc. It's a pain to just jump around looking for certain items, and you will waste your time.

  3. Never jump right into battle with a new expensive ship. Upgrade it, and test it first. That's one reason I lost hours worth of money.

  4. ALWAYS have enough money to cover insurance costs. I spent almost a week traveling outside the bubble to make enough money for an Anaconda. I got shot down as soon as I got it. I didn't have enough money to cover the insurance, and lost an entire week of gameplay.

Imperial Senator Bluecrash's avatar

Lot of people pushed their SLF fighters into an Unknown Structure. Here we learn that a Sidewinder will fit as well.

https://www.youtube.com/embed/ky7BNEJ6ex0?feature=oembed

G

I learned in elite dangerous recently

  1. Don't forget to refuel every once in a while

  2. Choose shorter routes to save fuel

  3. Choose your fights wisely

  4. Start in a solo player lobby when just starting out

  5. Save your currency for better ships and upgrades meaning shop Smart save better

  6. Start off doing mining and delivery missions

H

A few years ago, I learned a lesson the hard way while venturing into the world of stock trading. I had done some research and felt confident about a particular tech stock that everyone was buzzing about. Without a second thought, I invested a significant amount of my savings, hoping for quick gains. For a few weeks, it seemed like I was on the right track as the stock climbed steadily. Then, out of nowhere, the company released a disappointing earnings report, and the stock plummeted overnight.

In a panic, I sold off my shares at a huge loss, losing more than half of my investment. It was a painful experience, but it taught me the importance of not putting all my eggs in one basket and being patient instead of making decisions based on short-term fluctuations. That costly mistake made me realize the value of diversification and long-term thinking in investing.

Ford James's avatar

Hi HeiseN, welcome to Just About and thanks for entering this bounty. Your submission doesn't meet the criteria as it isn't related to Elite Dangerous and due to some other indications, we suspect it was created solely with generative AI. The use of generative AI on the platform is mostly prohibited, and if it is used, it needs to have significant human input to be of value. Just About exists to celebrate creativity and knowledge, rather than anything copy and pasted by ChatGPT (or equivalent). You can read more in our AI policy. Please edit this bounty entry (and any others you have entered with AI) to be eligible for a prize. Thanks!

W

Pay attention to your fuel meter!
I once accepted a mission that was some distance away, but I didnt check the fuel between the jumps and I got stranded in a random system.
Fortunately there are Fuel Rats. You will need to contact them and provide the required information and they will fly to you where ever you are and refuel you. Huge respect to them!
Thats all from me. Best of luck commander, O7!
-CMDR WEKUZ

E

The Target Hologram of the station indicates where the entrance is!!!

Sturmer's avatar

As you finish your first ground mission (if you have the Odyssey DLC), you land at Chamberlain's Rest. The very first thing you see as you disembark is a package selection offering various ships with different loadouts. The game subtly hints that each ship and setup is suited for different careers like mining, combat, and exploration. However, what’s not immediately clear is that all these "blue options" cost Arx (premium currency), ranging from 15 to 25 EUR.

Don’t waste your Arx on them! Choose the first free option- later on, you’ll be able to earn or unlock any, or even all, of these ships.

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