Submissions (48)

Eralm_237's avatar
Eralm_2373/1/2025

$2

Halo. We're not far off already.

  • Frontline does ODST actions with the dropping of CMDRs into conflict zones. Tthe only thing missing from it would be fellow CMDRs being able to drop off wingmates.

  • Humanity is at war with aliens in both realms, just Halo has ground units who tower over Humans and mow Humans down with ease.

  • Humans have FTL ability. But Elite has faster FTL than Halo, no need for Cryo pods.

  • Universes are vast and detailed. Whether it be Guardians or Ancients, Flood or Thargoids, or the Covenant, there are political alliances and military actions.

  • Player action intelligence gathering. We got data upload/download for Powerplay.

To integrate characteristics from Halo into Elite for a crossover, we'd need a few adjustments (hopefully minor in the code).

  • Matchmaking that is not strictly CQC. We would need on-foot matchmaking that has weapons/suits/modifications that is both in matchmaking as well as regular galaxy. Player made matchmaking types would need to be implemented.

  • Ground combat settlements. These would need to be Powerplay settlements (so not to mess up BGS/PMF actions), where combat is encouraged, with larger, more intricate buildings. But where Halo has Elite in this, is Halo buildings do adhere to most building codes and emergency requirements (external exits, distance to exits, air flows, accessibility, etc).

  • Failed actions have more severe consequences. If a player does not kill the settlement alarms, the settlement goes into lockdown. Doors are closed (as if settlement is offline), and extra security comes out of the woodwork as technicians and high security clearance individuals become hidden or run to a sheltered location.

  • On-foot alien encounters. Not buzzing insects right above the ground surface. Let us try to run over or shoot aliens with the SRV. Yes, the Covenant consists of species regularly larger and taller than Humans (grunts and Jackals are about the size of humans), but the rest are significantly taller.

  • Alien weapons. Currently, all on-foot weapons are human based or guardian inspired (Plasma weaponry). No hand-held held Guardian or Thargoid weaponry. There are no thargoid weapons for ships.

In terms of story/universe, some parts could migrate such as:

  • Fortified large outposts. In Halo these would be ONI or the UNSC in the Core Worlds ("Bubble"). ONI is described as large, dark, and intimidating. There are no such structures or organizations in Elite that give players this sense of dread and being watched like Halo.

I'm not saying incorporate Halo's Plasma Sword in the game (though that'd definitely be a load of fun), but there are places where inspiration can come from the Halo universe.

ENDERS's avatar
ENDERS2/26/2025

$2

Elite: Dangerous X Cyberpunk 2077

When it comes to wanting two games to be one, one can understand a massive array of choices on a personal preference level but one crossover makes the most sense and will always stand out, to me. This isn't even so much my own "choice" as it is the most logical path.

Elite: Dangerous and Cyberpunk 2077 not only share the same DNA strands but their game universes could actually be in the same universe/galaxy. The first time I set foot into Elite: Dangerous after playing Cyberpunk 2077, it almost felt like I wasn't even in a different video game, especially after multiple updates came to Elite: Dangerous post 2020.

The two titles already share voice actors, concept artist, and most likey share 3D artists, Texutre art or artists, and more. Their similarities are very striking and it takes very little research leg work to find the actual threads that connect the two. The graphics and lighting and design of the two games are strikingly similar and equally beautiful, from the audible advertisments when walking in populated areas to the design of environments, models and more. The ambient sounds of the Karsuki Locust advertisments in Elite: Dangerous would blend seamlessly along site the audible advertisments of All Foods or EEZY BEEF in the R. Talsorian's Cyberpunk universe.

These games would absolutely make one of the greatest selling and most immersive video games of all time if combined into one title.

Similarities that Elite:Dangerous and Cyberpunk 2077 share:

If someone didn't know any better, they might easily mistake a screenshot from Cyberpunk 2077 and Elite: Dangerous to just be the same game.
Although there are some of my own opinions here, Cyberpunk 2077 and Elite: Dangerous do already make one of the most undeniable power couples to ever exist through their shared DNA, let alone, the possibility that these two games could co-exist inside of one.

If you made it this far; Thank you for reading and I hope you have learned something new about these two fantastic games and the many stands that weave them together in reality.

ayebawl's avatar
ayebawl1/2/2025

$2

The cross-over that I would like to see would be any of the multiple Alien games out there, such as Alien: Isolation or Alien: Dark Descent

I think it could be a great match as I'm often reminded of the Alien universe as I'm exploring the Elite one. The industrial space aesthetic of both universes are pretty closely aligned and I love the grimier work orientated ships like the Type 8 and the Nostromo. The new Alien Romulus movie was also pretty great and the setting in and around a ringed planet brought out a big smile for this Elite miner. Wonder if there were any overlapping platinum hotspots to be found...

I enjoy the Odyssey settlement missions as they often have a very creepy vibe if you there alone performing a repower mission for example. My main criticism is the lack of enemy variety and some skittery scary aliens could definitely help that issue.

I'd love the chance to dock with seemly abandoned ships, stations or settlements to explore for loot and go up against some random unexpected encounters. I'm a VR user however so I might need to be careful what I wish for - I'm not sure my heart could handle getting chased by a colony of facehuggers!

mypets's avatar
mypets3/9/2025

$2

One crossover I'd like to see would be between Elite Dangerous and The Sims. Imagine a mixture of realistic universe graphics and cartoon graphics, and you with your Sim, only instead of being in a beautiful mansion on earth, you could explore your daily life on different planets and space stations in the elite dangerous universe. Instead of building your house on Earth, you could start building on the most diverse planets or even build your own station, choosing whether you want to be a settler on a planet and/or a spaceship pilot. You'd also have an infinite number of things to explore, such as being responsible for the maintenance of your ship and supplying it with fuel. And then on missions, or when suffering a pirate attack, the Sims would have the ability to make decisions that would affect their lives, and they could even be captured and lose resources, for example. The Sims feels like childhood to me and I would love to play this crossover!

yan57436's avatar
yan574363/6/2025

$2

I think it might be interesting to see an idea of GTA V and Elite Dangerous together, in which the game could expand its mechanics of crime and illegal activities in space, being able to form criminal organizations, manage illicit businesses and carry out heists. The idea, in general, has already been explored by modders, who have made mods that take players into space.

Crime syndicates

The idea already exists in GTA online and players would join cartels in space which would also allow cooperative pve missions, like the heists we already know from GTA. Planning assaults on megaships, planetary bases, even high-security Federation or Empire transports.

Pursuits

Following the pattern of GTA, we'd have space chases, with camera changes in a cinematic style or even in slow motion (as we've already seen in GTA itself).